Indeed. I also did close to nothing for VP in the last few weeks. :/
But i had some WIPs with the low level physics code going on, so these are rather fixes for the actual collision detection/handling code and getting rid of all kinds of other small hacks. But who knows where that ends up and if it can be released in the end.
As for the return strength tweaking: I could also add something like nFozzys code directly into the core and make that configurable. This way one could still im/export the physics settings without script involvement. Is it fleshed out enough already to be able to be used?
Could i test it with the same flipper settings posted in the first post?




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