Thanks for the update Rob. This is a real cool table, it would be nice to have the DMD working. Guess I'll have to wait for a B2S backglass I guess ![]()
Edited by jasonsmith, 26 April 2013 - 10:10 PM.
Posted 26 April 2013 - 10:10 PM
Thanks for the update Rob. This is a real cool table, it would be nice to have the DMD working. Guess I'll have to wait for a B2S backglass I guess ![]()
Edited by jasonsmith, 26 April 2013 - 10:10 PM.
Posted 27 April 2013 - 01:21 PM
I think i need to renew my membership or some thing ill do that now LOL
ill take a look at this table this weekend, its probably just not supported yet in the .dll
ah quickly looked up the table, i think that tech that has the really long alphanumeric display and i couldn't fit that amount of digits on the DMD or some thing that might be the reason its not supported. ill have a another look though ![]()
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com
Posted 27 April 2013 - 02:21 PM
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com
Posted 27 April 2013 - 03:16 PM
yeah its that tech that has a 2x20 digit alphanumeric display, my current virtual alphanumeric font is as small as you can go and i cant fit 20 digits per line on the 128 pixel wide displays.
Not sure what to do with this tech, my font is 8 pixels wide, so i can fit in 16 digits max, I could center the 2x20 and chop off the first 2 digits and last 2 digits? I guess it would be better then nothing?
Any ideas? ![]()
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com
Posted 27 April 2013 - 03:31 PM
I'm not sure Russ. I don't think chopping off digits is worth the time, that'll look kinda weird. Would there be a way to divide the score by 10 or something to make it smaller. I think cutting off the last 4 of the score may be better than losing the all important first couple.
Maybe this is just one of those tables that having an active backglass is a must. Hopefully there's not a lot of these 2x20 tables about. Thank you so much for looking into it.
Posted 27 April 2013 - 03:44 PM
I don't think you can cut it into more then 2 rows as all the animations will look weird I think your right, its once of those displays that is just to big for the 128px DMD
better to keep the virtual pinMAME version on the back glass ![]()
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com
Posted 27 April 2013 - 05:32 PM
Yeah I need to get round to those lol
remind me which ones again lol
Current: NBA Fastbreak, Hook, Stranger Things (Pro)
Gone: Bram Stoker's Dracula, Revenge From Mars, Lethal Weapon 3, Medieval Madness (Remake), Mary Shelley's Frankenstein, Earthshaker, Big Buck Hunter Pro
pinDMD3 Now Available!
Videos of pinDMD in action | www.pinDMD.com
Posted 27 April 2013 - 05:41 PM
Yeah, use the active backglass works fine. Now about those OTHER unsupported displays
I'm going to wait for a B2S version, don't wanna install UVP now so late in the game.
Posted 03 August 2014 - 08:42 AM
This rendition of Robo-war is looking and sounding amazing, and is a real blast to play.
That's why it saddens me to report an issue I have on every computer I tried it on, which makes me guess it has something to do with the recent versions of VP.
The ball is rendered on top of the bumpers and plastics. I see these are drawn on the GI layer and there is additionnal walls shaped as plastics and 3 bumpers, all with black colors making them invisible. I guess they are supposed to hide the ball, but they don't.
Am I having really bad luck with the 3 computers I tried the table on, or is it related to a new behavior of recent versions of VP ? Is it fixable ?
Posted 03 August 2014 - 08:47 AM
This is one of my all-time favourite VP tables. A great retro feel to it. The ball going over the bumpers is a problem when played in the DX9 version. It has been mentioned before and will require some changes, although it will need a bit of VP knowledge from what I read previously.
Posted 03 August 2014 - 09:45 AM
QUOTE (moogster66 @ Oct 25 2011, 12:39 AM) <{POST_SNAPBACK}>Anyone have a backglass image?
'Click' on my signature and your wish will be granted ..
Cheers,
FD.
download does not work on your site .