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Interview: Randy Davis
Started By
Noah Fentz
, May 30 2009 01:27 AM
58 replies to this topic
#42
Posted 16 June 2009 - 03:06 AM
QUOTE (lionheart88 @ Jun 8 2009, 05:45 AM) <{POST_SNAPBACK}>
Thanks Noah and Randy for giving us this great interview. 
plus one
also, besides this info that's been around for a while - randy d.'s history- nice to get some new insight
Edited by hushdrops, 16 June 2009 - 03:07 AM.
#43
Posted 20 June 2009 - 11:15 PM
QUOTE (Noah Fentz @ May 30 2009, 02:27 AM) <{POST_SNAPBACK}>
Noah: Now, for the question most often asked ... Will you EVER release VP as open source?
Randy: Heh. I've asked myself this quite a bit when realizing that I'm not devoting any time to working on it. It would be nice to see it continue; I'll have to ponder this more before answering.
Randy: Heh. I've asked myself this quite a bit when realizing that I'm not devoting any time to working on it. It would be nice to see it continue; I'll have to ponder this more before answering.
Please Randy, if you dont have time, make VP open source. It's time to let your child go and watch it grow.
#45
Posted 22 August 2009 - 02:42 AM
Wow, I just now ran into this interview from back in may. VERY well done!
I don't know if any newer members from the past 2 or 3 years realise just how elusive Randy has been in the past. I remember back in '04 to somewhere in '06, he was completely MIA, VP6 lasted for years and man VP6 got some serious mileage from VP users!
Even when he did pop up on forums, as the interview states, it was ever so brief. The day he popped up with one sentence after all that time gone, people went berzerk, and of course his appearance followed with an updated VP. What a cool day that was.
Thus, to me, to many of us probably, I never thought we would ever hear so much as a full paragraph out of randy, and so that interview was an absolute delight to read. We actually have some insight on the man who made a great hobby, and to hear the details of how it started was very cool. Obviously, he never intended for VP to take off like it did, and that explains why VP never got the attention we all wanted it to get (from a dev standpoint), as he's got a whole community asking for everything but the kitchen sink, and to him its just a little side project that grew into a monster.
Also good to hear that Randy still cares about the state of the program, and some of his comments actually give us hope for what many of us thought a few years back was never going to see an update ever again.
Absolutely amazing that VP was designed to run off a 100mhz cpu with a hamster wheel driving graphics! Yet here we are today with, in my case, 2 cpu cores running at 3.7ghz, 4gb of RAM, and a gpu (GTX 280 OC'ed) with a billion transistors pushing out 1gb of RAM. But due to VPM, some tables still require all the cpu power they can get. PK's Cue Ball Wizard always comes to mind as one table that I could never get a perfectly smooth rolling ball on (close, but not quite).
Let's also respect the frame rate thing randy talks about. I think we take that for granted, but it makes sense. Look at the ball physics from another pinball game from the time VP was starting out, Microsoft's Pinball Arcade with the Gottlieb tables. Nice graphics for its time, but that awful jittery frame rate ruins that game for most of us.
In the end, as nice as the other bells and whistles are, that nice frame rate really has been key to VP catching on like it did, as nothing like that was really seen before. Hell, the main issue on many games to this day is frame rate, its a tough thing to perfect and keep consistent.
I also think we were so lucky that VP and Pinmame worked so well together, cuz for the most part most VPM tables were still able to maintain good frame rates so long as you pc was at least somewhat up to date.
I remember the day I upgraded from a 1.4ghz P4 to a 3.2ghz P4, as that was the day I was finally able to play all those Gottlieb games (Sys 80, I think?) and some of Scapino's VPM's I was now able to run balls out.
Ah, nice memories.
VP certainly has personality, its been through ups and downs, and it was actually VP's limitations that forced so many of us to think outside of the box (i.e. the hacks randy eluded to).
Finally, great to hear that VP may not have seen its last update, and even better to hear that we could see a 3D VP. However, him doing it on his own might make this pretty tough with his kid and job at M$.
Let's hope for the best. And he didn't shut the door on the open source idea either, so you never know, VP might have a hell of a 2nd wind in its sails!
I don't know if any newer members from the past 2 or 3 years realise just how elusive Randy has been in the past. I remember back in '04 to somewhere in '06, he was completely MIA, VP6 lasted for years and man VP6 got some serious mileage from VP users!
Even when he did pop up on forums, as the interview states, it was ever so brief. The day he popped up with one sentence after all that time gone, people went berzerk, and of course his appearance followed with an updated VP. What a cool day that was.
Thus, to me, to many of us probably, I never thought we would ever hear so much as a full paragraph out of randy, and so that interview was an absolute delight to read. We actually have some insight on the man who made a great hobby, and to hear the details of how it started was very cool. Obviously, he never intended for VP to take off like it did, and that explains why VP never got the attention we all wanted it to get (from a dev standpoint), as he's got a whole community asking for everything but the kitchen sink, and to him its just a little side project that grew into a monster.
Also good to hear that Randy still cares about the state of the program, and some of his comments actually give us hope for what many of us thought a few years back was never going to see an update ever again.
Absolutely amazing that VP was designed to run off a 100mhz cpu with a hamster wheel driving graphics! Yet here we are today with, in my case, 2 cpu cores running at 3.7ghz, 4gb of RAM, and a gpu (GTX 280 OC'ed) with a billion transistors pushing out 1gb of RAM. But due to VPM, some tables still require all the cpu power they can get. PK's Cue Ball Wizard always comes to mind as one table that I could never get a perfectly smooth rolling ball on (close, but not quite).
Let's also respect the frame rate thing randy talks about. I think we take that for granted, but it makes sense. Look at the ball physics from another pinball game from the time VP was starting out, Microsoft's Pinball Arcade with the Gottlieb tables. Nice graphics for its time, but that awful jittery frame rate ruins that game for most of us.
In the end, as nice as the other bells and whistles are, that nice frame rate really has been key to VP catching on like it did, as nothing like that was really seen before. Hell, the main issue on many games to this day is frame rate, its a tough thing to perfect and keep consistent.
I also think we were so lucky that VP and Pinmame worked so well together, cuz for the most part most VPM tables were still able to maintain good frame rates so long as you pc was at least somewhat up to date.
I remember the day I upgraded from a 1.4ghz P4 to a 3.2ghz P4, as that was the day I was finally able to play all those Gottlieb games (Sys 80, I think?) and some of Scapino's VPM's I was now able to run balls out.
Ah, nice memories.
VP certainly has personality, its been through ups and downs, and it was actually VP's limitations that forced so many of us to think outside of the box (i.e. the hacks randy eluded to).
Finally, great to hear that VP may not have seen its last update, and even better to hear that we could see a 3D VP. However, him doing it on his own might make this pretty tough with his kid and job at M$.
Let's hope for the best. And he didn't shut the door on the open source idea either, so you never know, VP might have a hell of a 2nd wind in its sails!
#48
Posted 27 December 2020 - 02:22 PM
Wow, it's amazing to see how far this program has come.
When I was about 6-7 years old, I had (and still have) a wild obsession with pinball. Threw together cardboard/tape/marbles all the time and made "crafty" messes in my parents' house creating so-called "pinball games."
One day, my parents came home with a sexy PowerMac G3 with Mac OS 8.6 and the internet was introduced to me 10 minutes at a time on Saturdays only (weird rules but I rolled with it). I had already grasped the idea of files on CD-Rs and CD-RWs so I'd download games, put them on a CD-RW, and put that CD into the "kids computer" which was Windows 98 (XP later).
The day I discovered randydavis.com felt like the best day of my life. I quickly burned it to a disk, put it into the kids computer, and got to work. High-Speed was an amazing table, but I really got it to make my own (instead of using cardboard). It took me months, but from a young age I started learning the script. I created a god-awful version of NBA Fastbreak (obsession with Basketball too, but that's another story).
Went through many bad struggles in my teen/young adult days, but got a job where I get to write another form of VBScript (on a billed basis aside from regular work). This success gave me everything I need to stay alive and then some, as well as rediscover Visual Pinball in this new and beautiful form. Looking forward to having a cabinet up and running in a few months.
Thank you very much, Randy. Amazing work!
Motherboard / CPU / RAM: MSI Z790 PRO / Intel Core i7-12700K / Silicon Power 32GB DDR5 RAM (2x16GB) 4800 MT/s
Playfield Monitor: LG 32GK650F-B 32" QHD, 144Hz, 2650x1440 (1440p)
GPU: RTX 3090 (24GB)
#49
Posted 27 December 2020 - 07:33 PM
One day, my parents came home with a sexy PowerMac G3 with Mac OS 8.6 and the internet was introduced to me 10 minutes at a time on Saturdays only (weird rules but I rolled with it). I had already grasped the idea of files on CD-Rs and CD-RWs so I'd download games, put them on a CD-RW, and put that CD into the "kids computer" which was Windows 98 (XP later).
!
Well, thanks for clarifying how actually old i am
Parents and G3 does not compute
Hell Parents and IIe does not even compute
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
#50
Posted 19 January 2021 - 01:47 PM
One day, my parents came home with a sexy PowerMac G3 with Mac OS 8.6 and the internet was introduced to me 10 minutes at a time on Saturdays only (weird rules but I rolled with it). I had already grasped the idea of files on CD-Rs and CD-RWs so I'd download games, put them on a CD-RW, and put that CD into the "kids computer" which was Windows 98 (XP later).
!
Well, thanks for clarifying how actually old i am
Parents and G3 does not compute
Hell Parents and IIe does not even compute
Age is an illusion, brother. Only choose to grow up when you make money.
Motherboard / CPU / RAM: MSI Z790 PRO / Intel Core i7-12700K / Silicon Power 32GB DDR5 RAM (2x16GB) 4800 MT/s
Playfield Monitor: LG 32GK650F-B 32" QHD, 144Hz, 2650x1440 (1440p)
GPU: RTX 3090 (24GB)
#51
Posted 19 January 2021 - 07:51 PM
Nice, guys!
When you talk about putting together tables from cardboard, this reminded me that in my family, we actually built wooden toy pin tables in the basement for some years (amongst other toys) on the side. ![]()
Then roughly 10 years later or so, we also discovered VP (pretty much from the start back then) and then also re-discovered the real pinballs (when they were already slowly vanishing from bars, etc) as a consequence.
Good times.. ![]()
(not that current times would be bad regarding pinball though
)
#52
Posted 25 November 2021 - 01:45 PM
Hi all,
I'm probably one of the few Japanese VP fan.
It seems that there were many pinball machines in Japanese amusement locations as well, but I had few opportunities to play real pinball machines because I am Nintendo(NES) generation.
I have only this experience...
-Gorgar in a arcade have seen better days (80's)
-Indiana-jones when I was high school student (90's)
I don't have any skills to contribute to the VP community, but I really respect our "father" Randy and this great members of the community .
Thank you!
#53
Posted 25 November 2021 - 10:40 PM
Hi all,I'm probably one of the few Japanese VP fan.It seems that there were many pinball machines in Japanese amusement locations as well, but I had few opportunities to play real pinball machines because I am Nintendo(NES) generation.I have only this experience...-Gorgar in a arcade have seen better days (80's)-Indiana-jones when I was high school student (90's)I don't have any skills to contribute to the VP community, but I really respect our "father" Randy and this great members of the community .Thank you!
Dont you mean Super Famicom then?
On second thought, just say NES otherwise many might not know what you're talking about
Yes, if you are an NES child, you were born during the great fall of the arcade civilization
If you had only been born 10 years earlier
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
#55
Posted 26 November 2021 - 12:17 PM
wiesshund,
You call it "Famicom"? I have thought it's only in Japan.I mean, it's 1st Famicom before Super-Famicom.Yes, at that time, everyone absorbed video games than poorly maintained pinball machines...
If it is a Japanese unit, yes i call it Famicom
It is not really interchangeable with the NES
It also has Japan only accessories like disk drive
Plus it looks like this

As opposed to the giant grey brick under it

And Super Famicom had the Satellaview online, and other accessories SNES did not
With the live zelda game broadcasts
I am not sure about in Japan, but the 80's was kind of both the peak and the death of arcades
Videogame and Pinball here.
People who were already grown up or nearly so still visited them, but as they got more grown-up things they had to do, they visited less and less
And those who were just getting old enough to even be interested discovered that there was a machine that would do what all but the newest arcade hardware or laser disc games could, and that machine would be followed by others that would eventually do everything an arcade machine could.
And it sat right in your living room 24/7, no need to venture out anyplace with hard earned quarters.
You could just save them up and buy a game outright and play all you wanted.
Only thing though, there were no girls in the living room 24/7
You guys kind of missed out on that, think skating rinks had kinda died or changed too, well here anyways
dont know if that was ever a thing in Japan?
Edited by wiesshund, 26 November 2021 - 12:23 PM.
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
#56
Posted 26 November 2021 - 01:21 PM
Nice, guys!
When you talk about putting together tables from cardboard, this reminded me that in my family, we actually built wooden toy pin tables in the basement for some years (amongst other toys) on the side.
Then roughly 10 years later or so, we also discovered VP (pretty much from the start back then) and then also re-discovered the real pinballs (when they were already slowly vanishing from bars, etc) as a consequence.
Good times..
(not that current times would be bad regarding pinball though
)
Funny story about wooden toy pins- When I was under 10 years old, I was sent to an engineering-for-kids summer program where the big project was assembling a wooden pinball. The "approved design" was a bagatelle but the instructor drilled two holes at the bottom for me, where I threaded yarn through the holes to the back-end of two free-rotating flippers held down by long nails (makeshift flipper shafts). Carved out two halves of my Cub Scouts pinewood derby car to make ramps. Yeah, VP was an absolute godsend.
Motherboard / CPU / RAM: MSI Z790 PRO / Intel Core i7-12700K / Silicon Power 32GB DDR5 RAM (2x16GB) 4800 MT/s
Playfield Monitor: LG 32GK650F-B 32" QHD, 144Hz, 2650x1440 (1440p)
GPU: RTX 3090 (24GB)
#57
Posted 26 November 2021 - 01:53 PM
Thanks for your reply wiesshund,
Disk system, It's nostalgic!
Hmmm, my English skills is not enough to have a deep discussion with you guys.
I think so, but it is difficult to define ”death”. Japanese arcades(we call that "GE-SEN" that means "Game center") in the 80-90's were very exciting.
Fighting games such as Street Fighter II, Virtua Fighter, and TEKKEN were popular.
Maybe... I prefer playing VP in my room than real cabinet. Now, there are only a limited places in Japan where we can play real pinball machine.
#58
Posted 27 November 2021 - 06:53 AM
in the 80-90's were very exciting.Fighting games such as Street Fighter II, Virtua Fighter, and TEKKEN were popular.
They were popular here too, but they kept appearing on home consoles
Nintendo, Playstation, Sega Systems.
So you had to save 49 dollars (If you were a kid) but then it was yours for life
Before the NES came out, you were kind of relegated to one of the atari systems, but Atari had already destroyed their reputation by letting any and every 3rd party release games
many of dubious quality.
When the NES came out, people were leery of it at first, they did not want another Atari system with 7000 games on a shelf and 6,998 of them were bad.
But when the games turned out to be actually on par with the coin op games, and with nintendo keeping a tight rein on exactly what games were good enough to be released, it did not take too long before
an NES started replacing a trip to the arcade.
And the NES had these

Long before MAME
People would take a 19" color TV, an NES, 2 Advantage controllers and some plywood and suddenly there was a video game in the basement with the foosball table and air hockey
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow


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