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Street Fighter II v1.3.7 VP9X Mod by Calimero Oeuf
Started By
CalimeroOeuf
, Aug 29 2012 05:58 AM
63 replies to this topic
#42
Posted 08 September 2012 - 11:01 AM
New version v1.3.7
Changelog :
- Added Chun-Li Helicopter
- Changed color of Left and right ramp lockers to metal color
- Added yellow banner "Spinning Pile Driver Shot"
- Added and redrawn Guile Flash Kick
- Added Rings for Left right wired ramp and launch ramp
- Repositionned left and right ramp lockers
- Added Rulesheet
- Extanded bottom of left and right ramps
- Added "WINNER" word to center car game led
- Changed all led font to Arial bold itallic
- Redrawn Champion Challenge led
- Changed color of lots of screw with metal color
- Applied metal color texture to center shaft under Ken
- Applied metal color texture to laucher door
- Replaced and increased FIGHTER leds
- Changed color of apron
- Changed top colof of car walls
- Changed contrast of background image
- Repositionned some textures
- Redrawn wood texture under launcher
- Changed Ramp locker elasticity
- Redrawn Ken and Ryu
Changelog :
- Added Chun-Li Helicopter
- Changed color of Left and right ramp lockers to metal color
- Added yellow banner "Spinning Pile Driver Shot"
- Added and redrawn Guile Flash Kick
- Added Rings for Left right wired ramp and launch ramp
- Repositionned left and right ramp lockers
- Added Rulesheet
- Extanded bottom of left and right ramps
- Added "WINNER" word to center car game led
- Changed all led font to Arial bold itallic
- Redrawn Champion Challenge led
- Changed color of lots of screw with metal color
- Applied metal color texture to center shaft under Ken
- Applied metal color texture to laucher door
- Replaced and increased FIGHTER leds
- Changed color of apron
- Changed top colof of car walls
- Changed contrast of background image
- Repositionned some textures
- Redrawn wood texture under launcher
- Changed Ramp locker elasticity
- Redrawn Ken and Ryu
#47
Posted 08 September 2012 - 01:33 PM
QUOTE (CalimeroOeuf @ Sep 8 2012, 12:38 PM) <{POST_SNAPBACK}>
Download link is HERE
i m getting the "could not create texture off screen" msg
#48
Posted 08 September 2012 - 02:07 PM
QUOTE (mariozeferino @ Sep 8 2012, 09:33 AM) <{POST_SNAPBACK}>
i m getting the "could not create texture off screen" msg
Same here.
#49
Posted 08 September 2012 - 02:18 PM
i havnt downloaded it yet but from past experience try turning hardware rendering off or on
ive just read the notes that calimero suppled with this release and as follows
N.B. : If you get "Could not create texture offscreen surface"
Go to Preference, Video options and put Max Texture Dimension to 1024
This should resolve the problem
ive just read the notes that calimero suppled with this release and as follows
N.B. : If you get "Could not create texture offscreen surface"
Go to Preference, Video options and put Max Texture Dimension to 1024
This should resolve the problem
#52
Posted 08 September 2012 - 03:46 PM
QUOTE (destruk @ Sep 7 2012, 04:52 PM) <{POST_SNAPBACK}>
So how do we get a clean copy of the bare playfield? 
Thanks Trout, Grizz, oooPlayer1ooo, oldskoolgamer and everyone involved - I believe we would like to work out logistics to take delivery.
Thanks Trout, Grizz, oooPlayer1ooo, oldskoolgamer and everyone involved - I believe we would like to work out logistics to take delivery.
I'm happy to help in anyway I can. If you read this P1 and find your PF let us know....or if you want me to redraw let me know
#55
Posted 09 September 2012 - 01:21 PM
Heres what thetrout sent me a long time ago, plus some plastic scans:
https://dl.dropbox.c...t Fighter 2.zip
If link doesn't work, wait 10 mins and try again.
GLXB
https://dl.dropbox.c...t Fighter 2.zip
If link doesn't work, wait 10 mins and try again.
GLXB
Follow me on twitter. @GLXB
#56
Posted 09 September 2012 - 04:25 PM
To avoid the problem of the "could not create texture off screen", just use 1024 * 2048 px images or 2048 * 2048 px or 1024 * 1024 px.
I changed the size of the playfield with 1024 * 2048 px and all images of the Flipper with 1024 * 1024 px, and you do not see any difference with the original pictures.
Thanks
Max
I changed the size of the playfield with 1024 * 2048 px and all images of the Flipper with 1024 * 1024 px, and you do not see any difference with the original pictures.
Thanks
Max
Edited by kiwi, 09 September 2012 - 04:25 PM.
#57
Posted 11 September 2012 - 05:41 AM
QUOTE (Glxb @ Sep 9 2012, 02:21 PM) <{POST_SNAPBACK}>
Heres what thetrout sent me a long time ago, plus some plastic scans:
https://dl.dropbox.c...t Fighter 2.zip
If link doesn't work, wait 10 mins and try again.
GLXB
https://dl.dropbox.c...t Fighter 2.zip
If link doesn't work, wait 10 mins and try again.
GLXB
You are the man! That zip includes the PF redraw and everything else. There's the stuff you need CalimeroOeuf
Should be all set to get it updated with that!
Thanks for finding it GLXB and thanks again to The Trout for drawing it way back when!
#58
Posted 11 September 2012 - 07:10 AM
Yes, thanks a whole lot GLXB and TheTrout! A little resizing/adjustment may be needed to fit the playfield into the table layout, or perhaps the layout should be changed to match the new playfield. I can never tell which is more accurate to do.
Build a fire, vipers love the heat.
#59
Posted 11 September 2012 - 12:31 PM
I tried to adapt the playfield 1 month ago and gave up because too difficult !
So I decided to cut/paste some parts.
Using the entire playfield need a complete remake of the table.
I will try again later.
--------------------------------------------------------------------
About scoring on this table, my best score is 16 500 000 000
but after 10 000 000 000 the score is resetting !
Is there any solution or is it in the rom and we can't do anything ?
--------------------------------------------------------------------
So I decided to cut/paste some parts.
Using the entire playfield need a complete remake of the table.
I will try again later.
--------------------------------------------------------------------
About scoring on this table, my best score is 16 500 000 000
but after 10 000 000 000 the score is resetting !
Is there any solution or is it in the rom and we can't do anything ?
--------------------------------------------------------------------
#60
Posted 11 September 2012 - 01:04 PM
QUOTE (CalimeroOeuf @ Sep 11 2012, 08:31 AM) <{POST_SNAPBACK}>
About scoring on this table, my best score is 16 500 000 000
but after 10 000 000 000 the score is resetting !
Is there any solution or is it in the rom and we can't do anything ?
--------------------------------------------------------------------
but after 10 000 000 000 the score is resetting !
Is there any solution or is it in the rom and we can't do anything ?
--------------------------------------------------------------------
Sorry, but that is in the rom. Unless you are able to hack the rom and expand the scoring, there is nothing that can be done.
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables



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