Thanks. Worked like a charm.
Bumping this one so the Dev's can consider adding it to a future release. This completely resolved the "double tilt warnings" that was driving me crazy.
Posted 29 July 2016 - 01:29 PM
Thanks. Worked like a charm.
Bumping this one so the Dev's can consider adding it to a future release. This completely resolved the "double tilt warnings" that was driving me crazy.
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
Posted 09 August 2017 - 04:49 PM
So, I installed a tilt bob in my cab and I'm wondering - does this still apply ( needing MJR' fix ) or is it handled by any of the updates since ?
Update1:
Omg. I'll update the question myself. Yes, indeed. It looks to me at least that this script add-on is perfect.
Thank you MJR !
I added the script to scripts folder though.
Update2:
Hmm ... found several scripts there already. Guess the question still applies then.
Update3:
Ok - got it ... renamed the script that suited my setup. MJR' in my case.
Edited by Thalamus, 09 August 2017 - 08:04 PM.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 09 August 2017 - 09:19 PM
@thalamus
Glad you posted this, i installed a tiltbob a few weeks back but have not had the chance to use it yet. I totally forgot about this script and would of been going crazy soon.
Did you just follow the instructions for renaming but then left in the scripts folder? Anything else you had to adjust other than the keystroke in VP10?
Posted 09 August 2017 - 09:24 PM
Edited by Thalamus, 09 August 2017 - 09:31 PM.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 16 November 2017 - 05:04 AM
I installed an actual tilt mech from a pin. I thought it would be more realistic to use it vs the accelerators, but am now learning that the "T" Tilt does not actually just trigger a tilt condition, but it actually seems to trigger Bangback. This triggers the Tilt, but also an undesirable ball movement like when you actually bang the back of the box, hence the name. This is the closest article I can find. As of now, I just re-enabled the analog simulated tilt and seems much more realistic.
Thus not seeing the reason this is tied to Tilt, should be its own command. Is there no standard key setup for tilt to hook up to a tilt mech too, or it that the code some one was talking about earlier? Anyone else run into this undesired ball effect?
Here's a good test, with a tilt mech connected, simply move it with your hand or press the "T" key without a mech, to be a true Tilt simulation the ball should not actually move, this option should only trigger a Tilt light.
Also, does anyone have a link to fully explain the VP Key Settings Page, trying to really understand the analog options and choices to best config for realistic play.
I am installing my mechanical tilt very soon.
So if I am understanding correctly, the "warnings" will not be functional...just tilt. Is that correct?
The only issue that I am having now, is that when you hit the mechanical tilt, you are also getting "bangback", which nudges the ball forward quite hard. This is unrealistic ball movement if you side nudge hard, and then the ball pops forward when you tilt for a warning. (It does the same thing with the emulated tilt bob, when you nudge past the sensitivity threshold)
Posted 27 May 2019 - 10:01 AM
Hi, this is an old post, but the only one I found that describe my problem: I've connected a real tilt bob via my zebsboard and assign this (button1) to mech tilt and sometimes, I got 2 warnings instead of one. The same behavior occurs while using the "T" key. Do I still need to change something in the .vbs scripts or the debouncing has been added since this thread ?
Edited by yogourt, 27 May 2019 - 10:02 AM.
Posted 27 May 2019 - 12:55 PM
Not sure what you mean. But, what I wrote above is still how I run it. Tables that are set to 3 warnings before tilt, functions exactly like they should. Same goes for EM's or whatever, depending on the code. Tilt ends game, 3 warnings etc. I remember there is a guy from *.fi who has been struggling a lot with his tilt bob. Sounds like some what the same problem as @jimmay3 has. There was a video here - showing how mine works, and I can assure you. It is awesome.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 31 May 2019 - 01:55 PM
I have the same set up, Zebs with a tilt bob. I'll often get more than one tilt warning when I move the machine, often all three at once. It's more accurate to say that, in my machine, the tilt bob swings enough to activate tilt more than once when moving the machine too energetically! It may be that the tilt bob is off or needs adjustment one way or the other. There are also ways to dampen the swing. I put a foam ear plug in the holder like in this vid (which also contains lots of good info on tilt bobs and calibration) https://www.youtube....WL&index=4&t=3s. In my case I imagine I have a bad habit of nudging too energetically!
There are also the scripts mentioned earlier in this thread. These help. I also seem to remember manipulating a value in the script to desensitize the tilt bob further, a value in the script to wait a period of time to accept another tilt event. Unfortunately , I don't recall which value that is but, after updating the scripts recently, I need to take a look at the script to make that adjustment again!
Edited by Dave Beedle, 31 May 2019 - 01:59 PM.
Posted 31 May 2019 - 03:45 PM
You've done everything the same as me. I used earplug foam to settle it just a bit faster and to prevent phantom tilts. I haven't played with the values in the script. It works just as I want it - except for Stern' tables. I know that most Stern', at least modern ones are a bit lenient on the tilt. But, I'm still not able to adjust it to where I want it. I get a warning, and then I can shake the cab ridiculously much before the next one comes - even I hear the bob hitting the metal over and over. For all other tables, it is just where I want it so I guess it has to be related to sam.vbs somehow.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 21 September 2021 - 08:33 AM
Have you seen my NudgePlugIn.vbs script? It *might* be what you need here.
Hello and thank you for your script, it's working perfectly !
We are a few from a little community in France (pincab passion) to have the "bounce back" problem with a mechanical tilt. Your script correct the problem, it's a pleasure to play with it now !
It look like this problem is old, can't you push it into the last version of VPX ?
I have the 10.7 and the problem is still here.
Is it possible that the team building VPX include your work ?
Anyway, thank you again, it's perfect !!!! ![]()
Posted 21 September 2021 - 01:31 PM
mjr's nudge plugin is included in VPX scripts already. You have to "install" it. Here are instructions from mjr's site: http://mjrnet.org/pi...?sid=modSummary
Tilt bob Synopsis: Configure VP to work with a real tilt bob Details: Nudge & Tilt Key encoder device setup: Program your key encoder to use the T key on the keyboard for your tilt bob input VP script setup: If you're using VP version 10.4 or later, find the file NudgePlugIn_mjrAccelAndTilt.vbs in your VP Scripts folder, and rename it to NudgePlugIn.vbs If you're using an older version of VP (before 10.4), download my NudgePlugIn.vbs script and put it in your VP Tables folder. (Don't use this version with VP 10.4 or later - use the updated version that comes with VP instead.)