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Attack from Mars V.1.0 VPX DT/FS - Groni Pinball [Visual Pinball X]


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#41 GRONI

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Posted 26 January 2016 - 12:24 PM

When loading table I receive this error "Could not create sound buffer for load".
After a couple of clicks on OK, the table starts.
If I give a look at the Sound Manager, I find about a dozen sounds (ballrolling, metallrolling), it seems to me to miss many sounds like you've recorded.
Audio format, sampling rate issue?

 

Thanks

 

Max

You are the first one with that issue?! It´s standard 44,1khz 16bit stereo.What kind of soundcard you have? 


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#42 BobAlbright

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Posted 26 January 2016 - 12:40 PM

He's not the first...I get the same report

"and in the end , the love you take is equal to the love you make"


#43 BorgDog

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Posted 26 January 2016 - 01:21 PM

I just exit back to the editor and play it. It seems to save automatically. I do have a question, does this effect physics in any way?

 

Since no one seemed to answer your question that I see, no all the settings in camera mode are visual only, as far as I know, although for some reason I seem to recall if you set z scale too far out of wack it can mess things up.



#44 ClarkKent

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Posted 26 January 2016 - 03:24 PM

Would be nice to have the aftermarked sidewalls in the table, maybe with some light reflections of the flashers. And ramps with a little bit more polygons to prevent them from looking blocky...



#45 GRONI

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Posted 26 January 2016 - 03:36 PM

 

I just exit back to the editor and play it. It seems to save automatically. I do have a question, does this effect physics in any way?

 

Since no one seemed to answer your question that I see, no all the settings in camera mode are visual only, as far as I know, although for some reason I seem to recall if you set z scale too far out of wack it can mess things up.

 

The light settings do not save (maybe a bug).. But at least the camera which is most important gets saved. At least on my VPX :)


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#46 imagamejunky

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Posted 26 January 2016 - 07:01 PM

i didn't know that camera feature either lol, thanks :)

I'm with you arngrim!  I had no idea this fantastic feature existed. Too funny.

This just made my day

 


Groni!

 

Top notch table!  Thank you VERY MUCH.

Looks and plays wonderful.

Great job

 

Junky


Edited by imagamejunky, 26 January 2016 - 07:01 PM.


#47 STAT

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Posted 26 January 2016 - 07:12 PM

Thanks Groni - and also i had my first touch with the camera feat. now ;) really awesome: cam. feat. AND your Table :)

But its hard, now we have 3 awesome AFMs ...



#48 vampirolatino2

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Posted 26 January 2016 - 07:51 PM

You need to have them all, like pokemons! :D



#49 cmd

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Posted 26 January 2016 - 08:16 PM

When loading the table I get "Line 107 Object required 'Controller' Any ideas what is wrong?

 

Thanks!

 

cmd.

 

Nevermind. Found the answer in another thread.

 

Nice table Groni.


Edited by cmd, 27 January 2016 - 01:33 AM.


#50 PinballShawn

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Posted 26 January 2016 - 08:43 PM

 

The values gets saved when you leave the cameramode. This is how I adjusted my release angels.

Do you have to leave camera mode a certain way because when I do and I go to play the game the adjustments are gone (not saved)

 

I've found I have to save in the editor before exiting the game, it does not auto-save. Which makes sense to me.



#51 GRONI

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Posted 26 January 2016 - 08:44 PM

Oh I thought you mean Autosave by leaving just the cameramode :) Of course you have to save the table :)


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#52 Outhere

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Posted 26 January 2016 - 09:08 PM

Oh I thought you mean Autosave by leaving just the cameramode :) Of course you have to save the table :)

Is this one of those cases where if you close the table it does not ask you to save it, So you have to go up the file and pick save



#53 Carny_Priest

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Posted 26 January 2016 - 09:14 PM

You need to have them all, like pokemons! :D


Yep, I usually just keep one version in the cab to represent a table. I can't do it in this case!


Sent from my iPad using Tapatalk

#54 GRONI

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Posted 26 January 2016 - 10:42 PM

 

You need to have them all, like pokemons! :D


Yep, I usually just keep one version in the cab to represent a table. I can't do it in this case!


Sent from my iPad using Tapatalk

 

You will also have another Version ;) I plan to do one with the silver saucers and the green flashers :)


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#55 kiwi

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Posted 27 January 2016 - 03:45 PM

 

When loading table I receive this error "Could not create sound buffer for load".
After a couple of clicks on OK, the table starts.
If I give a look at the Sound Manager, I find about a dozen sounds (ballrolling, metallrolling), it seems to me to miss many sounds like you've recorded.
Audio format, sampling rate issue?

 

Thanks

 

Max

You are the first one with that issue?! It´s standard 44,1khz 16bit stereo.What kind of soundcard you have? 

 

My sound card is integrated into the motherboard and supports 24-bit 96k.
This is a list of sounds that I have in the Sound Manager, I think that I miss about 30 sounds.

 

sm.png

 
If you can kindly attach the sounds that I miss, I can try to import it and see what happens.

 

Max



#56 GRONI

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Posted 27 January 2016 - 03:47 PM

That is weird....Why are that sounds missing?? Hmm..I will zip them real quick and send them your way


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#57 vampirolatino2

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Posted 27 January 2016 - 05:57 PM

lol that doesn't make any sense!!! The sound is embedded in the file....

 

Download the file again kiwi.

 

How is the sounds missing?! Welcome to the twilight zone!

 

Example:

afmgroni.jpg


Edited by vampirolatino2, 27 January 2016 - 06:03 PM.


#58 ClarkKent

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Posted 29 January 2016 - 11:06 AM

Is the ball on your real AFM table really that fast? Do you have a new playfield or a newly lacquered one? I made the experience that on real pinball machines from that time period the ball is rolling gently over the playfield... 

 

The flippers are extremely narrow. Do you think that making them the standard shape influences the ball behavior in relation to your real AFM table too much?



#59 jdark

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Posted 29 January 2016 - 12:50 PM

Is the ball on your real AFM table really that fast? Do you have a new playfield or a newly lacquered one? I made the experience that on real pinball machines from that time period the ball is rolling gently over the playfield... 

 

The flippers are extremely narrow. Do you think that making them the standard shape influences the ball behavior in relation to your real AFM table too much?

 

The ball feels faster compared to the older VP9 Version but i think its good balanced to the real machine:

 

real play video:



#60 GRONI

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Posted 29 January 2016 - 01:25 PM

I like to set up my tables like they are on tournaments. But that is just my taste of play. Adjust the Slope if it´s too fast for you, and you are good :)


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%