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Black Knight 2000 VPX [Visual Pinball X]

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#41 Johngreve

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Posted 16 July 2016 - 10:56 PM

I've played this for hours and it never happened to me....

#42 hauntfreaks

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Posted 16 July 2016 - 11:06 PM

DT or on a cab??


going by the timing of the ball it feels like its stopping here.... at the top of the plunger lane/bottom of the 180 ramp to the second level

 

post-73849-0-62423700-1468710362.png

Attached Files


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#43 sliderpoint

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Posted 17 July 2016 - 02:24 AM

Hey Haunt,  Try making a wall like this and see if it stops that for you:

 

capture20.png

 

Whoops, obviously you don't need it visible.

 

-Mike



#44 hauntfreaks

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Posted 17 July 2016 - 02:58 AM

ok... will give that a try....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#45 hauntfreaks

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Posted 17 July 2016 - 03:49 AM

ok... i spent the last 30-45mins trying to capture this on video again (without the wall).... no luck...lol  story of my life

i'm going to replace the file with the one with the wall and will report back... I cant see how the ball could get lost there with that wall around that ramp


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#46 StevOz

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Posted 17 July 2016 - 05:03 AM

Thanks flupper1 and co, release 1.1 is great, looking top notch as it was, really liking the new physics. I actually never did feel release 1.0 physics were right, though 1.1 is just great, if anything maybe just maybe I'm finding it a little too easy to capture and cradle the ball, though that's just the impression that I get, been many years since I played the real machine. The new flipper settings indeed have a vastly better feel to them then any other VP release to date.

 

Cheers!


Edited by StevOz, 17 July 2016 - 08:42 AM.

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#47 Ben Logan

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Posted 17 July 2016 - 08:22 AM

StevOz, love your post. You can always make things more challenging by upping the elasticity of your flippers (as you probably already know). Not recommending it, but sometimes I change those settings when I want to torture myself with a new challenge!

:P

Edited by Ben Logan, 17 July 2016 - 08:27 AM.


#48 hauntfreaks

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Posted 17 July 2016 - 09:46 AM

this the video i gave up trying to get it stuck....

I 100% agree on the flippers

I have never played VP so well... these flippers as dialed in so perfect... its was a breeze to do ball passes

 


Edited by hauntfreaks, 17 July 2016 - 04:56 PM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#49 StevOz

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Posted 17 July 2016 - 10:01 AM

Yes that was the first thing I thought of up the elasticity, then I thought, that setting is rather up there already, maybe start vs end angles vs slope vs friction vs  so many numerous settings.

 

It came to me, the actual solution involves the tweaking of that which was changed and should be all for the better, those on the fly flipper setting adjustments made via script now, though to be hard coded into the emulation in the future, best to get those tweaks working as best WE can before that hard code is set in place, just saying it's all good, very good, though it can I'm almost certain be better.

 

* Above posted by HF whilst I was still posting. A ball pass should not really always be a breeze, no really it's possible and should always be possible, though it should not always be a breeze to do, more often then not a well timed nudge is also required.

 

*edit


Edited by StevOz, 17 July 2016 - 10:37 AM.

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#50 nFozzy

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Posted 17 July 2016 - 10:54 AM

It's definitely not elasticity, something about the torque is causing the flipper to absorb too much of the ball's momentum from some angles. Tweaking the EOS torque option doesn't seem to help either.



#51 Johngreve

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Posted 17 July 2016 - 12:29 PM

[quote name="hauntfreaks" post="350575" timestamp="1468710383"]

DT or on a cab??

I did all my testing on a cab. Good luck.

#52 matt411

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Posted 16 September 2016 - 01:23 AM

How do I get this in cabinet mode? My file is only showing desktop version? 



#53 Ben Logan

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Posted 16 September 2016 - 04:47 AM

image.jpeg

See the little tick-box for "Rotate for Cab Usage?" Checks that box. :)

#54 flupper1

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Posted 18 September 2016 - 04:54 PM

Rotrax, on 18 Sept 2016 - 6:18 PM, said:

This table is superb thanx, one thing that i noticed yesterday when i played the real pinball machine is that on the upper playfield when the ball comes out of the kicker next to the castle ramp, the ball always comes on the flipper so you can keep the ball on the upper playfield In this version it never happens, the ball kicks out of the hole and always drains and goes direclty to the lower playfield. The only way now to get on the upper playfield and stay on the upper playfield is to use the ramp on the left. Is there a way to power up this kicker so the ball hits the upper flipper. If that's possible this is in some ways better then the black knight 2000 i own.... Anyway thanks for this realy great table, if this is the standard for vpx....wow just wow

Glad you like it! About the kicker: if I test it, and hold the right flipper (by keeping the right button pushed), the ball hits the upper flipper and bounces up a little, so easy to keep on the upper playfield. What happens for you when you do that? And be sure to use version 1.1 of this table and VPX 10.1.



#55 Johngreve

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Posted 18 September 2016 - 08:22 PM

I'm thinking Rotax is using version 1.0 as Flupper made a change in version 1.1 so the kicker does indeed hit the flipper as he described on his real machine.
Version 1.0 kicked the ball directly into the WAR lanes for a quick drain to the lower playfield.

#56 dinkle_minkle

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Posted 11 November 2016 - 01:00 PM

hi all,

 

firstly it looks amazing, however I cannot play it, I have updated vp10 etc and it gives the following error...

 

line 294

variable is undefined: set trough

 

any help would be greatly appreciated.

 

regards andy



#57 gtxjoe

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Posted 11 November 2016 - 06:38 PM

You probably have multiple copies of core.vbs in your VP install.

If you updated to vp10 using the installer u should now have vbs files in the scripts folder. If so you need to delete the old vbs script files sitting in the tables folder.

#58 dinkle_minkle

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Posted 25 November 2016 - 07:35 PM

hi gtx

 

thanks for the response, I deleted the whole scripts entries and updated with the latest....end result was the same...? I have similar trouble with the vpx version of genesis?? any help please./... I need this running my cab :o)



#59 Drybonz

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Posted 25 November 2016 - 07:51 PM

Check to make sure you don't have core.vbs in another folder.  A Windows Explorer search will help you find all instances quickly.



#60 dinkle_minkle

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Posted 27 November 2016 - 07:38 PM

hi dry bonz

 

I have followed the suggestions given and am still at a loss...truly gutted. any other suggestions would be greatly appreciated, I am running a 3 screen full size cab with dual gfx cards if that helps at all?







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