I was able to import a model from FP into VP. This is going to be cool, for sure. I haven't figured out how to do the texture yet. At this point, I am more interested in how best to use these models.
>>have an invisible round wall slightly bigger than the pegs for the collision
It appears that the ball goes through these models / primitives. That's fine. The model I used as my first try, was a ramp. In order to get that to work, I created the primitive for the visible aspect, then the VP ramp for the behavior. I presume I can make the VP ramp invisible.
Is that how I should expect to implement my table with models ported over from FP? Or am I missing something? Are there plans to add collision properties to the primitives at some point? I'm just trying to understand the capabilities today, and what the capabilities will be in the "near" future.
Thanks.




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