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Freddy: A Nightmare on Elm Street vp9.1x
Started By
unclewilly
, Sep 12 2011 06:35 PM
72 replies to this topic
#41
Posted 14 September 2011 - 03:36 PM
Updated to v1.01
-Fixed the pinwizard code
-Added options menu to shut off alpha flashers
-Resized all textures
To change the buy ijn button i believe you need to change it in the vpmKeys.vbs
If you want to change the start key open the table script and find this line:
If Keycode = 2 then Controller.Switch(4) = 1
Change the 2 to the appropriate keycode
-Fixed the pinwizard code
-Added options menu to shut off alpha flashers
-Resized all textures
To change the buy ijn button i believe you need to change it in the vpmKeys.vbs
If you want to change the start key open the table script and find this line:
If Keycode = 2 then Controller.Switch(4) = 1
Change the 2 to the appropriate keycode
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#44
Posted 14 September 2011 - 09:31 PM
Thanks for the release and update UW. Looks great!
However, I do have two questions....when I played the game the first time I kept getting balls shot into play while I had a ball in play without having hit anything to earn multiball. Is this normal? Also while having the multiple balls in play when one drained the flippers stopped working as if the last ball drained. Is this normal?
Or is it just my imagination?
However, I do have two questions....when I played the game the first time I kept getting balls shot into play while I had a ball in play without having hit anything to earn multiball. Is this normal? Also while having the multiple balls in play when one drained the flippers stopped working as if the last ball drained. Is this normal?
Or is it just my imagination?
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#45
Posted 14 September 2011 - 09:37 PM
This happened very rarely in testing and we couldn't pinpoint the cause.
I haven't had it happen to me on the release build yet. Ill look into it
I haven't had it happen to me on the release build yet. Ill look into it
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#48
Posted 15 September 2011 - 12:05 AM
Mate, you have an integrated Intel chipset with a dedicated memory of 64 MB. I have a ATI Radeon HD 3450 with 512 MB dedicated memory. I can't run the table at my native resolution without stuttering. You are simply SOL, sad to say. Intel graphics adapters will NOT cut it at all with today's VP9 tables, ESPECIALLY if we're talking UW's high quality, high demand tables.
The McD
The McD
VPF's resident pinball music fanatic.
The McD's Pinball Music Emporium: YouTube /// MediaFire (old tracks) /// Mega (new tracks)
#49
Posted 15 September 2011 - 12:17 AM
Dam mcd its still sputtering with the alpha turned off.
I may have to make you a special build with just dropwall animations
I may have to make you a special build with just dropwall animations
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#50
Posted 15 September 2011 - 01:13 AM
QUOTE (TheMcD @ Sep 14 2011, 07:05 PM) <{POST_SNAPBACK}>
Mate, you have an integrated Intel chipset with a dedicated memory of 64 MB. I have a ATI Radeon HD 3450 with 512 MB dedicated memory. I can't run the table at my native resolution without stuttering. You are simply SOL, sad to say. Intel graphics adapters will NOT cut it at all with today's VP9 tables, ESPECIALLY if we're talking UW's high quality, high demand tables.
The McD
The McD
that intel chipset is not dedicated and sucks.
#53
Posted 15 September 2011 - 03:57 PM
QUOTE (unclewilly @ Sep 14 2011, 03:36 PM) <{POST_SNAPBACK}>
Updated to v1.01
-Fixed the pinwizard code
-Added options menu to shut off alpha flashers
-Resized all textures
To change the buy ijn button i believe you need to change it in the vpmKeys.vbs
If you want to change the start key open the table script and find this line:
If Keycode = 2 then Controller.Switch(4) = 1
Change the 2 to the appropriate keycode
-Fixed the pinwizard code
-Added options menu to shut off alpha flashers
-Resized all textures
To change the buy ijn button i believe you need to change it in the vpmKeys.vbs
If you want to change the start key open the table script and find this line:
If Keycode = 2 then Controller.Switch(4) = 1
Change the 2 to the appropriate keycode
This is what I did in the table's script:
CODE
Sub Table_KeyDown(ByVal keycode)
If keycode = 3 Then Keycode =4
/SNIP/
It seems to work, but I don't understand scripting.
What do you think?
Edited by 7, 15 September 2011 - 03:59 PM.
One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.
#54
Posted 15 September 2011 - 04:26 PM
Should be
if keycode = 3 then controller.switch(4) = 1
That would make the start key 2 i believe
if keycode = 3 then controller.switch(4) = 1
That would make the start key 2 i believe
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#56
Posted 15 September 2011 - 04:39 PM
Hmm i thought to change the buy in you had to edit the vpmkeys.vbs
Im not at home so i can't check
Im not at home so i can't check
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#58
Posted 16 September 2011 - 04:29 AM
QUOTE (unclewilly @ Sep 15 2011, 04:39 PM) <{POST_SNAPBACK}>
Hmm i thought to change the buy in you had to edit the vpmkeys.vbs
Im not at home so i can't check
Im not at home so i can't check
Wait, I think I've got it!
Key 3 is the slot for one coin. There probably isn't any buy in button on the real table.
The DMD does say to insert a coin for another ball.
I'm so smarts!
One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.
#59
Posted 16 September 2011 - 08:40 AM
So, after a little head scratching, I think I've solved it:
Key 3 adds one coin. 1 coin = 1/2 credit.
To start a new game, insert two coins (Key 3 twice) for 1 credit.
To buy an extra ball at the end of the game, insert one coin (Key 3 once)
To change the key from 3 to 5 (which is what I always use), I added this:
You all probably knew this already. But I'm posting it anyway. I didn't know it...
Key 3 adds one coin. 1 coin = 1/2 credit.
To start a new game, insert two coins (Key 3 twice) for 1 credit.
To buy an extra ball at the end of the game, insert one coin (Key 3 once)
To change the key from 3 to 5 (which is what I always use), I added this:
CODE
Sub Table_KeyDown(ByVal keycode)
If keycode = 6 Then Keycode =4
If keycode = 6 Then Keycode =4
You all probably knew this already. But I'm posting it anyway. I didn't know it...
One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.
#60
Posted 16 September 2011 - 09:09 AM
Also, I believe that you need the bally/gottlieb nvrams, for those that have problems with their keys.
http://www.vpforums....u...l&f_id=1362
http://www.vpforums....u...l&f_id=1362
One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.



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