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Twilight Zone VP9.2.1 FS [VP 9.x Cabinet FS]

melon francisco666 rom Twilight Zone TZ Bally 1993

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#41 melon

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Posted 30 April 2014 - 11:16 AM

Sorry, at this moment the balls are randomly assigned each time you start the table.


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#42 sliderpoint

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Posted 30 April 2014 - 04:00 PM

Awesome table!  

 

The plunger seems a little slow on the pull back, although it probably makes it easier to hit the different colors.  Is there a way to adjust that?

It would be cool to get some ball rolling sounds on the plastic ramps and playfield, but that is just being picky. :)   The table is great, thanks a ton!

 

-Mike



#43 htamas

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Posted 30 April 2014 - 05:23 PM

I tried to play around with the plunger settings but so far wasn't able to find the optimal values. It is either impossible or way too easy to make the yellow award, there doesn't seem to be a middle ground.

If someone could get the best plunger settings so that it behaves closer to the real table, please post them. Thanks.



#44 melon

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Posted 30 April 2014 - 06:06 PM

I tried to play around with the plunger settings but so far wasn't able to find the optimal values. It is either impossible or way too easy to make the yellow award, there doesn't seem to be a middle ground.

If someone could get the best plunger settings so that it behaves closer to the real table, please post them. Thanks.

 

Yeah, I could not find the optimal values, and I tried a lot of combinations!

Please feel free of posting here any other plunger settings if you find some nice ones.


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#45 dark

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Posted 04 May 2014 - 02:57 PM

Game looks great but transparent squares of distortion follow the ball and distirt playfield, flashers and other moving parts including bumpers and flippers get light clear squares around them.  Just my crappy video card ?  (Quadro 600, all my other 185 tables are fine).  Using 9.2.1

 

You need to be using DirectX 9, and use the latest version of VP (RC1) ...someone linked it in the table review itself, I'd link it but VP database being dodgy this morning.



#46 RipleYYY

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Posted 10 July 2014 - 06:48 PM

was coming here for the "lock" left ramp bug... and see its corrected & uptodate, than download this new version

 

tanx ;)


Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie

Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )


#47 ClarkKent

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Posted 30 August 2014 - 01:43 PM

Just noticed that if you change the ramp part techo11 to non collideable you set set ball size to 54 without any problems!

#48 ClarkKent

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Posted 31 August 2014 - 12:02 PM

After playing it for a little while I came to the conclusion that this table really needs the physmod physics. The ramps are really tight together (left ramp, right ramp, lock) and it's hard to aim there with regular physics as straight shots are difficult with the regular physics. Anyone?







Also tagged with one or more of these keywords: melon, francisco666, rom, Twilight, Zone, TZ, Bally, 1993