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Hurricane-(FS MOD)-v1.1.1 [VP 9.x Cabinet FS MOD]

Hurricane 1991 Williams

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#41 bodydump

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Posted 24 August 2013 - 06:07 PM

And we wonder why we have so few table builders.



#42 numiah

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Posted 24 August 2013 - 07:01 PM

I just installed this table.

What a BEAUTY !

Thank you to all people involved in serving us the possibilities to have all this candy !

All efforts are appreciated !


**Each pinball machine is a tiny universe... that we control.**


#43 numiah

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Posted 24 August 2013 - 07:14 PM

Yes is a reaally nice work.

But for me the Table is to much light, so i can play not so good.

Is it possible to make the LIghts a little bit lower in the Settings?

And is it possible to activate the LED wiz in the script?

Ledwiz isn't controlled from the script.

You need to update ledcontrol.ini for that.

 

I'll figure the needed controls out today or tomorrow and update the according tools.

 

EDIT : Ledwiz config uploaded to Pixels tool. The "other" site had them already. Mind you, my config differs from the "other" one !

 

hurricane-pets-chinese-restourant-333446


Edited by numiah, 24 August 2013 - 07:48 PM.

**Each pinball machine is a tiny universe... that we control.**


#44 bill55

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Posted 24 August 2013 - 08:11 PM

Why cannot I not rotate the DMD? I looked for the "rol" in the script, but can't find it. What am I missing?

 

Bill



#45 Slydog43

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Posted 24 August 2013 - 08:18 PM

I just finished a game with the flippers pressed and they stayed in the up position.  Great table not complaining, just saying.



#46 ICPjuggla

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Posted 24 August 2013 - 08:42 PM

I just finished a game with the flippers pressed and they stayed in the up position.  Great table not complaining, just saying.


Bug reporting is always welcome dude! :-)

What version of VP are you running?

One of the 9.16 rev's are required for this build. Currently I'm running rev628 try it out and let us know if that solves your problem.

Why cannot I not rotate the DMD? I looked for the "rol" in the script, but can't find it. What am I missing?
 
Bill


Hmmmmmm, I didn't write the script, but I'm almost positive it should be there. Maybe one of the other guys can help you out as I'm not home at the moment, so I can't load it up to screen capture it for you... I'll b home in a few hours and I'll look into it if you don't find a solution. :-)

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#47 Xendo

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Posted 24 August 2013 - 09:32 PM

I just finished a game with the flippers pressed and they stayed in the up position.  Great table not complaining, just saying.

 

I've run into the same issue as well as the flipper contactors still firing after the game has ended.  Other than that; you guys did an excellent job on this build.



#48 bill55

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Posted 24 August 2013 - 10:12 PM


 


Why cannot I not rotate the DMD? I looked for the "rol" in the script, but can't find it. What am I missing?
 
Bill


Hmmmmmm, I didn't write the script, but I'm almost positive it should be there. Maybe one of the other guys can help you out as I'm not home at the moment, so I can't load it up to screen capture it for you... I'll b home in a few hours and I'll look into it if you don't find a solution. :-)

 

 

 

 

If someone could let me know that'd be great. I tried searching for the text and couldn't find anything.

 

Bill



#49 oldskoolgamer

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Posted 24 August 2013 - 10:28 PM

one way to do it is open regedit

 

Goto this location: capture36.jpg

 

Then find this and change it to 1 capture211.jpg

 

reload Hurricane and BLAMO :) Rotated DMD


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#50 Dozer316

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Posted 25 August 2013 - 12:38 AM

This table is absolutely stunning.

 

Kudos to all involved on setting the bar that little bit higher.



#51 bill55

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Posted 25 August 2013 - 02:40 AM

one way to do it is open regedit

 

Goto this location: capture36.jpg

 

Then find this and change it to 1 capture211.jpg

 

reload Hurricane and BLAMO :) Rotated DMD

 

 

yes! thanks.  wasn't even thinking registry 



#52 oldskoolgamer

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Posted 25 August 2013 - 03:11 AM

right on....I also couldn't find it in the script of the table :)


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#53 edizzle

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Posted 25 August 2013 - 04:07 AM

This was one of those tables that get a genuine grin from ear to ear when playing...at least I did when I fired this up.  And coupled with the excellent db2s backglass, it is fantastic, even on my mediocre cab!  Many thanks again!



#54 kiwi

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Posted 25 August 2013 - 05:47 AM

 


Why cannot I not rotate the DMD? I looked for the "rol" in the script, but can't find it. What am I missing?
 
Bill


Hmmmmmm, I didn't write the script, but I'm almost positive it should be there. Maybe one of the other guys can help you out as I'm not home at the moment, so I can't load it up to screen capture it for you... I'll b home in a few hours and I'll look into it if you don't find a solution. :-)

 

 

 

 

If someone could let me know that'd be great. I tried searching for the text and couldn't find anything.

 

Bill

Via script just add this code in line 104

.Games("hurr_12").Settings.Value("rol") = 1

Thanks

 

Max


Edited by kiwi, 25 August 2013 - 05:47 AM.


#55 numiah

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Posted 25 August 2013 - 07:41 AM

 

I just finished a game with the flippers pressed and they stayed in the up position.  Great table not complaining, just saying.

 

I've run into the same issue as well as the flipper contactors still firing after the game has ended.  Other than that; you guys did an excellent job on this build.

 

Flippers also work after game is Tilted.

But man, what a game it is.

It's a real challenge to set a decent score :)


**Each pinball machine is a tiny universe... that we control.**


#56 NormanBates

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Posted 25 August 2013 - 08:49 AM

New Day - i'd like to apologize to the community and the authors for my inappropriate responses, had a bad day yesterday and i've felt totally misunderstood. It was never against the quality of the table, the countless hours of work or the skills you guys have. Just wanted you to know. So i hope we can start all over.

 

Norman

 

PS: And a special thank you to "The Loafer" for his kind words although i didn't deserve it at that time.

 

Edited by NormanBates, 25 August 2013 - 08:55 AM.


#57 JAM0

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Posted 25 August 2013 - 09:17 AM

I just wanted to add my 2 cents on the lighting and lightness\darkness of this table. My honest opinion is that it is perfect and I wouldn't change a thing in that area. Thanks again guys for this kickass table.



#58 randr

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Posted 25 August 2013 - 11:42 AM

I just wanted to add my 2 cents on the lighting and lightness\darkness of this table. My honest opinion is that it is perfect and I wouldn't change a thing in that area. Thanks again guys for this kickass table.

 

agreed! 


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#59 Dodger

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Posted 25 August 2013 - 11:55 AM

A few games later I just can say thank you again. Table looks really cool and plays really nice.



#60 Aaron James

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Posted 25 August 2013 - 03:19 PM

 

 

I just finished a game with the flippers pressed and they stayed in the up position.  Great table not complaining, just saying.

 

I've run into the same issue as well as the flipper contactors still firing after the game has ended.  Other than that; you guys did an excellent job on this build.

 

Flippers also work after game is Tilted.

But man, what a game it is.

It's a real challenge to set a decent score :)

 

With default settings, I've only managed to score 92 million. 

You gotta get multiball where everything is x3 and x5 scoring


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