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Big Bang Bar [VP 9.x Desktop]
Started By
unclewilly
, Mar 16 2012 06:10 PM
unclewilly jimmyfingers DT
63 replies to this topic
#41
Posted 20 March 2012 - 01:45 AM
well i guess i will update the table with what works on my system, and use your complete fix at a later date
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#42
Posted 21 March 2012 - 02:51 AM
I will have to give this game a try on my laptop tomorrow. I just tried it on my desktop PC and it's unplayable, the flippers have over a 5 second delay and the flippers, ball, plunger, etc just "flash" like the game is skipping. I just read the posts and someone else said they were having problems with using an ATI card, so i'm thinking that's why mine isn't working too. The table looks great though, and I'm really hoping I can get this to work!
#43
Posted 21 March 2012 - 09:46 PM
I get multiple images of the flipper text using VP912.


My Machines
1966 Hot Line - Williams, 1976 Sound Stage - Chicago Coin, 1976 Super Star - Brunswick, 1979 Solar Ride - Gottlieb, 1980 Space Invaders - Bally, 1984 Space Shuttle - Williams, 1985 Cybernaut - Bally
Dearly Departed Machines
1974 Bon Voyage - Bally, 1974 Sky Jump - Gottlieb, 1974 Skylab - Williams, 1975 Toledo - Williams, 1978 Hit The Deck - Gottlieb, 1982 Devil's Dare - Gottlieb,
#44
Posted 21 March 2012 - 09:52 PM
open the table in the editor. select the 4 ramps above each flipper and drag them off to the side of the table
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#47
Posted 23 March 2012 - 01:32 PM
QUOTE (Ezepov @ Mar 23 2012, 06:13 AM) <{POST_SNAPBACK}>
I like your physics
I 2nd that. Nice and bouncy.
#49
Posted 29 April 2012 - 04:08 AM
I'm getting a weird graphics glitch, dunno why.The playfield image appears to be "under" the actual surface, like glass, perhaps inverted might be a better term, I'm no programmer though.
The dancing girl looks like a stick figure, and I can see thru areas not normally clear, like the main ball drain ECT.
I ran it on my laptop, same thing happened,it has an unpowered card though, but it can run the version 8 just fine, as does my Desktop
I have had no trouble running any other tables, figure it's my system, settings or perhaps I'm missing some update for VP
I even tried a modded version I found on PinballNirvana.com, and the same glitch happened
The dancing girl looks like a stick figure, and I can see thru areas not normally clear, like the main ball drain ECT.
I ran it on my laptop, same thing happened,it has an unpowered card though, but it can run the version 8 just fine, as does my Desktop
I have had no trouble running any other tables, figure it's my system, settings or perhaps I'm missing some update for VP
I even tried a modded version I found on PinballNirvana.com, and the same glitch happened
#50
Posted 29 April 2012 - 11:51 AM
do you have hardware rendering checked in the video options?
whay video card do you have
whay video card do you have
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#51
Posted 29 April 2012 - 11:18 PM
I have a Nvidia GeForce 8400 with 512mb of RAM and running XP with something like 3 gigs of RAM on that.I'm running resolution at 1680-1050 at 60-Hz.Every other table I play looks and works fine,gonna see if there is a driver update for my card.
Ahh it was the Hardware Rendering Option, thanks for the help
Looks awesome, nice job!!
Ahh it was the Hardware Rendering Option, thanks for the help
Looks awesome, nice job!!
#52
Posted 16 June 2013 - 11:55 PM
updated to v2.0
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#53
Posted 17 June 2013 - 03:20 AM
Cool! Does this have the fix that lets right orbit shots go through when need be? No mention of it in the notes. The fix has to do with the gate solenoids. I did a fix on your old version of this table based on PD's way of fixing that you can use. Without the fix the ball just goes to the bumpers every time unless something has changed.
#54
Posted 17 June 2013 - 03:28 AM
Cool! Does this have the fix that lets right orbit shots go through when need be? No mention of it in the notes. The fix has to do with the gate solenoids. I did a fix on your old version of this table based on PD's way of fixing that you can use. Without the fix the ball just goes to the bumpers every time unless something has changed.
Yep. I noticed that issue when tweaking the physics and did exactly as you did by checking out PD's version to find a work around. It's totally a ROM emulation thing though and PD I'm sure must have reached that same conclusion to utilize his timer approach to work around it. Essentially for what ever reason the solenoid on signal for one of the swtiches holds it open for a period of time then closes it (on it's own) and it does not behave the same way on the other one - all things being held constant. There are other odd issues it seems with some of these Capcom's with a few quirks, just ask BD about what he's discovered while working on Airborne ![]()
#58
Posted 14 December 2014 - 01:56 PM
Just wanted to drop in with a problem I encountered that I'd like help fixing and I hope someone else remembers this happening and remembers the fix.
After adjusting the backdrop view to my personal settings, the tube dancer disappeared and I'm not sure what table objects I need to grab and move around to fix this. Any ideas?
**Nevermind, I figured out it's a primitive called 'DancerP' and all I had to do was unlock it and move it towards the flippers about 1/4 of an inch to make it visible once again.
****Except it doesn't appear when played in VP9.9 for some reason...
![]()
Edited by kruge99, 14 December 2014 - 02:09 PM.
[proud owner of a Williams Solar Fire]
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
Also tagged with one or more of these keywords: unclewilly, jimmyfingers, DT
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