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Regular vs. Night Mods


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#41 Bob5453

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Posted 17 May 2011 - 07:14 PM

As Ricky Nelson sang.... You can't please everyone so you've got to please yourself.

Some people don't even like chocolate.

Who would spend 100's of hours building tables the way they don't like them, that would be stupid.

You create a table for fun and then share it, it's all about fun. It's not a job. There is no boss to answer to.

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#42 rob046

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Posted 17 May 2011 - 07:17 PM

QUOTE (unclewilly @ May 17 2011, 05:57 AM) <{POST_SNAPBACK}>
Dr who is oooplayer1ooo's table.
And honestly photoshop and gimp can brighten any table by adjusting the exposure on 4 textures.

To each his own. My tables will still be on the darker side just maybe release them on my own web site and let the day time people release there's here since that seems to be the general consensus, that the people here prefer day time high noon tables


Has anybody ever mentioned to VP devs about the possiblity of a brightness slider that, if in the middle, leaves textures as they are, but go left & it add some darkness, go right & it adds some brightness. Well it sounds easy enough, but its just a passing thought.
I think this could work on some tables. Though tables with heavy lighting effects being brightened might not look too great, but if this option is easy to implement, then why not.

I was just thinking about Scapino's tables. I'd say almost all his tables tend to be rendered more "at night", yet you can still see all the art just fine & it looks great. Maybe this is a benefit of rendering, or he just hit a happy medium.

#43 Zablon

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Posted 17 May 2011 - 07:27 PM

QUOTE (unclewilly @ May 17 2011, 04:57 AM) <{POST_SNAPBACK}>
Dr who is oooplayer1ooo's table.
And honestly photoshop and gimp can brighten any table by adjusting the exposure on 4 textures.

To each his own. My tables will still be on the darker side just maybe release them on my own web site and let the day time people release there's here since that seems to be the general consensus, that the people here prefer day time high noon tables


UW, and the rest of the authors, this thread was not created to try to get authors to change what they do. So do what you do. smile.gif It is preferences that is all, however I do like the idea a few people have mentioned about an slider option in VP that would adjust some sort of gamma on the tables (per table).

I thank all the authors and programmers and script makers etc. It's amazing the things you have created.

#44 dokworm

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Posted 04 July 2011 - 03:08 AM

It would be great if VP had a full lighting engine and we could just adjust the ambient lighting to suit personal tastes.

I generally prefer the night mods, but some are a bit too dark.

I think what I really prefer is more realisting lighting, more like GI and utilising baked in textures, so somewhere between 'high noon' and 'night'.

A bit of shadow gives a less-flat and more 3D look to the tables for me, and the lightshow is that bit more impressive.

Without bump-mapping being available (or is it??) , the high-noon tables look a bit too flat.

I'm glad that both are usually available.

#45 Osprey101

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Posted 04 July 2011 - 03:28 AM

I am for darker tables in the way Rawd's Triple Strike was done. Dim enough to show some nice lighting effects. Add backglass reflections like rascal did on Flying Turns, and I am one happy camper.
I love to play my machines with lights out. On Old Chicago and Flying Turns, it is no problem at all. On Flash, it is much harder to follow the ball due to BG reflections. So as others have said, I do feel there is a limit to how dark a table should be.

#46 Centaur Machine

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Posted 05 July 2011 - 04:42 AM

QUOTE (rob046 @ May 14 2011, 02:16 PM) <{POST_SNAPBACK}>
I think the answer to this is easy. It simply depends. Some tables just look amazing in the dark yet you can still follow the ball (I'm talking about real life, since in VP the ball doesn't change shades & lose visibility). I always site ToM as the ultimate dark room pinball. Its lighting & theme fits it. For whatever reason I find most of the better night tables to be 90's BLY/WMS. Newer Sterns I'd prefer in the day, same with most 70's tables, then 80's tables are hit or miss. Might just be the way the art & lighting is done.
Then there are some tables that look good at night, but are hard to play, might be places where you lose the ball due to lack of lighting. This can be tough especially on fast playing games.

So for me, in some cases I'd like to see 2 versions of a release, night & day.
For the most part though I'd agree with Noah in finding a happy medium. I know for my own pins that is kinda how I do it. I never play my games dark enough to where lighting effects really "pop" on the PF like they often do in VP night tables, but enough to where you can get the plastics to glow a bit.

Gotta agree with this. I think generally newer tables have a lot more lights than for example, the EM machines. The more lights the table has, the more appropriate they will look in a night mod, I would guess.

Without really testing a lot of night mods, I think somewhere in the middle would be good. Not too dark because I want to see the playfield art.

Oh, and just want to add that I download all versions. And if it's a table where I have to change the textures myself for the night mod, then I save a new copy. If I end up with many different versions of a table, I see that as a good thing. I just put a little note in the file name.

Edited by Centaur Machine, 05 July 2011 - 04:49 AM.

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#47 faralos

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Posted 05 July 2011 - 01:41 PM

I am going to start to add night modes in my tables too as I also like that darker look and some people may want that dark pf over the well lit one! also it is a cool way of showing off the lighting techniques used with gimp or PS (or milkcarton or whatever else one may use)
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#48 toolmaker

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Posted 05 July 2011 - 03:20 PM

I prefer daylight for the older tables and night for the newer tables because that's how I experienced playing them. Isn’t that what it’s all about, reliving the experience?
The majority of what I play are Uncle Willy's night mod tables. Can’t get enough of them…


QUOTE (Bob5453 @ May 17 2011, 12:14 PM) <{POST_SNAPBACK}>
As Ricky Nelson sang.... You can't please everyone so you've got to please yourself.

Some people don't even like chocolate.

Who would spend 100's of hours building tables the way they don't like them, that would be stupid.

You create a table for fun and then share it, it's all about fun. It's not a job. There is no boss to answer to.

smile.gif

Well said Bob5453.

#49 ta2686

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Posted 05 July 2011 - 03:26 PM

Call this perspective a bit different, but this is the way I enjoy playing these tables:

I prefer the daylight versions of the tables, since I usually play them with all other lights off around me. The room itself is dark, with the only light coming from the monitor and the flashing lights from the table. I find that the best way to play the tables these days.
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#50 Rawd

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Posted 05 July 2011 - 04:35 PM

QUOTE (ta2686 @ Jul 5 2011, 09:26 AM) <{POST_SNAPBACK}>
Call this perspective a bit different, but this is the way I enjoy playing these tables:

I prefer the daylight versions of the tables, since I usually play them with all other lights off around me. The room itself is dark, with the only light coming from the monitor and the flashing lights from the table. I find that the best way to play the tables these days.


I do the opposite.

I prefer the darker tables, and I play them with the lights off in the room. When playing a daytime table, I usually turn the lights in the room back up. For me, in a dark room, the daylight tables are much too bright on my eyes.