I'll have a go at the Independence Day style bumpers and have an idea of how to renovate things to accommodate that. The upper right was a bit of a success, bit of a mess...hoping to use that for bumper purposes as suggested. Regarding the lower playfield, I have no clue how to go about implementing that...I'd need to defer to a more advanced builder.
So a few ideas that I had regarding the idea of player implementation is that playing through a mode as the captain gives you the vanilla mode. the daredevil version of a mode would give additional value to combos completed during the mode (you might have to complete a combo as well as the objective to complete the mode..or for combo related goals this could be really helpful), the repair guy would gain time on goals, but may pay out less etc to accomplish objectives, the scientist would probably require goals to be completed with more precision, i.e. in order but would have an additional jackpot to completing the mode. the Marine/ballistics person might get higher bonuses on targets but may have more limited time.
Complete the mode to get credit for it with that character. If you complete for example certain goals with certain players, that might improve scoring or opportunities on other modes.




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