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Fireball (Bally 1972) + B2S


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#41 jimmyfingers

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Posted 10 September 2012 - 09:12 PM

I have the problem too with the ball not releasing and it's not regarding releasiing at the end of the game. It's during the game when the ball tries to eject but doesn't make it all the way out, then get's grabbed again (you can see it "try"). It is clearly trying to eject but doesn't break free and is when exactly in the rules it should be doing so. I think just upping the strength could fix it or a timer on disabling the kicker for a brief period after a kick.

I'm actually surprised more people hadn't reported it as I've noticed it from the start so I wonder if somehow it's combined with some other apsects of one's configuration. However, I've noticed it on two different systems, one without an accelerometer and one with, but both are the same OS and are Nvidias.

#42 starman

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Posted 11 September 2012 - 06:44 AM

Captured balls remain in the kickers at the end of a game like on the real machine.
As jimmyfingers said, the problem is during the game. The magnet should be off when a ball hit the center of the kickerhole so the ball can be kicked out.
But for some reason the magnet timer stays still active. That's obviously the reason why the ball sometimes trembles in the kickerhole.
Unfortunately, the technique poses some problems as 3 trigger overlap. Namely: Ball depth (only for looks), magnet, and Center. Perhaps the whole thing works better if one renounces the ball depth trigger.
Since I used the same technique at 4 MBC, Gator and Honey, then also could be an error occur even with these tables. Curiously, the behavior of the ball might still differ from table to table.
Anyway, I'll try to solve it.

Servus
Walter

QUOTE (TedB @ Sep 10 2012, 11:01 PM) <{POST_SNAPBACK}>
QUOTE (starman @ Sep 10 2012, 10:36 AM) <{POST_SNAPBACK}>
Regarding the kicker issues I'll try to solve the "not-release-problem" which apparently occurs sporadically.


Should the table automatically release the ball at the end of each game? If so, then it is an issue that not happens sporadically. That always happens, but I have no problem to release the ball again in the new game.



#43 Mustang1961

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Posted 14 July 2018 - 03:31 PM

Hi,

 

if you have still trouble with the plunger force try this:

 

add in line 62 : Dim IMPowerSetting

 

change in line 103 Const IMPowerSetting = 41 to IMPowerSetting = 33

 

I got the solution from JPsalas and appreciate his advise.

 

Now the skill shot is possible with each ball but kept its random character.