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Pinball Pool VP9


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#41 unclewilly

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Posted 14 December 2010 - 02:24 PM

Just so you know field of view and inclination do not effect the gameplay at all, just the view of the table. Because of the way the bumpers were made changing these settings will throw off the backdrop and make the bumpers look incorrect

QUOTE (blur @ Dec 13 2010, 12:28 PM) <{POST_SNAPBACK}>
This table rocks. Who says we need "photo" images smile.gif - this one looks just like photo. Great table, great graphics!

It is a little bit too fast for me - I compared it to older TAB & Destruk & Gaston version - I copied backglass settings from this old table to the new one - now i like it even more - it is little bit slower but plays more like real pinball was playing. After all in my time this was one of the slowest pinballs in my arcade club.

If you want to try this slow settings change:
(backglass options)
inclination 50 to 40
field of view 35 to 55
scale - for widescreen 0.825, for 4:3 leave it as it is - 1.1
gravity 1.6774 to 1
contact friction 0.0015 to 0.0025
contact scatter angle 5 to 0
dampering speed 35 to 60

and as uw said:
Global difficulty in table options - physics from 0,65 to 0,25


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#42 BarryS

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Posted 14 December 2010 - 07:44 PM

UVP uploaded...

#43 blur

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Posted 14 December 2010 - 11:00 PM

QUOTE (unclewilly @ Dec 14 2010, 03:24 PM) <{POST_SNAPBACK}>
Just so you know field of view and inclination do not effect the gameplay at all, just the view of the table. Because of the way the bumpers were made changing these settings will throw off the backdrop and make the bumpers look incorrect


yeah, i changed perspective on purpose, actually i found that inclination 40 and fov 45 best fits me. i saw bumpers and plunger float a little but that's not a problem, it still looks great smile.gif

what i get is some kind of keystone view - there was a lot's of talk here on these forums on keystone view - in short - front sides of flippers should be barely visible and front sides of targets and bumbers on the playfield should be more visible, because we look at flippers from just above, and at objects on top of the playfield we look from bigger distance and lower angle.

too bad this same view is not possible in cabinet mode (maybe an idea for vp developers)

with this new view i get something like that, and ball and flippers are smaller, all objects on table are smaller, but then the table looks bigger. i don't like when objects look big but then table looks so small, not like real pinballs which are huuuuge machines

here is a picture how it looks with 40, 45, so you guys tell me - is it closer to keystone:


Edited by blur, 24 December 2010 - 02:32 PM.


#44 Sabbat

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Posted 29 March 2011 - 08:32 AM

hey uw, i noticed tonight while playing that the number to match light on the backdrop, lights up when the 2x light is lit. Also i previewed Rocky today in the chat, it plays really good and I haven't figured out any bugs or anything yet cuz you haven't coded the lights have you?

one thing i'd say so far is to make the rubbers on the well i want to call them slings like most tables but they aren't here, make the ball have a bit more bounce off them, also my ball tends to drain immediately a lot of times in the right drain after being sent out of the bumper area, but maybe thats just because i'm sucking at the moment at the table smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#45 unclewilly

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Posted 29 March 2011 - 10:23 AM

I'll check that light when I update the table. I'll send you a finished rocky today. And adjust the force on those slings.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#46 Sabbat

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Posted 29 March 2011 - 03:55 PM

QUOTE (unclewilly @ Mar 29 2011, 03:23 AM) <{POST_SNAPBACK}>
I'll check that light when I update the table. I'll send you a finished rocky today. And adjust the force on those slings.


Cool man, you did a great job as always, I love how when you go down the middle drain on the ropes how the ball kicks back up kinda like Silverball Mania, anyways what is cool is sometimes when the ball gets kicked out its not strong enough and falls right back in and gets kicked out again, kinda cool and real that it doesn't fire properly everytime smile.gif

edit: when you do update Pinball Pool, maybe change the flipper settings just slighty. If i shoot the ball into any kickerhole I can shoot each kickerhole infinitely, left kicker hole to left flipper immediate contact flip to right kicker hole to right flipper to left kickerhole repeat until rollover.

Edited by Sabbat, 29 March 2011 - 04:49 PM.

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#47 sast05

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Posted 31 March 2011 - 12:32 AM

"hey uw, i noticed tonight while playing that the number to match light on the backdrop, lights up when the 2x light is lit."


I looked at the coding and everything looked OK, must be a problem with the ROM control.
As a work around, I changed the coding in this subroutine:

Sub FadeRMBOP(nr, A, B)
Select Case LampState(nr)
Case 4:If Lampstate(1)=0 then A.STATE=0:B.STATE=1:LampState(nr) = 0
Case 5:If Lampstate(1)=1 then A.STATE=1:B.STATE=0:LampState(nr) = 1
End Select
End Sub

U.W.- I'll be interested in seeing what you can determine about this problem.