- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
(WIP) 13 balls at once - the largest multiball of any pinball machine
Started By
Herweh
, Nov 22 2013 11:45 AM
71 replies to this topic
#46
Posted 29 November 2013 - 02:27 PM
Wow! What a nice overhaul!!! Can't wait!
#53
Posted 29 November 2013 - 09:57 PM
When I thought about 13 balls at once, can you imagine if Atari's Hercules had a 13 ball multiball?
Heh! Hercules w/13-ball multiball? It would probably destroy the entire machine, all them cue-balls bounding around!
Glad you mentioned that! I had never heard of the Hercules table before that thing is unbelievable! I passed on a 46" LCD because I thought the table would be ridiculously huge built around it. It would even be close to the Hercules table.
#54
Posted 10 December 2013 - 12:51 PM
A lot detail work is done, lot stuff is added (like the countdown LED on the playfield or flashers or ...), inserts and illumination are working, coding and gameplay is at 98 %. The backwall and a few other areas need some rework. A few parts are missing, like the lights at the sign on the right ramp. Yesterday I've realized that it isn't a 13 ball multiball, just a 12 ball multiball as the ball in the rocket was released too late and drained immediatelly therefore. Now it's working (somehow or other at Hercules this would be an earthquake)
.
We're planing to do a desktop version too. Just a few days to wait.

#57
Posted 10 December 2013 - 01:51 PM
Im guessing theres going to be crazy ball stutter and flipper lag on an midrange pc/cabinet.
Probably for me too - if someone complains about stutter you can bet I have it too, but I don’t think that should stop table authors to create the best possible tables with their setup. More eye candy usually requires more PC power. However, I had lots of stutter with uncle willy's tables but now with the latest VP versions they work like a charm ![]()




Top


















.png)

















are all trademarks of VPFORUMS.