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Gilligan's Island

Bally Gilligan Gilligans Island epthegeek rob046 Mod 1991 Desktop Widescreen

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#41 rob046

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Posted 27 October 2012 - 07:46 PM

Great work, very nice mod :otvclap: , thanks too for tips 4:3 users


Normally I will just release in 4:3. But I've been seeing more & more that WS users, for some odd reason, are not bothering to adjust x-scale on such tables. & so I see screenshots all the time of people playing 4:3 tables in 16:9 or 16:10 resolution, which to me looks awful. I'm baffled as to why some people don't seem to care or notice this!
OK, so maybe I can't fight it anymore. I better release in WS so that most people get the intended display. Even though I'm sure 16:9 users also won't adjust 16:10 tables & vice-versa, but at least those 2 resolutions are similar. Also backdrops made for WS will look fine in 16:10 or 16:9, which is nice.
Now, for the remaining 4:3 users, & I know we still have them, all I can do is post the x-scale for 4:3 & hope you guys apply it. Considering how skinny the table would look without doing so, & considering that most releases are also in WS, this should be nothing new for anybody.

I actually still prefer 4:3 most times, since I don't like the backdrop getting stretched out like it often does. Then for release, I think most people might use 16:9, but 16:10 still sounds like the best default. Also this is what JP has been doing & so people should be familiar with 16:10, but again sometimes I wonder if I'm the only one who notices these things! Really it does drive me nuts that VP tables don't have a standard. I've seen x-scale to y-scale ratio's all over the place in VP lately. 16:9, 16:11, 16:10, 4:3, 5:4, & others in between. Would be great if everyone could get on the same page with this stuff.

#42 rob046

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Posted 27 October 2012 - 07:58 PM

Nice mod and plays very good!

Only issue for me is after I launch the ball the plunger disappears. :hmm:

Thanks!

cmd..


This is another one of those things that I can't seem to make happen, & so I'm not sure what to tell you to fix it. Maybe somebody else will have an idea?

#43 rob046

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Posted 27 October 2012 - 08:28 PM

Uh oh, v1.1 I still had this happen (see attached image). But everything was going so well, so things have certainly improved, then this came out of nowhere at the start of a jungle run (started from upper kicker). Thoughts? Ideas?

@ kiwi, I got that gate fixed & it will be fixed in the next update. Thanks.

Attached Files


Edited by rob046, 27 October 2012 - 08:30 PM.


#44 koadic

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Posted 27 October 2012 - 10:20 PM

So, the platform it's still acting up, eh? I have other things I can try, I just didn't bother at the time as it seemed to be fixed with that other adjustment... Will get with you later with some code changes...

#45 rob046

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Posted 27 October 2012 - 10:49 PM

So, the platform it's still acting up, eh? I have other things I can try, I just didn't bother at the time as it seemed to be fixed with that other adjustment... Will get with you later with some code changes...


Yeah I was 99% sure it was all good too, then that happened out of nowhere. At the very least it seems to be less frequent now & most games can get gotten through without an error. No hurry to look at this, I'm just glad you are willing to help at all since I really don't understand all that code.
So far just happened that 1 time, though I haven't played more than 3 or 4 games.

In the meantime I got a couple other things I need to work on anyways, well you know about the 1 thing.

#46 ICPjuggla

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Posted 28 October 2012 - 02:37 AM

Uh oh, v1.1 I still had this happen (see attached image). But everything was going so well, so things have certainly improved, then this came out of nowhere at the start of a jungle run (started from upper kicker). Thoughts? Ideas?

@ kiwi, I got that gate fixed & it will be fixed in the next update. Thanks.


Just played about 25 or 30 games rob and this problem never happened for me. Nice table mod and really fun to play!! Thx

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#47 cmd

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Posted 28 October 2012 - 04:31 AM


Nice mod and plays very good!

Only issue for me is after I launch the ball the plunger disappears. :hmm:

Thanks!

cmd..


This is another one of those things that I can't seem to make happen, & so I'm not sure what to tell you to fix it. Maybe somebody else will have an idea?


It seems to do it only when my game controller is plugged in.

Works fine with keyboard.

cmd.

Edited by cmd, 28 October 2012 - 05:21 AM.


#48 rob046

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Posted 28 October 2012 - 06:11 AM



Nice mod and plays very good!

Only issue for me is after I launch the ball the plunger disappears. :hmm:

Thanks!

cmd..


This is another one of those things that I can't seem to make happen, & so I'm not sure what to tell you to fix it. Maybe somebody else will have an idea?


It seems to do it only when my game controller is plugged in.

Works fine with keyboard.

cmd.


I don't have one of those so I'm not sure how they work or if something in particular needs set in the table for it to work properly, but if you can figure out what needs done just let me know & I'll see if I can add it.

#49 cmd

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Posted 28 October 2012 - 06:20 AM




Nice mod and plays very good!

Only issue for me is after I launch the ball the plunger disappears. :hmm:

Thanks!

cmd..


This is another one of those things that I can't seem to make happen, & so I'm not sure what to tell you to fix it. Maybe somebody else will have an idea?


It seems to do it only when my game controller is plugged in.

Works fine with keyboard.

cmd.


I don't have one of those so I'm not sure how they work or if something in particular needs set in the table for it to work properly, but if you can figure out what needs done just let me know & I'll see if I can add it.


Actually, I think it's a VP913 issue as it happens with JP's plunger reels as well. It seems I'm stuck with VP912. :unsure:

FYI it's an XBox controller modified for usb. The software I'm using is XBCDv107. I might dig out my old Wingman controller and see if it makes a difference.

cmd.

Edited by cmd, 28 October 2012 - 06:32 AM.


#50 koadic

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Posted 28 October 2012 - 10:40 AM

It's an easy enough fix rob, will get with you later and show you what needs to be done.

#51 cmd

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Posted 01 November 2012 - 03:52 AM





Nice mod and plays very good!

Only issue for me is after I launch the ball the plunger disappears. :hmm:

Thanks!

cmd..


This is another one of those things that I can't seem to make happen, & so I'm not sure what to tell you to fix it. Maybe somebody else will have an idea?


It seems to do it only when my game controller is plugged in.

Works fine with keyboard.

cmd.


I don't have one of those so I'm not sure how they work or if something in particular needs set in the table for it to work properly, but if you can figure out what needs done just let me know & I'll see if I can add it.


Actually, I think it's a VP913 issue as it happens with JP's plunger reels as well. It seems I'm stuck with VP912. :unsure:

FYI it's an XBox controller modified for usb. The software I'm using is XBCDv107. I might dig out my old Wingman controller and see if it makes a difference.

cmd.


Hey rob046, after messing around with the script I discovered it was the PinWizard plunger script. Disabling it made the plunger reappear. Maybe it was detecting the analog sticks on my controller?

cmd.

Edited by cmd, 03 November 2012 - 12:53 AM.


#52 rob046

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Posted 02 November 2012 - 10:34 PM

UPDATE!

v1.2 - Big thanks to koadic who helped again to improve the platform code. Hopefully it works 100% all the time now. He also helped me adjust some plunger code. I think I also got the ramp working 100% after a couple code improvements. Also improved a flasher that wasn't always fully flashing. Volcano adjustments & more accurate sizing. A couple other small changes.

#53 bolt

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Posted 02 November 2012 - 10:55 PM

Thank you rob and koadic for the new update. Great table guys.
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#54 cmd

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Posted 03 November 2012 - 12:58 AM

Thanks for the update. Works much better with my game controller. :otvclap:

I also noticed the PinWizard Plunger script was removed. ;)

cmd.

#55 clyde

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Posted 03 November 2012 - 06:49 PM

Rob, you might want to check the zip file, i tried 3 times to download and keep getting a bad zip header error. Thanks for this great mod!

#56 rob046

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Posted 03 November 2012 - 06:59 PM

I checked it, it is fine for me, just downloaded & opened the zip no problem. All I can tell you is to try again, or try in another browser.

If that doesn't work, then maybe ask Noah what might be going on?

#57 clyde

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Posted 03 November 2012 - 07:28 PM

Thanks Rob, I tried with Mozilla & it was fine. Odd i was getting a bad file with IE.

#58 swallis7

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Posted 06 November 2012 - 09:59 PM

I'm getting a VBScript error when I run the table:

"Machine terminated before initialized, check the rom path or rom file!"

I have all the available ROM files for this table, including the "gi_l9.zip" file.

I didn't have any problems using them with Epthegeek's table. Any ideas why?

Edited by swallis7, 07 November 2012 - 03:36 AM.


#59 rob046

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Posted 07 November 2012 - 08:34 PM

I'm getting a VBScript error when I run the table:

"Machine terminated before initialized, check the rom path or rom file!"

I have all the available ROM files for this table, including the "gi_l9.zip" file.

I didn't have any problems using them with Epthegeek's table. Any ideas why?


I randomly get this issue when launching tables. Though its usually once I've filled up a lot of memory like if I've done a ton of saving or loading multiple tables without exiting VP. Which tells me that this could be a texture issue. Maybe try lowering textures to 2048, or more likely 1024.
What are your specs?
I'm still unsure why some people have issues loading the table when I can even load it on my laptop with onboard graphics. If anybody has suggestions let me know. & this mod does have a few more textures than the original table, & so for some people, maybe this is just too much? IDK.

#60 swallis7

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Posted 08 November 2012 - 03:44 AM

Windows XP SP3, Pentium 4 2.66mhz, 1.50 GB RAM, ATI Radeon 9550 with 256 MB RAM, 4x3 Monitor, VP913

Thanks for the reply. I thought that must have been a ROM issue, but now the table loads--probably because my computer has been restarted today.

My X-Scale is set to 1.3 for my 4:3 monitor. I still have 2 problems, the DMD is too big, about as big as 1/4 of my screen.
Also when I press 5 I can hear the coins being inserted, but when I press 1 to start the game nothing happens! (This is my first attempt at using VP 9.1.3)





Also tagged with one or more of these keywords: Bally, Gilligan, Gilligans, Island, epthegeek, rob046, Mod, 1991, Desktop, Widescreen