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Something new in the Pro Pinball series!


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#41 rob046

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Posted 15 August 2012 - 11:04 PM

QUOTE (adebarritt @ Aug 15 2012, 05:09 PM) <{POST_SNAPBACK}>
QUOTE (rob046 @ Aug 15 2012, 08:34 PM) <{POST_SNAPBACK}>
With the whole cabinet thing. From my understanding, they have some limitations on this since they are sticking with pre-rendered tables. So what people will get in cabinet mode (what they call portrait) is basically the hybrid view I've talked about on here. you'll get the same views as in desktop mode, but they will just fit the screen better in portrait.
They say it should look nice in a cabinet though, but maybe don't expect it to come across like VP FS does or fill the screen. Or, maybe you can fill the screen but what you get is what the current PP tables offer which is an overhead 2D view, but I'm not sure how many ppl would like that.


The only limitation that comes with pre-rendering is the fixed number of different viewing angles. But we will be rendering a specific cabinet view for portrait mode that will look as close as possible to a real table in front of you, it will certainly fill the entire screen. When the time comes, we'll be happy to share some test renders here to get feedback on what looks best.


That is indeed good news. I can't wait to load these tables up with modern enhancements like AF (filtering) & AA (antialias). Though the old tables do still look great so I'm not sure how much they can be improved, so it is exciting to think that even those can be improved on.

What is your story? In what way do you work with these guys? How high up the ladder do you go? Just wondering cuz maybe you can pass along info. Also you could find the best beta testers around right here. If you want testing especially with physics & details, I have no problem saying I would be one of the best around at doing that or just giving general feedback. I know everybody wants to be a beta tester for early access to a game, but that isn't me. I just really think good, proper testers can improve the game.

You guys must already have something done with the remakes. The Web has insert text on the pic you guys show of it. & are the remakes on an earlier release date than the new table? Or if this is only distributed on disc, then I assume you would do it all in 1 package.

#42 epthegeek

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Posted 15 August 2012 - 11:13 PM

QUOTE (adebarritt @ Aug 15 2012, 04:09 PM) <{POST_SNAPBACK}>
When the time comes, we'll be happy to share some test renders here to get feedback on what looks best.


Looking forward to that! I'm hoping for a 'layback' style view, where the front is more top-down and the farther back stuff is more skewed and you can see the inside walls.

#43 superballs

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Posted 15 August 2012 - 11:41 PM

QUOTE (Mr. Pacman @ Aug 2 2012, 03:38 PM) <{POST_SNAPBACK}>
Hello my friends, I was away from pinball communities for some time but today something very important happened and I thought I had to share it with all the other pinball emulation fans here.

Adrian Barritt, the mastermind behind Cunning Developments and Silverball Studios, has contacted me (as a reply in an older conversation we had) to inform me that something new is going to be announced about Pro Pinball, soon. He also pointed me at the new Pro Pinball page in Facebook, in where we can all learn about the announcement!

We all know that Pro Pinball series was the most realistic pc pinball emulation that ever existed, even in the era of modern of 3d graphics (where pinball has been forgotten). before almost a year, there was a hope to see a new high end emulator by FarSight, that could also use licensed roms from classic tables, but, unfortunately...they only made versions for every other major platform (including OSx) and we still wait for a PC version... I have tried their most popular versions in Android and iOS tablets and unfortunately they were not even close to the experience someone can have with Visual Pinball or even those 90s dinosaur titles from the Pro Pinball series on a PC.

I hope for a new, original and mind blowing Pro Pinball table/series and that might happen very soon!!!


The mobile versions really aren't that great "sim-wise" the console versions are VASTLY better. I suggest you try them if you can. The PC version when it finally gets released will be pretty awesome I'm sure.


QUOTE (settingsons @ Aug 6 2012, 08:55 PM) <{POST_SNAPBACK}>
I am really tired Rob, and my brain won't be doing any clicking tonight! What's your theory? Here is mine...... smile.gif

I am thinking maybe they might initially release the original tables TS, FJ and BRUSA with just an update to HD resolution (they were close already), and portrait mode for cab players - prob single screen. I reckon there is no new Engine and this kind of release will test the water to see if there is an appetite for new tables.


1600x1200 is higher resolution when it comes to horizontal lines, just not widsescreen. It's pretty high definition. I remember playing TS in 1600x1200 and my jaw still hits the floor.

QUOTE (FDSystems @ Aug 6 2012, 08:58 PM) <{POST_SNAPBACK}>
QUOTE (rob046 @ Aug 6 2012, 04:02 PM) <{POST_SNAPBACK}>
I know what is coming! Well, minus some details, but I do know. I think any diehard PP fans could probably figure this out as well. There was something I saw that immediately clicked everything into place. I probably shouldn't share it though. Unless they wanted somebody to figure this out & share it, IDK.


Playable with WIN 7 64 x ....................... tapping.gif think.gif whistle.gif
biggrin.gif


It's very playable on Win7 64-bit. All four games are in fact. This is not an uncommon problem though. If you have the DOS versions they will not be playable at all. I'm wondering if certain GFX cards struggle with it. I remember I returned to playing TS on my XP machine (Back when my AthlonXP 3000+ with 2GB Dual Channel DDR was a beast of a machine) and occaisonally it would stutter for a second when the ball was moving fast down the flippers...never figured that one out.

QUOTE (rob046 @ Aug 15 2012, 07:34 PM) <{POST_SNAPBACK}>
QUOTE (Mr. Pacman @ Aug 15 2012, 11:38 AM) <{POST_SNAPBACK}>
Brilliant!!!!!!!!!!!!!!!!!! ...and yes! many will notice that there is a new table coming..... shutup1.gif clapping.gif dblthumb.gif Worship.gif

The new website is up with more info!!!!!!!


http://www.pro-pinball.com/


No new site for me. I just get a redirect to the same old silverball studios site.

Yes this announcement is what I expected, somewhat. I thought a new table might be coming but I certainly wasn't positive about it like I was about the remakes, I knew those were happening. I had no idea that the whole kickstarter thing needed to happen first. That is kind of a bummer. I'm honestly sick of kickstarters. They don't even have licensing to deal with & have obviously made many games in the past without kickstarter. I would just rather support a company by buying their product & spreading the word. There is only so many times I can give helpful amounts to a game kickstarter when I already struggle to pay bills sometimes.

With the whole cabinet thing. From my understanding, they have some limitations on this since they are sticking with pre-rendered tables. So what people will get in cabinet mode (what they call portrait) is basically the hybrid view I've talked about on here. you'll get the same views as in desktop mode, but they will just fit the screen better in portrait.
They say it should look nice in a cabinet though, but maybe don't expect it to come across like VP FS does or fill the screen. Or, maybe you can fill the screen but what you get is what the current PP tables offer which is an overhead 2D view, but I'm not sure how many ppl would like that.

QUOTE (JonBaker @ Aug 15 2012, 03:23 PM) <{POST_SNAPBACK}>
QUOTE (Tomcat Leader @ Aug 15 2012, 07:59 PM) <{POST_SNAPBACK}>
Just one question: will the remastered tables of The Web and Timeshock have the background music with them? I have the originals and can get NO music to play. FJ and BRUSA have the music, but the other two don't.



I think The Web and Timeshock played the background music directly from the CD. If you have a downloaded copy then you won't get the music for those tables.


Yes, but I don't see why everybody doesn't just buy the CD's. I think they are still selling the entire 4 pack for like $10 on amazon. Needless to say it is worth paying that to get music on those tables. & then some.



QUOTE (rob046 @ Aug 15 2012, 11:04 PM) <{POST_SNAPBACK}>
QUOTE (adebarritt @ Aug 15 2012, 05:09 PM) <{POST_SNAPBACK}>
QUOTE (rob046 @ Aug 15 2012, 08:34 PM) <{POST_SNAPBACK}>
With the whole cabinet thing. From my understanding, they have some limitations on this since they are sticking with pre-rendered tables. So what people will get in cabinet mode (what they call portrait) is basically the hybrid view I've talked about on here. you'll get the same views as in desktop mode, but they will just fit the screen better in portrait.
They say it should look nice in a cabinet though, but maybe don't expect it to come across like VP FS does or fill the screen. Or, maybe you can fill the screen but what you get is what the current PP tables offer which is an overhead 2D view, but I'm not sure how many ppl would like that.


The only limitation that comes with pre-rendering is the fixed number of different viewing angles. But we will be rendering a specific cabinet view for portrait mode that will look as close as possible to a real table in front of you, it will certainly fill the entire screen. When the time comes, we'll be happy to share some test renders here to get feedback on what looks best.


That is indeed good news. I can't wait to load these tables up with modern enhancements like AF (filtering) & AA (antialias). Though the old tables do still look great so I'm not sure how much they can be improved, so it is exciting to think that even those can be improved on.

What is your story? In what way do you work with these guys? How high up the ladder do you go? Just wondering cuz maybe you can pass along info. Also you could find the best beta testers around right here. If you want testing especially with physics & details, I have no problem saying I would be one of the best around at doing that or just giving general feedback. I know everybody wants to be a beta tester for early access to a game, but that isn't me. I just really think good, proper testers can improve the game.

You guys must already have something done with the remakes. The Web has insert text on the pic you guys show of it. & are the remakes on an earlier release date than the new table? Or if this is only distributed on disc, then I assume you would do it all in 1 package.


If my memory serves me well, the screenshots on the website are just the shots they give you in the actual games themselves (they all have slideshows showing different angles of the tables) The tables already exist in a 3D editor somewhere, probably with build textures far greater than needed for gameplay. Those renders probably took hours to create back in the day and could now be done pretty quickly i can imagine. They can render the tables at whatever angles they want. I'm a bit disappointed that they aren't moving to 3D simply because the engine could be a lot more malleable. But from a pure gameplay perspective it really doesn't matter. They said the magic words: Cabinet, support, new, table

What I don't understand is why a goal for 400,000$ for tables that (correct me if I'm wrong, this is why I'm asking) simply need to be re-rendered at new angles? Are there going to be any engine changes?

#44 Mr. Pacman

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Posted 15 August 2012 - 11:55 PM

QUOTE (rob046 @ Aug 15 2012, 11:04 PM) <{POST_SNAPBACK}>
The Web has insert text on the pic you guys show of it. & are the remakes on an earlier release date than the new table? Or if this is only distributed on disc, then I assume you would do it all in 1 package.


Hmm...I have seen a version of the Web with text on it, but I don't exactly remember where...I think it was inside ad / promo material...

I've found an example of what I'm describing:
http://www.freecover...b-pal-psx-front

QUOTE (superballs @ Aug 15 2012, 11:41 PM) <{POST_SNAPBACK}>
What I don't understand is why a goal for 400,000$ for tables that (correct me if I'm wrong, this is why I'm asking) simply need to be re-rendered at new angles? Are there going to be any engine changes?


I think that this price includes the fees for the new (fifth) table by Pat Lawlor and the original graphics designer who did the Twilight Zone table with him...add some more people for the music and sound FX...calculate their salary for a year (till the end of the project)...and it makes some sense IMO.

Edited by Mr. Pacman, 15 August 2012 - 11:56 PM.


#45 superballs

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Posted 15 August 2012 - 11:58 PM

QUOTE (Mr. Pacman @ Aug 15 2012, 11:55 PM) <{POST_SNAPBACK}>
QUOTE (rob046 @ Aug 15 2012, 11:04 PM) <{POST_SNAPBACK}>
The Web has insert text on the pic you guys show of it. & are the remakes on an earlier release date than the new table? Or if this is only distributed on disc, then I assume you would do it all in 1 package.


Hmm...I have seen a version of the Web with text on it, but I don't exactly remember where...I think it was inside ad / promo material...

I've found an example of what I'm describing:
http://www.freecover...b-pal-psx-front

QUOTE (superballs @ Aug 15 2012, 11:41 PM) <{POST_SNAPBACK}>
What I don't understand is why a goal for 400,000$ for tables that (correct me if I'm wrong, this is why I'm asking) simply need to be re-rendered at new angles? Are there going to be any engine changes?


I think that this price includes the fees for the new (fifth) table by Pat Lawlor and the original graphics designer who did the Twilight Zone table with him...add some more people for the music and sound FX...calculate their salary for a year (till the end of the project)...and it makes some sense IMO.


I guess that would be worth the money.

As for the text insert. Each Pro Pinball game had it's own slide show where the devs took renders of the tables from various angles and they each had the text insert as one of the slides.

#46 Mr. Pacman

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Posted 16 August 2012 - 12:09 AM

QUOTE (superballs @ Aug 15 2012, 11:41 PM) <{POST_SNAPBACK}>
It's very playable on Win7 64-bit. All four games are in fact. This is not an uncommon problem though. If you have the DOS versions they will not be playable at all. I'm wondering if certain GFX cards struggle with it. I remember I returned to playing TS on my XP machine (Back when my AthlonXP 3000+ with 2GB Dual Channel DDR was a beast of a machine) and occaisonally it would stutter for a second when the ball was moving fast down the flippers...never figured that one out.


After 12-16 years it's just a "hit or miss" situation...I have tried running the Windows versions before 4-5 years on a Core 2 Duo desktop computer with x86 XP and an NVIDIA graphics chip on it, and all of them were playing good except Timeshock and Web which had some Direct X related problems with sound and speed...(I managed to "fix" them back then by disabling DX acceleration...a feature which is not available on modern PCs with DX 11) Recently, I tried to install them on a i7 laptop with x64 Win7 and a good NVIDIA chip, I couldn't even load them....not even Fantastic Journey..



QUOTE (superballs @ Aug 15 2012, 11:58 PM) <{POST_SNAPBACK}>
As for the text insert. Each Pro Pinball game had it's own slide show where the devs took renders of the tables from various angles and they each had the text insert as one of the slides.


Yes! exactly...it must have been inside that slide show..

Edited by Mr. Pacman, 16 August 2012 - 12:12 AM.


#47 Mr. Pacman

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Posted 16 August 2012 - 12:34 AM

That countdown timer in the official page doesn't make much sense though...countdown to what? funding? who would count the days and the hours to fund something? huh.gif do I miss any technical details about the use of kickstarter? why we should even have to wait for 17 days?

Edited by Mr. Pacman, 16 August 2012 - 12:35 AM.


#48 TheMcD

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Posted 16 August 2012 - 01:46 AM

QUOTE (Mr. Pacman @ Aug 16 2012, 02:34 AM) <{POST_SNAPBACK}>
That countdown timer in the official page doesn't make much sense though...countdown to what? funding? who would count the days and the hours to fund something? huh.gif do I miss any technical details about the use of kickstarter? why we should even have to wait for 17 days?


I have absolutely no bloody clue myself, it doesn't make a lick of sense to me. There is no real limit on how long a Kickstarter runs (at least in reasonable limits), so I've not the faintest clue what this would accomplish. Have I stressed enough that I don't know why yet (seriously, that was three times in two sentences, what the hell, me)?

The only reason I could think of is to figure out exactly what cash they need before starting, which really should already be done. Or maybe figure out the logistics of the major perks for the Kickstarter. These are all things I'd have thought of before releasing the info about the Kickstarter if I were doing this, though.

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#49 The Loafer

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Posted 16 August 2012 - 03:03 AM

They are trying to drum up some interest and maybe some publicity from some online sites so having a counter to when the kickstarter starts makes a lot of sense. Most of the funds will usually are received in the first couple of days of the kickstarter and the last couple, so an effort to create anticipation could prove fruitful.

Question to PP team: I doubt you may be able to get backglass support and that's ok, I just appreciate the portrait mode! But if possible, provide the ability to the user to place the DMD/scoring at different locations, maybe at the very least an option on the apron area.

Thanks so much again, I will be contributing for sure.

Rob

#50 The Loafer

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Posted 16 August 2012 - 04:14 AM

QUOTE (Mr. Pacman @ Aug 15 2012, 01:34 PM) <{POST_SNAPBACK}>
Waaaait a minute...here it says "October 2013" for the new Pat Lawlor table...that's a little discouraging. I thought that Pro Pinball was almost ready...at least, I hope the remastered series will come sooner...

http://www.pinballne...ball/index.html



Let's look at another part of that link:

"The rewards are thought to be weighted, so there are many more tiers at the lower end of pledge scale, with just $15 getting you a digital download of Pat's new game and $50 getting you all five Pro Pinball games, together with downloads of all the music soundtracks, the five manuals, thanks on the Pro Pinball Website and access to the Kickstarter Pro Pinball forum"


To the devs: No matter what, for making what was arguably one of the best series of pinball sims, I will support you. However, $50 for 5 tables in this day and age? Good luck with trying to get people to buy that. This is not a diss at you, your product or even if I think there is value in 5 tables for $50, but rather a reflection on today's market.

You have listed iOS as a target platform. I can assure you, that price point will not make it anywhere close on the Apple Appstore and whatever sales you do make, they'll end up posting stupid negative reviews that will only lead to even worse sales (since the app store is very much "review" driven). People actually, for the lack of better words, "complain" at a Pinball Arcade table being $3-$5. Unfortunately, it seems the pinball market has been devalued, tied too much into the "casual gaming" market of this era.

No doubt, development costs should be recouped, and I'm sure the talent for the new table doesn't come cheap. As well, I am no expert, this is just my opinion and as I said, I will still support you and personally, if the 4 original tables play as well as they used to but look better and work great in my pincab, I will gladly fork out the $50. However, I fear I am in the minority.

Thoughts by others?

#51 superballs

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Posted 16 August 2012 - 05:20 AM

QUOTE (The Loafer @ Aug 16 2012, 04:14 AM) <{POST_SNAPBACK}>
QUOTE (Mr. Pacman @ Aug 15 2012, 01:34 PM) <{POST_SNAPBACK}>
Waaaait a minute...here it says "October 2013" for the new Pat Lawlor table...that's a little discouraging. I thought that Pro Pinball was almost ready...at least, I hope the remastered series will come sooner...

http://www.pinballne...ball/index.html



Let's look at another part of that link:

"The rewards are thought to be weighted, so there are many more tiers at the lower end of pledge scale, with just $15 getting you a digital download of Pat's new game and $50 getting you all five Pro Pinball games, together with downloads of all the music soundtracks, the five manuals, thanks on the Pro Pinball Website and access to the Kickstarter Pro Pinball forum"


To the devs: No matter what, for making what was arguably one of the best series of pinball sims, I will support you. However, $50 for 5 tables in this day and age? Good luck with trying to get people to buy that. This is not a diss at you, your product or even if I think there is value in 5 tables for $50, but rather a reflection on today's market.

You have listed iOS as a target platform. I can assure you, that price point will not make it anywhere close on the Apple Appstore and whatever sales you do make, they'll end up posting stupid negative reviews that will only lead to even worse sales (since the app store is very much "review" driven). People actually, for the lack of better words, "complain" at a Pinball Arcade table being $3-$5. Unfortunately, it seems the pinball market has been devalued, tied too much into the "casual gaming" market of this era.

No doubt, development costs should be recouped, and I'm sure the talent for the new table doesn't come cheap. As well, I am no expert, this is just my opinion and as I said, I will still support you and personally, if the 4 original tables play as well as they used to but look better and work great in my pincab, I will gladly fork out the $50. However, I fear I am in the minority.

Thoughts by others?


I see some truth to this, however, it really seems that Pro Pinball has fans from across the board when it comes to pinball sim land.

VP Elitists? Very probably also love/loved the Pro Pinball Series
FP Elitists? Very probably also love/loved the Pro Pinball Series
TPA Elitist? Very probably also love/loved the Pro Pinball Series
Only ever played Pro Pinball cause nothing else came close type? That's just a given.
Chances are anyone who loves pinball and has owned a Dreamcast, a Playstation or a PC has heard of Pro Pinball.

I think the question is, how many don't already have Pro Pinball, playable of course.
Do the new versions bring enough to the table? Is cab support going to be enough to make people want to buy it again? Wide screen support? Will it make it to the consoles (untapped market)?

There are a lot of questions.

According to the thread at PinballArcadeFans, they want 400,000$

They are established, they have a reputation, and being revived could even mean 3 more new tables on top of the last one eventually.

#52 Mr. Pacman

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Posted 16 August 2012 - 08:30 AM

QUOTE (The Loafer @ Aug 16 2012, 04:14 AM) <{POST_SNAPBACK}>
No doubt, development costs should be recouped, and I'm sure the talent for the new table doesn't come cheap. As well, I am no expert, this is just my opinion and as I said, I will still support you and personally, if the 4 original tables play as well as they used to but look better and work great in my pincab, I will gladly fork out the $50. However, I fear I am in the minority.

Thoughts by others?


For me $50 are not a lot of money for 5 tables with "Pro Pinball standards". I would happily pay $30 just for the new table, so it looks like a good deal to me. Without a big publisher, it's like a limited "boutique product" for the fans and the price could be part of that aspect..it's not something for the masses...

I'm definitely ignoring the fact that they will also be released for iOS. It's not a proper platform for serious pinball emulation anyway....playing pinball by touching a glass? Yikes!!! I think they know it and they just have to do it for the competition and for the extra money...so, they might drop the price for iOS versions, but really, I don't care much about it.

QUOTE (superballs @ Aug 16 2012, 05:20 AM) <{POST_SNAPBACK}>
I think the question is, how many don't already have Pro Pinball, playable of course.


So..are you saying that most of the people can run without problems the older versions? I don't think that this is the rule...except for those who still run older machines with Windows XP...in that occasion, they will still have to disable dx every time they run the older tables...except if there is was a "newer" re-release that fixed these problems...I haven't found any..

Edited by Mr. Pacman, 16 August 2012 - 08:33 AM.


#53 adebarritt

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Posted 16 August 2012 - 09:05 AM

QUOTE (TheMcD @ Aug 15 2012, 11:10 PM) <{POST_SNAPBACK}>
So another pinball project on Kickstarter. This time, however, by a company I have very good experience with. And yet... bloody Kickstarter doesn't accept anything but AmazonPayments, and they only accept credit cards, which are kind of rare in Germany - nobody really uses them, we all go cash or debit most of the time. So I can't even support this. This annoyed the hell out of me with other projects too, and they haven't changed jack so far. I at least hope they'll put up a donate option on their home page that will amount to the same thing as on Kickstarter.


Thank you for your interest in supporting us. It's frustrating to learn Kickstarter is so problematic in Germany. Germany was one of the places that embraced Pro Pinball the most back in the nineties.

Double Fine posted some advice on alternative methods for making pledges, that might be of some help: http://www.doublefin...viewthread/5981, but we'll also look into other options.

If we manage to reach our target we will then be able offer Paypal as an alternative, but not before I'm afraid.

QUOTE (TheMcD @ Aug 16 2012, 02:46 AM) <{POST_SNAPBACK}>
QUOTE (Mr. Pacman @ Aug 16 2012, 02:34 AM) <{POST_SNAPBACK}>
That countdown timer in the official page doesn't make much sense though...countdown to what? funding? who would count the days and the hours to fund something? huh.gif do I miss any technical details about the use of kickstarter? why we should even have to wait for 17 days?


I have absolutely no bloody clue myself, it doesn't make a lick of sense to me. There is no real limit on how long a Kickstarter runs (at least in reasonable limits), so I've not the faintest clue what this would accomplish. Have I stressed enough that I don't know why yet (seriously, that was three times in two sentences, what the hell, me)?

The only reason I could think of is to figure out exactly what cash they need before starting, which really should already be done. Or maybe figure out the logistics of the major perks for the Kickstarter. These are all things I'd have thought of before releasing the info about the Kickstarter if I were doing this, though.


Sorry for any confusion. The Kickstarter campaign will start on 3rd September and end on 30th September. We did the countdown thing to try and increase awareness in order to maximise the amount of pledges at the beginning. Kickstarter has a most popular section and if we can make a big enough splash at the start hopefully we'll get featured.

We have already planned everything and the Kickstarter project page is complete, with the exception of the video, which I will be filming with Pat this coming weekend!

#54 thewool

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Posted 16 August 2012 - 12:21 PM

Hello Ade, I'll definitely get behind this kickstarter project. As a cab owner the potental for awesomeness is huge...

I know this is way further down the line but a member of this forum called RussDX has developed a circuit board to output DMD frames from a OC to a real DMD (www.pindmd.com). It's increasing in popularity and I wonderd if this would be a consideration for support during development?

Also, are you still based in Oxfordshire? I was curious about how you'll handling communcation with Pat and John. Will you vist the US or vice versa, or will you just use email/conferencing?

All the best with the project! drinks.gif

#55 adebarritt

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Posted 16 August 2012 - 12:34 PM

QUOTE (thewool @ Aug 16 2012, 01:21 PM) <{POST_SNAPBACK}>
Hello Ade, I'll definitely get behind this kickstarter project. As a cab owner the potental for awesomeness is huge...

I know this is way further down the line but a member of this forum called RussDX has developed a circuit board to output DMD frames from a OC to a real DMD (www.pindmd.com). It's increasing in popularity and I wonderd if this would be a consideration for support during development?

Also, are you still based in Oxfordshire? I was curious about how you'll handling communcation with Pat and John. Will you vist the US or vice versa, or will you just use email/conferencing?

All the best with the project! drinks.gif


Thanks for backing us, it's much appreciated.

Yes, definitely down the road. But I would love to create my own cabinet when I can find the time, and when that happens it will have to have all the bells and whistles!

We're still in Oxfordshire, but I'm meeting up with Pat, John and a few other guys from the Williams days this weekend in Chicago. However, most of our communication will be done via Skype and email. The fact we're in different time zones could actually be a plus in some respects. Pat can make suggested layout tweaks, then while he's asleep we can implement them, then send them over so he can play test them later that day, he can then come up with more suggestions... etc...

#56 thewool

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Posted 16 August 2012 - 01:34 PM

Cheers Ade, great to know your open for suggestions from the community smile.gif Fascinating to know how you're handling the pan-Atlantic issue.

Looking forward to seeing this roll forward.



#57 JohnnyDoe

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Posted 16 August 2012 - 01:46 PM

QUOTE (Mr. Pacman @ Aug 16 2012, 12:34 AM) <{POST_SNAPBACK}>
That countdown timer in the official page doesn't make much sense though...countdown to what? funding? who would count the days and the hours to fund something? huh.gif do I miss any technical details about the use of kickstarter? why we should even have to wait for 17 days?

I started writing a long answer as to why these companies, including TPA do weird stuff but then it got me tired and my eyelids started to close...and then...need coffee...zzz...mmm. snoooze.

#58 Mr. Pacman

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Posted 16 August 2012 - 03:07 PM

QUOTE (JohnnyDoe @ Aug 16 2012, 01:46 PM) <{POST_SNAPBACK}>
QUOTE (Mr. Pacman @ Aug 16 2012, 12:34 AM) <{POST_SNAPBACK}>
That countdown timer in the official page doesn't make much sense though...countdown to what? funding? who would count the days and the hours to fund something? huh.gif do I miss any technical details about the use of kickstarter? why we should even have to wait for 17 days?

I started writing a long answer as to why these companies, including TPA do weird stuff but then it got me tired and my eyelids started to close...and then...need coffee...zzz...mmm. snoooze.


biggrin.gif It's Ok...Adrian has answered that officially, above. It makes sense IMO.

#59 sleepy

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Posted 16 August 2012 - 05:57 PM

I'm not so sure about Lennon...

Will there be support for stereo 3D graphics and/or force feedback?

Will there be a pinball controller tie-in, or an optional exclusive input device designed for the games?
I remember that Royal Flash for DOS came with a pinball controller which included a Plunger and side flipper buttons on a 10 inch box.

And Adrian, what took so long for Pro Pinball to link up with the Williams/Bally people?
I've been dying for a Pro Pinball Williams/Bally partnership since many moons.

Pro Pinball is The Best. Damn Good Work smile.gif

#60 unclewilly

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Posted 16 August 2012 - 06:03 PM

Out of curiosity. Do you guys make the games completely in a 3d environment now
Or do you have an editor of sorts like vp and fp

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