Thanks for the 101 update JP, table does run better.
Here running quad core (8 core if you count hyperthreading) i7930 at 3.5ghz or more with turboboost. HD 5870 gpu, raid0, & 6gb ddr3. Playing at 1600x1200. Yet with that slider all the way right the game can be a tad jittery. Might be well playable for some but I"m extra picky with that kind of stuff.
I've done some testing on game show with the alpha ramp stuff & found some interesting things that others might want to consider.
The slider isn't very accurate. On some notches you can lose a ton of fps without gaining hardly any notable quality. Also noticed the difference between slider all the way left & in the middle is very little, both in fps difference & visual quality. So I suggest that nobody bother keeping the slider all the way left, either go middle for the best visuals/performance balance, or go all right for maximum visuals if your pc can handle it. Considering my own setup, what the hell kind of hardware do I need to get smoother performance with slider maxed to the right! geez!
Anyhow, to sum things up I recommend most people just go halfway on the slider when performance is down.
Hopefully a front end out there can individualize this setting, per table. That would be awesome. Cuz JP's Roadshow & Flintstones run smooth as silk with alpha slider all the way right, but of course Game Show does not.
Also, JP, I noticed that when the slider is not all the way to the right, some small glitches (gaps) start to appear in spots on the ramps. Like little cracks that let the light through. Not a major eyesore, but maybe something to look into on future updates or tables. Maybe it would be best while building a table to do all your testing with the alpha slider all the way left or middle? Cuz if you build with slider all the way right, you won't see these little glitches/cracks that can appear when slider is not all the way right.
These cracks I'm talking about when slider going to the left, it makes sense. The ramps lose curvature with this setting, & lose some surface. & with that, it makes sense that when you lose some of that smooth curvature that a crack or two will appear.
I'd post a screenshot of what I'm seeing, but my internet is crawling right now. I bet most people, if you take a screenshot of slider all the way right and one of all the way left, layer them in photoshop & turn layer on/off, then these glitches should become apparent & obvious.
Again, nothing major, but still noteworthy for picky people like myself!
Obviously this alpha ramp stuff is so new to everybody. I'm sure over time that authors will figure out better ways to build & optimize with them, & the
VP devs will probably improve & optimize the feature in future versions. I'm just so happy that we even have this feature at all. How awesome!
& it makes me damn glad I always invest $$ into good rigs. Usually it only benefits me with commercial PC games & is overkill for
VP, but now my higher end specs will help me get the most out of
VP & alpha ramps.
Edited by rob046, 27 February 2011 - 08:48 PM.