http://pinballbulbs....es/physmod.html
Edited by BigBoss, 07 October 2014 - 10:39 PM.
Posted 07 October 2014 - 10:38 PM
Edited by BigBoss, 07 October 2014 - 10:39 PM.
Posted 08 October 2014 - 02:37 PM
Do I need to do the same with the global physics in physmod5 as well? If so I have missed that part.
Posted 08 October 2014 - 04:54 PM
You're all welcome to my 200 or so unofficial physmod conversions. Most are tested on physmod2. And you will need to import a physics profile as stated on the page. No warranties
http://pinballbulbs....es/physmod.html
You're all welcome to my 200 or so unofficial physmod conversions. Most are tested on physmod2. And you will need to import a physics profile as stated on the page. No warranties
http://pinballbulbs....es/physmod.html
WOW, thanks for sharing! Quite a few duplicates on your list, any difference?
Posted 08 October 2014 - 07:37 PM
I guess the ones at the top would be updates based on post date if there are dupes.You're all welcome to my 200 or so unofficial physmod conversions. Most are tested on physmod2. And you will need to import a physics profile as stated on the page. No warranties
http://pinballbulbs....es/physmod.html
WOW, thanks for sharing! Quite a few duplicates on your list, any difference?
Do I need to do the same with the global physics in physmod5 as well? If so I have missed that part.
Edited by BigBoss, 08 October 2014 - 07:42 PM.
Posted 22 October 2014 - 02:40 PM
Posted 22 October 2014 - 04:52 PM
You're all welcome to my 200 or so unofficial physmod conversions. Most are tested on physmod2. And you will need to import a physics profile as stated on the page. No warranties
http://pinballbulbs....es/physmod.html
While the amount of work put into this is admirable, I don't recall being asked permission for you to release a mod of my High Speed recreation so I would kindly ask that it be removed.
Thank you.
Kruge99.
Posted 22 October 2014 - 05:14 PM
You're all welcome to my 200 or so unofficial physmod conversions. Most are tested on physmod2. And you will need to import a physics profile as stated on the page. No warranties
http://pinballbulbs....es/physmod.html
While the amount of work put into this is admirable, I don't recall being asked permission for you to release a mod of my High Speed recreation so I would kindly ask that it be removed.
Thank you.
Kruge99.
Posted 22 October 2014 - 09:48 PM
Evening,
Quick question re. Physmod 5: I am presently trying to get Physmod 5 up and running in my cab along with some of the excellent sounding Physmod 5 tables. However, while I run VP 9.9 and Physmod 2 without any problems whatsoever when I run any of the Physmod 5 tables there seems to be some sort of input delay (occasionally there is massive lag between flipper button being pressed and the flipper moving and also delay in plunger firing after pressing the launch button) as well as flippers sticking open - basically making it nigh on unplayable. That said the rest of table seems to play fine and the ball is stutter free. Therefore anyone know what might be causing my delay/lag issues?
Cheers
Posted 23 October 2014 - 10:26 AM
In my humble opinion, the physmod branch of Visual Pinball is somewhere between the alpha and beta stage. The purpose of this physics mod was to showcase and test some new physics based features that would be available in the upcoming VP10 but it seems there are a few anxious individuals who like it too much in my humble opinion. I prefer to wait for VP10 rather than toil over unfinished and as some have found out, buggy software. I'm not saying to stay away from the physmod vp, I'm saying it should only be used by individuals who are experienced enough to work through the bugs and not bother the devs working on VP10 with requests for bug fixes to an unofficial software version that will eventually be replaced by VP10.
I also don't see the logic in modding every single VP9.x table to work with the physmod branch - it seems like a lot of effort was spent modding tables that will have to be done all over again, from scratch, when VP10 comes out. I can't wait for VP10 to come out so I can have a go at recreating High Speed from scratch again. I might even send out my dead hard drive to a recovery service to recover all the artwork I created for High Speed.
Posted 23 October 2014 - 10:57 AM
please people remember to ASK permission first before posting modded tables
obviously not everyone likes their tables to be redone by someone else
while some of us allow the pins to be modded not everyone does
and to keep on being nice to everyone please remove the pins the previous posts asked to be taken down
personally I'd be thrilled to have a pin that is so good it gets modded
apparently not everyone shares my feelings
Edited by faralos, 23 October 2014 - 10:57 AM.
Posted 23 October 2014 - 11:40 AM
In my humble opinion, the physmod branch of Visual Pinball is somewhere between the alpha and beta stage. The purpose of this physics mod was to showcase and test some new physics based features that would be available in the upcoming VP10 but it seems there are a few anxious individuals who like it too much in my humble opinion. I prefer to wait for VP10 rather than toil over unfinished and as some have found out, buggy software. I'm not saying to stay away from the physmod vp, I'm saying it should only be used by individuals who are experienced enough to work through the bugs and not bother the devs working on VP10 with requests for bug fixes to an unofficial software version that will eventually be replaced by VP10.
I think it makes sense that a lot of people test this enough up-front and bring up all the issues.
Due to this some stuff has been fixed meanwhile in VP10 and there are some mild extensions, but in principle VP10 still features the same physics code as in PM5.
Posted 23 October 2014 - 03:15 PM
In my humble opinion, the physmod branch of Visual Pinball is somewhere between the alpha and beta stage. The purpose of this physics mod was to showcase and test some new physics based features that would be available in the upcoming VP10 but it seems there are a few anxious individuals who like it too much in my humble opinion. I prefer to wait for VP10 rather than toil over unfinished and as some have found out, buggy software. I'm not saying to stay away from the physmod vp, I'm saying it should only be used by individuals who are experienced enough to work through the bugs and not bother the devs working on VP10 with requests for bug fixes to an unofficial software version that will eventually be replaced by VP10.
I think it makes sense that a lot of people test this enough up-front and bring up all the issues.
Due to this some stuff has been fixed meanwhile in VP10 and there are some mild extensions, but in principle VP10 still features the same physics code as in PM5.
Agree 100%, physmod branch needs to be tested in order for VP10 to be a successful release, but shouldn't it be tested by experienced visual pinball contributors?
However the thread topic specifically asked if physmod5 is ready for general use. Why do you think this question came up? Probably due to all of the modded tables appearing in various threads which seems to be giving the standard end user the impression that physmod5 and it's respective previous incarnations that it's a 'released' product, when it's not.
My message isn't intended to force people not to test, it's to recommend to the standard user to use the released versions of Visual Pinball and let the devs make VP10 the best it can possibly be.
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