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Freddy: A Nightmare on Elm Street vp9.1x


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#41 unclewilly

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Posted 14 September 2011 - 03:36 PM

Updated to v1.01
-Fixed the pinwizard code
-Added options menu to shut off alpha flashers
-Resized all textures

To change the buy ijn button i believe you need to change it in the vpmKeys.vbs

If you want to change the start key open the table script and find this line:
If Keycode = 2 then Controller.Switch(4) = 1

Change the 2 to the appropriate keycode

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#42 Liteuser

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Posted 14 September 2011 - 05:21 PM

Thanks guys for the new table release and update. smile.gif

I have been busy but I'll check out this new Freddy table ASAP. Thanks again for all your work. smile.gif

#43 bolt

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Posted 14 September 2011 - 06:35 PM

Thanks for the great update , Freddie's head looks so beautiful again, as always.
Posted Image

#44 ta2686

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Posted 14 September 2011 - 09:31 PM

Thanks for the release and update UW. Looks great!

However, I do have two questions....when I played the game the first time I kept getting balls shot into play while I had a ball in play without having hit anything to earn multiball. Is this normal? Also while having the multiple balls in play when one drained the flippers stopped working as if the last ball drained. Is this normal?

Or is it just my imagination?
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

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#45 unclewilly

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Posted 14 September 2011 - 09:37 PM

This happened very rarely in testing and we couldn't pinpoint the cause.

I haven't had it happen to me on the release build yet. Ill look into it

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#46 Shooby Doo

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Posted 14 September 2011 - 10:57 PM

Plays and looks really nice here. Thanks Unclewilly & Hassanchop & Grizz for the hard work you guys put into this!

#47 D-Bonus

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Posted 14 September 2011 - 11:58 PM

I'm still trying to get this table to run smoothly on my laptop, but to no avail.

Has anyone read my specs on the last page? Does anyone have any advice?

#48 TheMcD

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Posted 15 September 2011 - 12:05 AM

Mate, you have an integrated Intel chipset with a dedicated memory of 64 MB. I have a ATI Radeon HD 3450 with 512 MB dedicated memory. I can't run the table at my native resolution without stuttering. You are simply SOL, sad to say. Intel graphics adapters will NOT cut it at all with today's VP9 tables, ESPECIALLY if we're talking UW's high quality, high demand tables.

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#49 unclewilly

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Posted 15 September 2011 - 12:17 AM

Dam mcd its still sputtering with the alpha turned off.
I may have to make you a special build with just dropwall animations

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#50 Joe

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Posted 15 September 2011 - 01:13 AM

QUOTE (TheMcD @ Sep 14 2011, 07:05 PM) <{POST_SNAPBACK}>
Mate, you have an integrated Intel chipset with a dedicated memory of 64 MB. I have a ATI Radeon HD 3450 with 512 MB dedicated memory. I can't run the table at my native resolution without stuttering. You are simply SOL, sad to say. Intel graphics adapters will NOT cut it at all with today's VP9 tables, ESPECIALLY if we're talking UW's high quality, high demand tables.

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that intel chipset is not dedicated and sucks.

#51 rcadefrk

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Posted 15 September 2011 - 04:30 AM

Thanks for the update UW, still running really slow disabling alpha flashers. My laptop specs:
AMD E350 Dual Core, 4GB DDR3, Amd/Ati Radeon HD 6310 I wouldn't mind checking out the special build dblthumb.gif

#52 rehab

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Posted 15 September 2011 - 05:23 AM

Thanks for the update! I was having issues with Freddy's head as well. Great table!

#53 007

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Posted 15 September 2011 - 03:57 PM

QUOTE (unclewilly @ Sep 14 2011, 03:36 PM) <{POST_SNAPBACK}>
Updated to v1.01
-Fixed the pinwizard code
-Added options menu to shut off alpha flashers
-Resized all textures

To change the buy ijn button i believe you need to change it in the vpmKeys.vbs

If you want to change the start key open the table script and find this line:
If Keycode = 2 then Controller.Switch(4) = 1

Change the 2 to the appropriate keycode


This is what I did in the table's script:
CODE
/SNIP/
Sub Table_KeyDown(ByVal keycode)
If keycode = 3 Then Keycode =4
/SNIP/


It seems to work, but I don't understand scripting.
What do you think?

Edited by 7, 15 September 2011 - 03:59 PM.

One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.


#54 unclewilly

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Posted 15 September 2011 - 04:26 PM

Should be
if keycode = 3 then controller.switch(4) = 1

That would make the start key 2 i believe

"it will all be ok in the end, if it's not ok, it's not the end"
 
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uw2.gif


#55 007

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Posted 15 September 2011 - 04:35 PM

I meant for changing buy-in key from 3 to 2.

The only thing is that pressing two doesn't subtract a credit, but it does start a buy-in ball.

unknw.gif

One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.


#56 unclewilly

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Posted 15 September 2011 - 04:39 PM

Hmm i thought to change the buy in you had to edit the vpmkeys.vbs
Im not at home so i can't check

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#57 Liteuser

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Posted 15 September 2011 - 04:42 PM

Freddy looks and plays good here and is in my Top 5 horror themed VPM tables. dblthumb.gif

Five Stars from me, Great work! smile.gif

#58 007

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Posted 16 September 2011 - 04:29 AM

QUOTE (unclewilly @ Sep 15 2011, 04:39 PM) <{POST_SNAPBACK}>
Hmm i thought to change the buy in you had to edit the vpmkeys.vbs
Im not at home so i can't check


Wait, I think I've got it!

Key 3 is the slot for one coin. There probably isn't any buy in button on the real table.
The DMD does say to insert a coin for another ball.

I'm so smarts! rolleyes.gif

One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.


#59 007

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Posted 16 September 2011 - 08:40 AM

So, after a little head scratching, I think I've solved it:

Key 3 adds one coin. 1 coin = 1/2 credit.

To start a new game, insert two coins (Key 3 twice) for 1 credit.

To buy an extra ball at the end of the game, insert one coin (Key 3 once)

To change the key from 3 to 5 (which is what I always use), I added this:

CODE
Sub Table_KeyDown(ByVal keycode)
    If keycode = 6 Then Keycode =4


You all probably knew this already. But I'm posting it anyway. I didn't know it... wink.gif

One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.


#60 007

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Posted 16 September 2011 - 09:09 AM

Also, I believe that you need the bally/gottlieb nvrams, for those that have problems with their keys.

http://www.vpforums....u...l&f_id=1362

One of us smells like a tart's handkerchief. Afraid it's me. Sorry about that, old boy.