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Johnny Mnemonic WIP


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#41 bmiki75

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Posted 25 May 2011 - 12:07 AM

QUOTE (bmiki75 @ May 9 2011, 05:28 PM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ May 9 2011, 12:55 PM) <{POST_SNAPBACK}>
Hey bmik. How are you doing the glove animation? Is it a reel or drop walls. Just curious. I was also wondering if you tested at all and how vp Jansens the large amount of balls possible for multiball

Difficoult question unclewilly.

For now i am thinking on drop walls animation for the glove, 12*x drop wall with x to determine (x is the horizontal movement while 12 is vertical movement 4 for each position of 3X3 matrix).I have also see that glove animation can be made witha different tecnique using multiple kicker with image and moving all together.

For multiball i do not have an answer because of i'm not at that point of scripting and have not tried yet.

Animation work with dropwall (276 dropwall) quite good.
For multiball reading manual i have find only 3 ball multiball. Is this wrong?
With 3 ball a little shutter but not so bad
I want to thank:
scapino for his marvellous 4/3 version and for images he send me ( i have decided not to release a 4/3 version because scapino version is a masterpice but for who want to use 4/3 version fs version is angle indipendent)
mwong168 for testing
pinballdork for glove images and testing
Jump111 for other images.
Here a snap of the vertion in beta testing:

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#42 moogster66

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Posted 25 May 2011 - 12:14 AM

Looks fantastic!
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#43 kruge99

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Posted 25 May 2011 - 10:47 AM

Yowsers! Looking great!!


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#44 gStAv

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Posted 25 May 2011 - 11:00 AM

Mi Gosch! Looking great bmiki! cool.gif

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#45 numiah

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Posted 25 May 2011 - 09:13 PM

wow, can't wait smile.gif

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#46 BFG Brutal

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Posted 27 May 2011 - 03:05 PM

Looking forward to this! It was one of the pins that the local putt putt had where my pin addiction started! Nostalgic!
snatch back your brain, zombie!

They had johnny nemonic, T2, Dr.Who, monster bash, no good gophers,indiana jones, and breakshot! Not a bad collection!

Edited by BFG Brutal, 27 May 2011 - 03:10 PM.

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#47 strangeleo72

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Posted 27 May 2011 - 10:23 PM

my friend!
please look this video.. the flashers on slingshot apparently a little more big...

take a look!!!

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(thanks Grizz for the DMD)

#48 bmiki75

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Posted 27 May 2011 - 11:04 PM

QUOTE (strangeleo72 @ May 28 2011, 12:23 AM) <{POST_SNAPBACK}>
my friend!
please look this video.. the flashers on slingshot apparently a little more big...

take a look!!!

You are absolutely right i have enlarged then and look better now
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#49 akiles50000

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Posted 28 May 2011 - 04:24 PM

Bmiki75 it,s Amazing very good quality


#50 hassanchop

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Posted 28 May 2011 - 04:53 PM

amazing job!

when it is ready? cant wait!

non vedo l'ora di giocare questo gioco. che bello lavoro, Bmiki75!! biggrin.gif
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#51 mwong168

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Posted 28 May 2011 - 05:36 PM

Mik, please check your PM, I sent you a message with a screen shot of two glitches I had with your latest version.


#52 Wolfwood

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Posted 28 May 2011 - 06:43 PM

WOWWWW!!!!

Awesome!!!!


#53 drunkeykong

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Posted 29 May 2011 - 05:03 AM

Looks Fantastic, I use to own one sold it last summer. I have regretted it ever since. I can't wait to play!!! dblthumb.gif

#54 mrbillishere

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Posted 29 May 2011 - 08:32 PM

Looks good.


BTW, you asked about the max number of balls for multi-ball... JM supports the 'Power Down' feature found in some Bly/Wms games. What this means is that in addition to the normal, 3-ball multi-ball that happens after locking three balls into the matrix, there is a possible four-ball timed multiball mode. That mode happens at Midnight (or just after) and it's pretty fun to experience on the actual JM.

Cheers!