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Better Arcade Mode - MOD for Future Pinball
Started By
ravarcade
, Mar 25 2013 08:44 PM
918 replies to this topic
#541
Posted 17 September 2013 - 08:29 PM
BAM Update.
- Fixed "Kick" effect. Now should work on all computers.
- New ball "trails". Only for New Renderer.
All new options in [Config]->[Addons]
BAM page: http://www.ravarcade.pl
current BAM version: v1.5-317, released: Oct 11, 2020
#543
Posted 20 September 2013 - 09:06 AM
BAM Update.- Fixed "Kick" effect. Now should work on all computers.- New ball "trails". Only for New Renderer.All new options in [Config]->[Addons]
hi,appreciate the hard work you have put into this. I have not updated bam since BAM_v0.8-34-2. I just use happy cab mode & know how to update bam files but what do I do with Postfx zip & default zip & where do I put them as I dont want to mess up all my table configs!
#544
Posted 20 September 2013 - 10:33 AM
This has so many cool features, I love it, but it's a must have just for how it configures the tables.
A lot of the time I need do nothing, if I do have to adjust the table dimensions it's just a slight tweak, not the massive stretching and resizing for every table like the old days.
Thanks so much for creating this!!!!!!!!
#546
Posted 20 September 2013 - 07:00 PM
hi,appreciate the hard work you have put into this. I have not updated bam since BAM_v0.8-34-2. I just use happy cab mode & know how to update bam files but what do I do with Postfx zip & default zip & where do I put them as I dont want to mess up all my table configs!
Postfx.zip - source code of PostFX plugin. Example for those, who want to use BAM as platform for FP extensions.
default.zip - It is package of resources already in FP, which can be replaced by BAM. Istead of modyfining FP.exe You can change resources in this file to: change XML with physics setting, change textures of ball, lights glow, change fp models for example of "game room".
I think incoming "zedonius" next physics mod will be released in "Zedonius Improvment Package" (ZIP
).
It is usable for those, who want imporve FP like Zedonius (more on gopinball.com).
So You don't need that files to use BAM.
If You afraid of lose all Yours setting just do backup of whole BAM folder.
I'm trying with all updates to not break setting for tables, but i'm humand and may "break" somthing.
You should only update to new version:
- BAM.dll
- *.dll files in "plugins" folders
Can BAM bet setup using Hyperpin where it can launch either BAM exe for FP exe?
I'm asking because we have a new physics file coming out next week but BAM will not have this new physics or will it?
Tim
Here is "how to" use BAM with HyperPin.
http://ravarcade.pl/...n-to-use-bam,51
BAM is "path" to use new physics and all new cool stuffs created by Zedonius without modifing original FP.exe.
More, It alows to modify all physics setting per table without switch between exe files.
BAM page: http://www.ravarcade.pl
current BAM version: v1.5-317, released: Oct 11, 2020
#547
Posted 26 September 2013 - 04:53 PM
Ravarcade,
The footage looks ace of what ive seen of BAM. My results this week have been mixed though. I have experimented with a Webcam and also Kinect for Xbox (with a Nyko lens to reduce distance detection). I have tried both on top of backglass but i'm tempted to make room underneath the backglass. My trouble is semi detection and /or too much depth and movement while viewing from varying angles.
Is it the case that 2 x modifed PS3 Eyetoys is the best option. Followed by 2 x Wii motes? And also positioning of said hardware
What would be the best options (in your opinion) for a realistic feel / reliable expereince.
Best Regards,
Michael
#548
Posted 26 September 2013 - 06:00 PM
Ravarcade,
The footage looks ace of what ive seen of BAM. My results this week have been mixed though. I have experimented with a Webcam and also Kinect for Xbox (with a Nyko lens to reduce distance detection). I have tried both on top of backglass but i'm tempted to make room underneath the backglass. My trouble is semi detection and /or too much depth and movement while viewing from varying angles.
Is it the case that 2 x modifed PS3 Eyetoys is the best option. Followed by 2 x Wii motes? And also positioning of said hardware
What would be the best options (in your opinion) for a realistic feel / reliable expereince.
Best Regards,
Michael
First Nuko lens will not work. From Kinect i get position in 3D space in "mm". With Nyko lens all position will be scaled. I don't know this scale value. So if You move in reality 10 cm. From Kinect with Nyco lens i will get report of let say "3 cm" move. Also Nyko lens can "disturb" space (it can be not orthogonal or have "diffrent" desity on edges of view area).
Last thing. "Easy 3 points" calcs are made based on "lens" params. If You add Nyko lens, whole calculations are pointless.
With HT /PS3Eye during calibration, there are calculated params of lens, so You can use diffrent lens and "all work".
About switch to HT w/PS3Eyes.
It is best soultion: best accuracy, lowest lag. WiiMotes are only for those, who already have wiimotes.
Lag.
Kinect: Depth cam in Kinect caputre 15 frames/sec. So it will give 66ms lag. To get smooth move You have to in BAM set [Config]->[Player Tracking]->"latency" =~ 100ms (BAM will capture 2/3 positions to make move smooth). + TV display will add 33-100ms lag. Total = 200-300ms lag.
With HT /PS3Eye You can set in BAM "latency" = 0ms (BAM don't need to "smoothering" cam position). Cam will probably work on 60FPS (for res: 640x480): lag = ~17ms. Total lag = 50 - 130ms (and it is almost "TV display" lag).
With WiiMotes You will probably add "BAM" latency ~20-30ms to get 1/2 points from WiiMotes. WiiMotes cam works: 100FPS + some bluetooth lag = ~20-50ms. Total: 80-160 ms.
But for WiiMotes You will need also a lot of space to put CAMS 1.5m away from player and each other.
BAM page: http://www.ravarcade.pl
current BAM version: v1.5-317, released: Oct 11, 2020
#549
Posted 27 September 2013 - 12:15 PM
Last night I installed Slam's 2.6 physics. In static cam, which all my fp tables are setup in, you can see the table tilt! Must be part of the physics, intersting to watch... when the balls at the top of the table there's less slope and as it crosses the middle the slope increases...
Anybody else see this? It does not happen in fp mode just static cam...
Anybody else see this? It does not happen in fp mode just static cam...
#551
Posted 29 September 2013 - 10:07 AM
Minor bug report in 0.9-52 - "Kick" effect horizontal camera movement takes effect even if Kick is disabled in menus. Easy to workaround by reducing movement amount to 0.0. Confused me for a bit though ![]()
Love the New Renderer look Rav... I do now need a more powerful GPU to take advantage of it though!
#552
Posted 29 September 2013 - 11:31 AM
Since version 0.9.xy I can't use my simple logitech web cam anymore. I tried the newest version but the cam window in the BAM settings doesn't show anything. Older versions of BAM worked without any problems. Is there another option I have to turn on?
v0.8 was 3 moths ago
, there is a lot of changes in BAM.
I need little more info:
1. Try last buid. v0.9-52 and remember to update "plugins" dir.
2. I need os version.
3. cam model and drivers version (i will try to get one for tests)
4. Did You get "still" image from cam or black image or no cam view at all?
5. Did You try any other tracking mode like PS3Eye or Kinect?
Today i start tests on Win 8.1. I do tests on very old hdd with bad blocks. I get few "crashes" but i'm not sure what is reason.
Minor bug report in 0.9-52 - "Kick" effect horizontal camera movement takes effect even if Kick is disabled in menus. Easy to workaround by reducing movement amount to 0.0. Confused me for a bit though
Love the New Renderer look Rav... I do now need a more powerful GPU to take advantage of it though!
My error... i will fix it soon.
BAM page: http://www.ravarcade.pl
current BAM version: v1.5-317, released: Oct 11, 2020
#553
Posted 29 September 2013 - 07:45 PM
Since version 0.9.xy I can't use my simple logitech web cam anymore. I tried the newest version but the cam window in the BAM settings doesn't show anything. Older versions of BAM worked without any problems. Is there another option I have to turn on?
v0.8 was 3 moths ago
, there is a lot of changes in BAM.
I need little more info:
1. Try last buid. v0.9-52 and remember to update "plugins" dir.
2. I need os version.
3. cam model and drivers version (i will try to get one for tests)
4. Did You get "still" image from cam or black image or no cam view at all?
5. Did You try any other tracking mode like PS3Eye or Kinect
Ok here we go:
1. Everthing updated. Problem still there
2. Win7 64Bit
3. Logitech HD Webcam C270. Driver Version 13.31.1044.0
4. If I switch to simple cam I get a black image in the cam view
5. Sorry no PS3Eye or Kinect available
#554
Posted 29 September 2013 - 07:57 PM
Since version 0.9.xy I can't use my simple logitech web cam anymore. I tried the newest version but the cam window in the BAM settings doesn't show anything. Older versions of BAM worked without any problems. Is there another option I have to turn on?
v0.8 was 3 moths ago
, there is a lot of changes in BAM.
I need little more info:
1. Try last buid. v0.9-52 and remember to update "plugins" dir.
2. I need os version.
3. cam model and drivers version (i will try to get one for tests)
4. Did You get "still" image from cam or black image or no cam view at all?
5. Did You try any other tracking mode like PS3Eye or Kinect
Ok here we go:
1. Everthing updated. Problem still there
2. Win7 64Bit
3. Logitech HD Webcam C270. Driver Version 13.31.1044.0
4. If I switch to simple cam I get a black image in the cam view
5. Sorry no PS3Eye or Kinect available
Ok. I will try to get same cam a do tests tomorrow.
One more try.
In FP You can "Set Threding to Single Processor". This sould be unchecked. (Face detection can use few threads).
BAM page: http://www.ravarcade.pl
current BAM version: v1.5-317, released: Oct 11, 2020
#555
Posted 29 September 2013 - 09:36 PM
Ok. I will try to get same cam a do tests tomorrow.
One more try.
In FP You can "Set Threding to Single Processor". This sould be unchecked. (Face detection can use few threads).
Thanks rav for helping! "Set Threading to Single Processor"-option is unchecked. With BAM 0.8.xx the control light on my cam went on when a game started. If I opened the BAM settings I could see the cam view and the face detection.
Now with 0.9.xx the cam view is black and the control light on the cam is off. I suppose something of your updated code doesn't start this camera at all.
#556
Posted 30 September 2013 - 08:30 PM
BAM Update
changlog:
- Fixed error with "Simple Cam". Problem occurs when PostFX.dll (plugin) was in "plugin" folder and there wasn't installed drivers for HT-PS3Eyes.
- Fixed false "ball" detection for ball trails (probably no one have found this bug
)
- Impoved PostFX plugin. One more option: "BlurAmount". 0 = no bloom, 1.0 = 100%. My favorite settings is: Gamma = 3.0, BlurScale = 1.5, BlurStrength = 1.5, BlurAmount = 0.5.
- In "Desktop Mode" added [Addons] menu with ball trails options.
Version 1.0 means: no more new features for BAM. Only bug fixes. I need more time for new projects 
Thanks rav for helping! "Set Threading to Single Processor"-option is unchecked. With BAM 0.8.xx the control light on my cam went on when a game started. If I opened the BAM settings I could see the cam view and the face detection.
Now with 0.9.xx the cam view is black and the control light on the cam is off. I suppose something of your updated code doesn't start this camera at all.
Thanks for help with this bug. Now it should work.
BAM page: http://www.ravarcade.pl
current BAM version: v1.5-317, released: Oct 11, 2020
#558
Posted 12 October 2013 - 11:50 AM
BAM Update.
Bug fixes:
- corrected physics XML/ZIP display of path in BAM menu
- artifacts on left/bottom BAM menu and few more UI errors
- now You can select Stereo 3D mode and choice to turn it off on start (quick 3D Mode switch key will turn it on): [config]->[stereo 3d]->"on start 3d is" = On/Off (default = "on").
New small command line tool:
Instruction:
Put in one folder:
- FPRes.exe
- Oryginal Future Pinball.exe (You can rename it to: FPORG.exe)
- Modified Future Pinball.exe (let say file name is: NEWFP.exe)
in command line enter:
FPRes.exe NEWFP.exe FPORG.exe
Tool will create dir "FPRes" and inside will be all modified resources from NEWFP.exe
For example XML with physics will be in: "FPres/XML/464.XML"
3D Models from FP will be in "FPres/MODEL/xxx.MODEL" (xxx is number).
To edit it fpm-editor You have to rename it to another name like: "gameroom.fpm"
If You forgot to set second argument, FPRes.exe will extract all usefull resource from NEWFP.exe
To create new "pack" with models,textures and xml just zip content of FPres folder.
You can use it by renaming this "zip" to "[TableName].zip".
(on my site is this file from FP modified by Zedonius)
BAM page: http://www.ravarcade.pl
current BAM version: v1.5-317, released: Oct 11, 2020
#559
Posted 29 October 2013 - 12:11 AM
I'm sorry if this has been covered already but when I use HyperPin to start BAM i can see the Future Pinball editor window loading on top of Hyperpin before the table actually loads. Is there a way to hide that window and keep Hyperpin on top until the table loads?
#560
Posted 03 November 2013 - 06:26 PM
Rav,
are you planning to test the new PS4 cam when it's out?
Cheers!



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