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The VP 10.4 beta thread


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#561 javier1515

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Posted 24 November 2017 - 01:05 AM

No problem, I'm happy like this now  :db:


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#562 vogliadicane

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Posted 24 November 2017 - 08:56 PM

I'm still on 3237, so not sure, if this has been addressed before (I think not afair):

 

If you toggle the output channel in sound manager, the hearable chang is only, if you reload the table or restart VPX - so, neither, when you hit play nor when you start a table.



#563 fripounet

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Posted 26 November 2017 - 04:51 AM

should we consider version 10.4 as definitive, or are other improvements still contemplated?



#564 toxie

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Posted 26 November 2017 - 06:53 AM

not too much stuff will happen short term from my side at least..



#565 fuzzel

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Posted 26 November 2017 - 10:41 AM

rev3250 is up:

 

- update kicker rotation for KickerCup mesh
- add DecalMode to the Ball element to switch the decal/logo mode on a per ball basis
- change the flipper lengths in the two sample tables to 117.65, as requested by sliderpoint
- add T1 kicker mesh
- add gottlieb kicker mesh
- add williams kicker mesh


#566 Thalamus

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Posted 26 November 2017 - 11:41 AM

Start example table - change example kicker to anything. Start table. Go back. I can't change it again. It stays fixed as "kickerInvisible"


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#567 fuzzel

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Posted 26 November 2017 - 07:33 PM

rev3251 is up:

 

- fix selection issue for drop-down boxes (like kicker type)



#568 hauntfreaks

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Posted 26 November 2017 - 09:48 PM

great stuff fellas!!


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#569 DJRobX

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Posted 27 November 2017 - 02:08 AM

I'm still on 3237, so not sure, if this has been addressed before (I think not afair):

 

If you toggle the output channel in sound manager, the hearable chang is only, if you reload the table or restart VPX - so, neither, when you hit play nor when you start a table.

 

Yeah,  I fixed this in my local branch, as well as some bits to stop the audio when you close the sound manager.   I'm sure Toxie will pick these up when I tell him I'm done with the nudging stuff.  :) 



#570 toxie

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Posted 27 November 2017 - 06:14 AM

Yup, just give me a hint where to get it.. Cause in your public git one, there is nothing yet..



#571 loserman76

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Posted 27 November 2017 - 12:55 PM

Looking at the new kicker mesh items and correct me if I am wrong, but I think the Williams and Gottlieb meshes are swapped in the latest build.

 

And are there any new methods available for the kickers like say a kicker arm animation or lighting? And any possibility of changing colors? Gottliebs' had different colors depending on the table.

 

-LM

 

btw, thank you for these :)


Edited by loserman76, 27 November 2017 - 01:45 PM.


#572 fuzzel

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Posted 27 November 2017 - 02:55 PM

Looking at the new kicker mesh items and correct me if I am wrong, but I think the Williams and Gottlieb meshes are swapped in the latest build.
 
And are there any new methods available for the kickers like say a kicker arm animation or lighting? And any possibility of changing colors? Gottliebs' had different colors depending on the table.
 
-LM
 
btw, thank you for these :)

Afaik the meshes are the correct ones and no there isn't any kicker animation.

#573 DJRobX

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Posted 27 November 2017 - 04:33 PM

Yup, just give me a hint where to get it.. Cause in your public git one, there is nothing yet..

 

Yep I'm testing the changes now, once I'm sure they don't break anything I willl ping you so you can pick them up.  Should be in the next day or two at most.   :)


Edited by DJRobX, 27 November 2017 - 04:33 PM.


#574 hauntfreaks

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Posted 27 November 2017 - 05:59 PM

Looking at the new kicker mesh items and correct me if I am wrong, but I think the Williams and Gottlieb meshes are swapped in the latest build.

 

And are there any new methods available for the kickers like say a kicker arm animation or lighting? And any possibility of changing colors? Gottliebs' had different colors depending on the table.

 

-LM

 

btw, thank you for these :)

 

LM I have the arms for all the meshes if you want them to use for animation....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#575 loserman76

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Posted 27 November 2017 - 08:18 PM

Ok, so no on the kicker arm animations. That's fine as I have one already in use on my tables (PM'd HF to make sure I have the ones he mentioned above).

 

 

 

So how about changing the colors? Example - Gottlieb's 2001 - you have 5 kickers and each one is a different color (Red, Blue, White, Yellow, Green).

 

 

And while on the subject of kickers, will it ever be addressed where if you have the inclination set to 0 that the kickers are visible? Right now you get like an outline circle and nothing else when you do this.

 

 

-LM



#576 DJRobX

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Posted 29 November 2017 - 04:58 AM

Ok, my new code update is posted on my Git.     Here is the new "Ultra" nudge test table that goes with it. 

 

https://drive.google...iew?usp=sharing

 

It works much like Camera & Light mode to select and tweak the nudge settings in real time.    There's a text readout of the sensors.   In the instruction card area there are some animated circles that will move as you bump the cab.  The blue one on the left is the virtual tilt bob.    The red one on the right is the raw / immediate sensor reading.   The plunge button will engage the shaker (it uses the America's Most Haunted DOF profile to do this). 

 

I can now see very clearly why shakers are such an issue.   I don't think we poll the sensor often enough - when the shaker is shaking, you can see the left/right extremes are sometimes really unbalanced.  If a motor is spinning at 3000RPM,  it's cycling at 50hz.   If we're only reading it at 60hz, it makes sense that the sensor will miss the opposing forces completely, and keep reading motion in the same direction for several reads in a row. 


Edited by DJRobX, 29 November 2017 - 04:59 AM.


#577 toxie

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Posted 29 November 2017 - 07:22 AM

What should we do with this new table then? Including it as a 'new' table? Ship it within the tables directory?



#578 DJRobX

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Posted 29 November 2017 - 07:27 AM

That sounds good to me and is probably what I'd do, but I'll leave that decision to you guys.  :) 



#579 fuzzel

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Posted 29 November 2017 - 07:30 AM

Lol ok I would add it as a separate table to the archive. The exe is big enough already :)

Ok, so no on the kicker arm animations. That's fine as I have one already in use on my tables (PM'd HF to make sure I have the ones he mentioned above).
 
 
 
So how about changing the colors? Example - Gottlieb's 2001 - you have 5 kickers and each one is a different color (Red, Blue, White, Yellow, Green).
 
 
And while on the subject of kickers, will it ever be addressed where if you have the inclination set to 0 that the kickers are visible? Right now you get like an outline circle and nothing else when you do this.
 
 
-LM

There is already a tiny fix for the kickers with inclination 0 but because the whole kicker rendering thing is a hack it can produce clipping issues.

#580 toxie

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Posted 29 November 2017 - 09:31 AM

I added it separately then.. Will look at the changes of yours, DJRobX, today (i hope)..