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Attack From Mars Night Mod [VP 9.x Cabinet FS MOD]
Started By
LoadedWeapon
, Aug 18 2014 10:16 PM
84 replies to this topic
#41
Posted 18 February 2015 - 02:11 PM
Many thanks for fixing the light LW, hope it was not too complicated.
Great work on this mod.
I've changed the green GI to blue, and it works perfect for my taste!
Great work on this mod.
I've changed the green GI to blue, and it works perfect for my taste!
#46
Posted 18 February 2015 - 10:07 PM
It's the little things that dive you batty in VP. This was talked about before, the edge of the big UFO being blurry. The original JP table is fine on my system but the two new ones now have the blurriness that others had before. I looks like the fix was the anti aliasing. On the original JP table that is set to -1. On both the new tables it's set to 0. Problem is on all the tables that check box is greyed out and I can not change it. Anyone know how to get the -1 entered into this box or know another way to fix the blurry edge lights?
#47
Posted 18 February 2015 - 10:23 PM
@ shaddowclasic this helped me!the "Force anisotropic Texture filtering (quality)" needs to be enabledThis table looks and plays fantasti, except for one thing. The egde of the big saucer is blurry when I play it. Its the same on the JP original to. But in the screenshot in the OP and download page show the saucer as being clear and sharp.
Anyone know why this has happened or is there a way to fix it?
Edited by jorro666, 18 February 2015 - 10:24 PM.
#48
Posted 18 February 2015 - 10:58 PM
@ shaddowclasic this helped me!
the "Force anisotropic Texture filtering (quality)" needs to be enabledThis table looks and plays fantasti, except for one thing. The egde of the big saucer is blurry when I play it. Its the same on the JP original to. But in the screenshot in the OP and download page show the saucer as being clear and sharp.
Anyone know why this has happened or is there a way to fix it?
Yhanks jorro666, but I have that checked. It has to be something with just these two tables as the original JP table looks fine, so I don't see it being any of the global settings. That's why I think it's the Anti Aliasing check box in the table options. The two that are blurry are set to 0 whine the original is set to -1. But that box is greyed out on all the tables and I can't change any of them. May not be the fix but can't change it to even test it.
#49
Posted 18 February 2015 - 10:59 PM
#52
Posted 18 February 2015 - 11:39 PM
What's New in Version 1.2 (See full changelog)
- Update:Now 3 Color versions and with rom controlled UFO lights.
- 1. Color is all BLue
- 2. Color2 is Red and Blue
- 3. Color3 is Red Blue and Green
- Also put up a normal NM with the new lights 1.2
#55
Posted 19 February 2015 - 01:40 AM
Hey Loaded Weapon, did you add commands to the script for the flashers around the saucer? I love that effect.
well the big UFO lights are rom controlled but with the shaking we really cant use them but i used them for all the little ones and just skipped every other light in the rom so it would look good. I like it ![]()
#58
Posted 19 February 2015 - 02:25 AM
shadowclassic, I also had this issue on the table and can't remember how I fixed it before. I changed a few graphic settings in my nvidia control panel and now the blurry lights are gone. Sorry turned off cab for the night. I will check which settings I changed tomorrow. I changed a few but it was probably some of the anti-alias options like 4x from none.
I just ran this on my laptop and had the blurry lights on the main saucer. I went under Preferences/Video Options and checked Force Anisotropic Texture Filtering(Quality). this fixed the burry lights for me. Hope this helps
Edited by Slydog43, 19 February 2015 - 02:40 AM.
#59
Posted 19 February 2015 - 08:26 AM
Oh my God ... LW, this is the best Table i have ever seen ... this UFO Annimation is "real", cant believe my Eyes,
yesterday my Girl watch my Game on AFM ... she said: " whats this, the UFO fly ... " lol ... you are the VP - God !!!
![]()
Edited by STAT, 19 February 2015 - 08:28 AM.




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