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3d modeler needed for monster bash update.
Started By
unclewilly
, Oct 15 2013 09:03 PM
353 replies to this topic
#41
Posted 19 October 2013 - 10:50 PM
If you model them I'll use them in the table.
I much appreciate you doing this
I much appreciate you doing this
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#43
Posted 20 October 2013 - 11:40 AM
Thank you. As this progressed I'll let you know.
I'm going to continue with the regular build as these models are created.
I progress a little slower than most authors due to my 90 hour work weeks I've been on the past few months. But it goes a little quicker when you can cut and paste some objects without having to shape them too much.
Hopefully it won't take me too long before I can start adding these beautiful models
I'm going to continue with the regular build as these models are created.
I progress a little slower than most authors due to my 90 hour work weeks I've been on the past few months. But it goes a little quicker when you can cut and paste some objects without having to shape them too much.
Hopefully it won't take me too long before I can start adding these beautiful models
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#44
Posted 20 October 2013 - 05:27 PM
Well... i will provide this simple model for the "test" see if it is what you need? pm'ed unclewilly the link.
Does model look good enough to use? took maybe 30 min to create so not a ton of time spent cleaning it up...
youtube is slow so video is still processing ......
Edited by randr, 20 October 2013 - 06:44 PM.
#45
Posted 20 October 2013 - 06:15 PM
I'll grab it after work.
Once I get it in the table I'll post a ss
Once I get it in the table I'll post a ss
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#51
Posted 21 October 2013 - 12:41 AM
here is the test adding the bride head to the tqable to make sure this modeling method works.
Well it works.
wip bride.png 673.92KB
17 downloads
Looks pretty good, id like to hear any other input from the community.
I'd say it looks much nicer than the cutouts I used previously
Well it works.
wip bride.png 673.92KB
17 downloadsLooks pretty good, id like to hear any other input from the community.
I'd say it looks much nicer than the cutouts I used previously
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#53
Posted 21 October 2013 - 12:50 AM
fuzzel you said
Is that 65536 per primitive or total for the whole render window
I imported the 3ds file into blender.
then I scaled it to .08 on all axis.
then I lowered it so the bottom was flush with the orgin
exported as obj
then when I imported it into vp I could see it and maniputlate it.
I think because it was so high on the z axis I just couldn't see it on the table.
I believe it is only 4000 polys.
That is why i'm waiting to here from fuzzel.
I don't want you to do more detail work if vp won't be able to handle it.
I'm sure you could make it much better, but I still think it is miles ahead of the old cutout method
That depends on the amount of polygons and if you animate the primitve. DX7 has a limit of 65536 polygons/frame. If you move/scale/rotate a mesh via the script the vertices must be processed.Beautiful! How CPU-intensive is this new feature though?
Without that it should be no CPU-intensive because your gfx card will do the work.
Is that 65536 per primitive or total for the whole render window
I imported the 3ds file into blender.
then I scaled it to .08 on all axis.
then I lowered it so the bottom was flush with the orgin
exported as obj
then when I imported it into vp I could see it and maniputlate it.
I think because it was so high on the z axis I just couldn't see it on the table.
I believe it is only 4000 polys.
That is why i'm waiting to here from fuzzel.
I don't want you to do more detail work if vp won't be able to handle it.
I'm sure you could make it much better, but I still think it is miles ahead of the old cutout method
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx



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