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Starting Pinball FX2 and FarSight's Pinball Arcade with HyperPin (uses modified FPLaunch1.295wip10)

HyperPin FPLaunch FX2 TPA PBA

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#41 Roo

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Posted 16 May 2013 - 11:08 PM

This seems to be the active thread, so...

 

1.) I was able to get my plunger and physical nudging working reasonably well on my cabinet (VirtuaPin with Pinball Wizard kit).  See my posts on their forums here (especially the second one).

 

2.) I want your ideas for "cabinet mode" for this game!  I posted detailed suggestions about everything I could think of.  Zen Studios is very responsive to the community.  That doesn't mean they can implement everything we want, but it doesn't hurt to make suggestions.

 

Please see this topic and add your thoughts and ideas.  I would recommend adding an importance/priority the way I did.

 

I think the part about launching tables via commands could definitely use some detail from some of you guys if there are special considerations.  Thank you!



#42 rockyrocket

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Posted 17 May 2013 - 09:52 AM

@rocky where are you finding that from? Is there anyway to add my mag save buttons for nudge inside the game without having to reprogram them in winipac? 

In the video options, the "touch/mouse" checkbox.

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#43 Sir Cheddar

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Posted 17 May 2013 - 10:22 PM

2.) I want your ideas for "cabinet mode" for this game!  I posted detailed suggestions about everything I could think of.  Zen Studios is very responsive to the community.  That doesn't mean they can implement everything we want, but it doesn't hurt to make suggestions.

 

Please see this topic and add your thoughts and ideas.  I would recommend adding an importance/priority the way I did.

 

I think the part about launching tables via commands could definitely use some detail from some of you guys if there are special considerations.  Thank you!

I did answer to your post... yesterday in the morning or so. It is pending moderation (probably due to some links to ipdb in the post) and I get the feeling it'll stay that way for a long time.

 

Nice-to-have:

1) Support for multiple sound cards. They have different volume bars for physic, music and effects/speech already, so it might possible to implement it for them.

 

2) Led-wiz support, Contactors, flashers and shaker would be nice.

 

Could you append that to your post?


Edited by Sir Cheddar, 17 May 2013 - 10:22 PM.


#44 Roo

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Posted 18 May 2013 - 01:40 AM

2.) I want your ideas for "cabinet mode" for this game!  I posted detailed suggestions about everything I could think of.  Zen Studios is very responsive to the community.  That doesn't mean they can implement everything we want, but it doesn't hurt to make suggestions.

 

Please see this topic and add your thoughts and ideas.  I would recommend adding an importance/priority the way I did.

 

I think the part about launching tables via commands could definitely use some detail from some of you guys if there are special considerations.  Thank you!

I did answer to your post... yesterday in the morning or so. It is pending moderation (probably due to some links to ipdb in the post) and I get the feeling it'll stay that way for a long time.

 

Nice-to-have:

1) Support for multiple sound cards. They have different volume bars for physic, music and effects/speech already, so it might possible to implement it for them.

 

2) Led-wiz support, Contactors, flashers and shaker would be nice.

 

Could you append that to your post?

That's strange, I'm pretty sure I've seen ipdb links on Zen's forums before.

 

The sound card thing is interesting.  Are you running two sets of speakers or something?  How does that work?

 

I'm not familiar with the LED-wiz other than that it exists.  I assume it's usually driven by the ROMs directly?  I doubt Zen has any events for that kind of stuff coded in.  Maybe you could re-use the rumble commands that it uses on Xbox/PS3, but I'm not sure when they fire.  It probably rumbles on nudge, which you wouldn't want.  Doesn't hurt to put it on the list if they want to get crazy.

 

If you can provide a bit more detail I'll add it to that thread.  They probably don't know about all this custom stuff that is used with VP the way you guys do.



#45 Sir Cheddar

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Posted 21 May 2013 - 05:00 PM

That's strange, I'm pretty sure I've seen ipdb links on Zen's forums before.

 

The sound card thing is interesting.  Are you running two sets of speakers or something?  How does that work?

 

I'm not familiar with the LED-wiz other than that it exists.  I assume it's usually driven by the ROMs directly?  I doubt Zen has any events for that kind of stuff coded in.  Maybe you could re-use the rumble commands that it uses on Xbox/PS3, but I'm not sure when they fire.  It probably rumbles on nudge, which you wouldn't want.  Doesn't hurt to put it on the list if they want to get crazy.

 

If you can provide a bit more detail I'll add it to that thread.  They probably don't know about all this custom stuff that is used with VP the way you guys do.

Sorry, I completely missed your post. Thanks for bumping mine on the Zen forums.

Support for two sound cards is a function that is available for VPM tables. It's easy to set it up, you can select a different sound device in the VP audio options and let vPinmame send it's output to the default device.

Many cab builders using the function send their VP output to a playfield monitor connected by hdmi, this way you don't even need a second sound card in your system.

I an a real nutter and added a second 2.1 sound system to my build. The ROM/backbox subwoofer is set to humane levels, the cabinet sound system's subwoofer is set to oomph.

It gives an more realistic experience since the physic sounds come from the backbox and its also - force feedback. If a bumper fires you know, even without contactors.

 

Supporting multiple sound cards might be possible to implement without too much hassle as you can already select different volume levels for music, effects and physics. For settings, this doesn't need to be fancy. A registry value or xml file would do the job.

 

My LED-Wiz isn't build in yet, so it's an area I don't have much experience yet.LED-Wiz is mainly it's ROM driven, but you can also trigger events in a script or in a VP original.

If you take a look at the discussion thread of VP originals like Scarface (my recommendation) you usually find a replacement script with LED-wiz support build in.

For FP, LED-Wiz support has been hacked in with DMD support. As with VP, it's a thing I have yet to try.



#46 BigBoss

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Posted 23 May 2013 - 02:47 PM

I was coming here to add this post (since I did it for bigscore) and noticed it's already here. Great job guys.  I wrote a utility to set the 2nd monitor for backglass support, although it's pretty complicated on the steps required to set all of that up, but I guess I'll post it anyway. On my cabinet, my backglass monitor changes to translite of the table when I select a table in the PB FX2 GUI.



#47 Sir Cheddar

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Posted 24 May 2013 - 11:27 PM

Updated to v1.1. See first post for changes.
 
I was coming here to add this post (since I did it for bigscore) and noticed it's already here. Great job guys.  I wrote a utility to set the 2nd monitor for backglass support, although it's pretty complicated on the steps required to set all of that up, but I guess I'll post it anyway. On my cabinet, my backglass monitor changes to translite of the table when I select a table in the PB FX2 GUI.
Thanks for making the original mod :)
Changes for using your Backglass support are now in.

#48 cyberk30

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Posted 27 May 2013 - 03:01 AM

I just downloaded your fplaunch file and every time I try to start pinball fx2 from hyperpin my cab locks up. I'm not sure if I'm doing something wrong. Thanks

#49 LoadedWeapon

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Posted 27 May 2013 - 04:11 AM

I just downloaded your fplaunch file and every time I try to start pinball fx2 from hyperpin my cab locks up. I'm not sure if I'm doing something wrong. Thanks

you have to update your hplaunch to the latest WIP.. I had the same problem and dident want to update cause mine was running so good but I did tonight and it seems to work great..



#50 cyberk30

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Posted 27 May 2013 - 04:50 AM

I did.  I downloaded it from the link on the first page.  Is there a different update somewhere else?



#51 LoadedWeapon

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Posted 27 May 2013 - 01:26 PM

You need to update the whole thing thats just part of it.. http://www.vpforums....fplaunch +1.295



#52 jadflat

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Posted 27 May 2013 - 01:28 PM

I did.  I downloaded it from the link on the first page.  Is there a different update somewhere else?


I'm having the same issue

Sent from my Nexus 4 using Xparent Cyan Tapatalk 2



#53 cyberk30

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Posted 27 May 2013 - 02:57 PM

I just downloaded your fplaunch file and every time I try to start pinball fx2 from hyperpin my cab locks up. I'm not sure if I'm doing something wrong. Thanks

you have to update your hplaunch to the latest WIP.. I had the same problem and dident want to update cause mine was running so good but I did tonight and it seems to work great..

I updated to the latest version and it still locks up.  I'm not sure whats going on. All the other tables work fine, just pinball fx2 is giving me issues.



#54 Sir Cheddar

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Posted 27 May 2013 - 07:42 PM

You need to update the whole thing thats just part of it.. http://www.vpforums....fplaunch +1.295

Thanks, LW. I put that in the OP

 

Cyber, Jadflad, did you install all of FPLaunch1.295wip10 as in LoadedWeapon's link or only the two files from  "FPLaunch1.295wip10 Pinball FX2 mod v1.1.zip"?

I'll try to fix up a few scripts so we can locate the problem. It'll take about two days, my only Windows system where I can test this easily is my cab and I'm rewiring a few things on it at the moment...



#55 jadflat

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Posted 27 May 2013 - 08:49 PM

On my machine I have the original version with the screen flip, works great. I installed your new version on a friends machine, your two files over the top of a fresh install of version wip 10.295. Thanks for your help Sent from my Nexus 4 using Xparent Cyan Tapatalk 2

#56 Sir Cheddar

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Posted 27 May 2013 - 09:19 PM

Hmm. Thinking of it, I added the -silent switch on steam.exe for launching Pinball FX2. Maybe that wasn't such a good idea.

I think we should try without that first.

Gotta get my system running again...



#57 cyberk30

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Posted 27 May 2013 - 10:10 PM

You need to update the whole thing thats just part of it.. http://www.vpforums....fplaunch +1.295

Thanks, LW. I put that in the OP

 

Cyber, Jadflad, did you install all of FPLaunch1.295wip10 as in LoadedWeapon's link or only the two files from  "FPLaunch1.295wip10 Pinball FX2 mod v1.1.zip"?

I'll try to fix up a few scripts so we can locate the problem. It'll take about two days, my only Windows system where I can test this easily is my cab and I'm rewiring a few things on it at the moment...

I downloaded all the files from LoadedWeapon's link then I modified the script to match what you have.



#58 LoadedWeapon

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Posted 27 May 2013 - 11:05 PM

Mine locked up once today and when i got it tabed out i saw that steam dident connect to the internet and had the retry connect screen up so make sure its connected :)



#59 cyberk30

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Posted 28 May 2013 - 01:22 AM

Is Future pinball suppose to start when I launch pinball fx2 from hyperpin?  I think that is what is causing the lock up.  Future pinball comes up with an error.  I created the empty file with notepad. 


Edited by cyberk30, 28 May 2013 - 01:25 AM.


#60 LoadedWeapon

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Posted 28 May 2013 - 01:39 AM

That's where you messed up.. not notepad.. you need to open fp and create a table and save it with the name he posted..

Edited by LoadedWeapon, 28 May 2013 - 01:40 AM.