Jump to content



Photo
- - - - -

Future pinball physics.


  • Please log in to reply
45 replies to this topic

#41 JAM0

JAM0

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,146 posts
  • Location:Spain

  • Flag: Spain

  • Favorite Pinball: Fathom, Elvira

Posted 07 March 2012 - 04:33 PM

QUOTE (Arcade4 @ Mar 7 2012, 04:26 PM) <{POST_SNAPBACK}>
QUOTE (JAM0 @ Mar 7 2012, 03:30 AM) <{POST_SNAPBACK}>
Thats where I got it -- Slam's youtube channel. What's this stuff about virus's and spyware from sendspace?? That never happened to me and I have DL'ed a lot of stuff from there. I know the exe is uncorrupted with regard to viruses, etc, so how did you get a virus from sendspace Arcade4?


Because I was not careful enough to hunt for the very small light blue box that said Click here to download from sendspace.
They let in way to many very large ads that disguise themselves to look like your download. Two of them tried to put all kinds of crap on my computer but luckily AVG caught most of them. The rest I had to go manually remove.
I'm sure if you are a member the ads to try and fool you do not show up.


Yeah, just click the small blue box and you should be fine -- no viruses smile.gif

#42 rockyrocket

rockyrocket

    Enthusiast

  • Silver Supporter
  • 145 posts
  • Location:Bristol,UK

  • Flag: United Kingdom

  • Favorite Pinball: xenon

Posted 07 March 2012 - 06:39 PM

QUOTE (mariozeferino @ Mar 6 2012, 12:34 PM) <{POST_SNAPBACK}>
can we talk about notepad++ ?

Or maybe talk about resource tuner and how you could in theory use it to remove the splash screen from the jpg folder, or also export the xml with slamt1lts phys setting into any other fp.exe.
Say maybe one patched with a patch from a thread called .fpt file format/structure on a site that I can not link to.
This would then leave you with an exe with great physics ,no splash screen and no watermark (patch only works on newest build so no light reg hacks sorry).
Makes a hard choice if you have a pincab between light hack or watermark.
Ofcourse its all hypothetical (although I may have one sat around here some place) and hope I am not breaking any rules but people seem to be talking openly of such things lately

#43 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 14 October 2012 - 01:34 PM

One of the main creators of that pretty piece of software ceased development a while ago and moved on to other projects.
Christopher Leathley had his own personal reasons for discontinuing. Goolge a bit on his name and you might find the actual cause.


I googled for it but found no reports about it. Why did Chris discontinue FP? I was already very very annoyed because he also discontinued his game "Jumpman Under Construction". Does this guy ever finish something??

#44 anthias

anthias

    Pinball Fan

  • VIP
  • 818 posts

  • Flag: Australia

  • Favorite Pinball: Lizards In The City



Posted 14 October 2012 - 11:51 PM

I hate to say it yet again but I have no toubles. Problems of floaty ball, lag or stutter always i believe come down to your hardware struggling with the engine. On my PC i play at maximum. I never have stutter, lag or floatyness. I never see a strange bounce. I suspect the key to the success of any new physics may be reduced processing power needed.

I own a real harlem globetrotters and on occasion i play it along side vp and fp to compare. in my experience niether has yet approached the behaviour of the real table, so while fp continues to operate as it does on my pc, i will play it. Interestingly, (with the effects of spin etc i assume), on the real table some very strange things can and do occur. Maybe i need to upgrade my universe lol.
screnstoaug21small.gif

#45 rob046

rob046

    Often Emulated, Never Duplicated

  • Members
  • PipPipPipPipPip
  • 2,024 posts
  • Location:Central PA

  • Flag: United States of America

  • Favorite Pinball: 8 Ball Deluxe, ToM, & Funhouse



Posted 15 October 2012 - 05:12 AM

I hate to say it yet again but I have no toubles. Problems of floaty ball, lag or stutter always i believe come down to your hardware struggling with the engine. On my PC i play at maximum. I never have stutter, lag or floatyness. I never see a strange bounce. I suspect the key to the success of any new physics may be reduced processing power needed.

I own a real harlem globetrotters and on occasion i play it along side vp and fp to compare. in my experience niether has yet approached the behaviour of the real table, so while fp continues to operate as it does on my pc, i will play it. Interestingly, (with the effects of spin etc i assume), on the real table some very strange things can and do occur. Maybe i need to upgrade my universe lol.


I agree, & I built the FP Harlem GT table. Though to be fair its one of the older recreations, it might be better if built around the latest FP. But even still, FP lacks flexibility to really improve all that much. I also did a VP7 version of Harlem GT, but of course that is from before all these new tweaking options existed in VP. & yeah I was never totally happy with how either of them played but there wasn't much I could do about it. I could probably suggest a couple quick settings changes for the FP table that would help, but I've pretty much given up on it ever playing too well without a major FP update. & I have a super fast rig & have tried all the best GPU's out there, so I know FP is running as well as it can.

Maybe JP's VP Harlem is best as far as aiming, but thanks to VP9 it can also be tweaked to closely match the feel of your real table, even though JP might prefer faster/different settings, but its all changeable for those up for it. I know this because I've been able to recently make EBD match my real life EBD pretty well, & also my latest Mystic table does pretty well in matching the real thing. Both from the same era as Harlem, same flippers & everything.

I still say that modern tables are easier for VP & FP to match physics on. Old style flippers & slower tables are a little more challenging, but like I said, with enough tweaking you can get good results there as well. Of course VP (or FP) is still unable to properly calculate the effect ball spin has on a table or the way rubbers can absorb the ball a bit before it bounces... but aside from that it has really come a long way (VP has).

#46 anthias

anthias

    Pinball Fan

  • VIP
  • 818 posts

  • Flag: Australia

  • Favorite Pinball: Lizards In The City



Posted 15 October 2012 - 11:46 AM

Yeah I would be interested to see how somebody like yourself who worked on the (excellent) recreations of harlem could tweak them to match my machine. Over a few beers of course.
screnstoaug21small.gif