- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Mary Shelley's Frankenstein Playfield (WIP)
Started By
bmiki75
, Jun 18 2011 04:27 PM
57 replies to this topic
#44
Posted 12 July 2011 - 07:37 PM
WOW!!!
Great work so far mik! Can't wait to play this masterpiece when it's released!
Great work so far mik! Can't wait to play this masterpiece when it's released!
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#46
Posted 13 July 2011 - 12:43 AM
is that why the vertical pieces on the vuk look darker? they are ramps? still a great way to improvise! great looking pf btw so far I love the real looking see-through pop bumper caps that really makes them 'pop'
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#47
Posted 13 July 2011 - 01:03 AM
QUOTE (faralos @ Jul 13 2011, 02:43 AM) <{POST_SNAPBACK}>
is that why the vertical pieces on the vuk look darker? they are ramps? still a great way to improvise! great looking pf btw so far I love the real looking see-through pop bumper caps that really makes them 'pop' 
Yes i thought it is because they are made with wall with image side on but i have tried also the same ramp as vuk curve and it look dark in the same way. I think it is an effect of "steep" ramp.
I can try to make then in solid color...
#49
Posted 15 July 2011 - 01:53 AM
Looks amazing, great job Mik.
I will get you a list of any bugs or changes to get it released asap.
The monster looks a bit stretched sideways, but I want to check it on the big screen to see how it all goes.
You do great work.
I will get you a list of any bugs or changes to get it released asap.
The monster looks a bit stretched sideways, but I want to check it on the big screen to see how it all goes.
You do great work.
#52
Posted 15 July 2011 - 01:57 PM
QUOTE (bmiki75 @ Jul 14 2011, 09:29 PM) <{POST_SNAPBACK}>
Beta testing started, first bug arrived.
Here a snap of quite final version:

The end of the metal ramp is not as the original but render the orginal one with vp and in FS for me is impossible.
Here a snap of quite final version:

The end of the metal ramp is not as the original but render the orginal one with vp and in FS for me is impossible.
BMiki Ask to JPSalas... he help you to build a Original Ramps Ends.....
Strangeleo Pinball Entusiast and Photographer!!!

(thanks Grizz for the DMD)

(thanks Grizz for the DMD)
#56
Posted 21 July 2011 - 01:36 AM
This thing plays absolutely awesome.
You've done a great job Mik.
Thanks for letting me do testing.
You've done a great job Mik.
Thanks for letting me do testing.




Top





Contributor






.png)























are all trademarks of VPFORUMS.