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#521 STV

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Posted 14 October 2018 - 02:12 AM

Awesome.   I forgot to ask if maybe it's something I did or can do to "fix". 

 

Abount the time when you were setting the screen to force full size at every launch I think is about when this started happening...

The vpinballx.exe pops up over the screen when launching.    It didn't used to do it in earlier builds...   Or like I said I managed to change/break something.  

 

Thanks again for all you do! 



#522 STV

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Posted 14 October 2018 - 02:57 AM

(edit) Oh hey lookie there.   There is an option I hadn't noticed in the system setup  "Window mode:"    Changing this to "Minimize (SW_SHOWMINIMIZED)"   hides the vpinballx.exe.

 

I'll leave this Q&A for others who might be looking...



#523 mjr

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Posted 14 October 2018 - 03:56 AM

(edit) Oh hey lookie there.   There is an option I hadn't noticed in the system setup  "Window mode:"    Changing this to "Minimize (SW_SHOWMINIMIZED)"   hides the vpinballx.exe.

 

D'oh!  That should have been the default all along, since that was the effect before there was a setting for it, and since that's what works best with almost all of the game/systems.  I somehow missed that and made the default "Show Normal" instead, which isn't good with VP or FP because they bring up their editor windows first, and you don't want to see those when launching straight into play mode.  I'll change the default back to Show Minimized for the next release, but in the meantime, you can do just like you said, manually change the setting for VP and anything else that pops up the wrong window on launch.



#524 hlr53

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Posted 14 October 2018 - 02:32 PM

 

 

Yep, everything works in silent mode on both systems. Whew!!! I don't have an independent recollection (watching too much legal stuff this week) of having to mess with the pincab audio before but who knows? 

 

I'll research this week and see if I can both working. Probably good info for others in the future.

 

So the weird freeze-up behavior seems to have been caused by the audio issue?  I'll have to see if I can reproduce that.  It should just display the error and send you back into the normal UI, not do anything untoward like freezing or crashing.

 

FYI - finally had a chance to look into this, and tracked it down.  There was a bug in the error handling for the case where the capture device list was empty, which caused the capture thread to crash, which was causing the freeze-up behavior you were seeing.  It'll be fixed in the next update (to do what it should have done all along: just fail the capture with an error message explaining about the missing Stereo Mix).

 

 

Cool, you found it!  :otvclap:


Beta 1 is now available.

 

I was thinking Beta 1.0 was the next release :-)


Edited by hlr53, 14 October 2018 - 02:34 PM.

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#525 Armyaviation

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Posted 23 October 2018 - 06:17 PM

downloaded pinbally and have been playing with it all morning.  I didn't see a thread for issues with the beta version so I will ask here. 

 

1.  I use a start button to select the table in pinballx and the same to launch the table.  in Y if I do that it goes straight through the table select menu and launches the table. 

 

2.  is there a way to add media files like in pinballx, ie  overlays underlays, loading images, the stuff that made pinballx customizable. 

 

3.  I am still having issues getting some of the table media to migrate from pinball x.  does the table file have to be the exact name as the proper table, ie

walking dead extra bloody version xxx vs Walking Dead (Stern 20xx).  some of my tables have specific names to show the version.

 

thanks for all the work, appreciate it



#526 mjr

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Posted 23 October 2018 - 11:20 PM

1.  I use a start button to select the table in pinballx and the same to launch the table.  in Y if I do that it goes straight through the table select menu and launches the table. 

 

I might need some more details to help, but just guessing, are you using the Launch Ball button (keyboard 'Enter') instead of the Start (keyboard '1') button?  

 

- Launch Ball (keyboard 'Enter') directly launches the game, bypassing the menu

 

- Start START (keyboard '1') brings up the menu

 

If you switch around the command mappings in the Buttons options, you should be able to get the behavior you prefer.

 

 

2.  is there a way to add media files like in pinballx, ie  overlays underlays, loading images, the stuff that made pinballx customizable. 

 

For the most part, no.  I never had much use for that myself so it's been low on my priority list.

 

But it's open source, so you or anyone else can add any customization possibilities like that you're interested in.  I'm always happy to incorporate any additions anyone comes up with.

 

If there are any specific capabilities like that you particularly want, feel free to propose them.  I or someone else might be up for adding them at some point.

 

 

3.  I am still having issues getting some of the table media to migrate from pinball x.  does the table file have to be the exact name as the proper table, ie

walking dead extra bloody version xxx vs Walking Dead (Stern 20xx).  some of my tables have specific names to show the version.

 

Try this:

 

Keyboard '0' (Operator Menu) 

 

-> Select Game Setup and press Start ('1')

 

-> Select Show Media Files and press Start ('1')

 

That will show you the filename pattern that it's looking for (at the top - see "File name template").

 

I know that some people want to use manually entered, custom media file naming for every game, rather than the default name based on the "Title (Manufacturer Year).*" pattern.  It sounds like that's what you're after.  It's on my list to add that, but right now you have to use the file name template shown.  If you're having any trouble figuring out what the actual template is, use the menu shown above to view the exact name the system is looking for.



#527 Armyaviation

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Posted 24 October 2018 - 12:09 AM

Thanks for the response. I will continue to play with it

#528 _jonte

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Posted 29 October 2018 - 12:23 PM

Is it possible to somehow share media with Pinup Popper? Possibly even database info?
I have setup everything with PuP, media for tables, info and renaming of table files according to the lookup datasheet.
So why not just use PuP?.. Well because PinballY you simply works much better for me with less issues and better performance.
But the PuP System of setting up the tables library, renaming files, adding info, adding media, is just superb so I'd really like to continue using that.
Possibly just a mode where filenames are exactly matched per table to media files within PuP media files directories?

#529 mjr

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Posted 29 October 2018 - 09:35 PM

Is it possible to somehow share media with Pinup Popper? Possibly even database info?
I have setup everything with PuP, media for tables, info and renaming of table files according to the lookup datasheet.
So why not just use PuP?.. Well because PinballY you simply works much better for me with less issues and better performance.
But the PuP System of setting up the tables library, renaming files, adding info, adding media, is just superb so I'd really like to continue using that.
Possibly just a mode where filenames are exactly matched per table to media files within PuP media files directories?

 

If you want to come up with a detailed proposal for what would have to be changed/added, I'd be happy to look at it.  Things to consider:

 

- New options needed

- Changes to media search paths

- Changes to media file naming

- Changes to media file setup (drag/drop operations in the UI)

- Changes to what happens when you edit game metadata in the UI

 

My main concern would be that the relatively simple media search strategy currently used already creates a lot of confusion.  Would adding a whole second media search strategy effectively double the complexity?  If so, I might be a little bit wary about it.

 

Another thing you might look into is seeing if you can talk the PuP guy into supporting PinballY's media scheme instead of going the other way around.  That would give PuP some big benefits for users, in that it would allow media exchange not only with PinballY but with HyperPin and PinballX, since they all use the same media scheme.


A third possibility is that, if it's PuP's media setup *tool* you like, you could write/talk someone into writing a similar tool that works with the PinballY directory/file structure.  



#530 Armyaviation

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Posted 31 October 2018 - 02:10 PM

after playing with it for a bit I have figured out most of my issues.  First, I love the fact that there are more catagories than pinballx for searching and filtering.  second, I like the effects of the dof when it is in idle mode.  I do have two item that I absolutely love in pinballx that I don't have in y.  I love my startup video and my startup audio.  I have the game startup to pinball wizard by the who.  What better intro song than that???  if there was a way to add those two things it would be complete for me.  don't know if that's do able in the final version.  thanks for the great product



#531 mjr

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Posted 31 October 2018 - 07:36 PM

I do have two item that I absolutely love in pinballx that I don't have in y.  I love my startup video and my startup audio.  I have the game startup to pinball wizard by the who.  What better intro song than that???  if there was a way to add those two things it would be complete for me.  don't know if that's do able in the final version.  

 

Okay, I'll put those on my to-do list!



#532 Thalamus

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Posted 01 November 2018 - 12:22 AM

I've played around with pinballY to see how it works. And this report probably isn't very useful. Right now I'm out of the country and will not be able to provide you with any debug for almost 4 weeks. But, I've set it up to re-use my pbx install and it keeps crashing while browsing tables. It is always the same tables though. So, I expect there is a issue with the media compatibility some where. 


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#533 STV

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Posted 01 November 2018 - 12:52 AM

Is your playfield 4k?    You'd need to be running the x64 version to make the playfield video playback work well.

 

Happy travels!



#534 Thalamus

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Posted 01 November 2018 - 07:17 AM

Yes. It is a 4k, but all recordings have been done already and works in pbx. Probably best to wait until I can provide MJR with the media files in question. Find it a bit odd that I can't see anyone else having the same issue though.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#535 Brer Frog

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Posted 01 November 2018 - 08:39 AM

I've finally setup & configured 101 VP10 tables in PinballY and I thought the program was easy to use.

 

What took the most time was when there was no Media Pack available or if it was not complete, but that would be the case no matter what front end was used. The other thing I did was convert the .swf Instruction Cards to .png files because I don't have Flash on the PC.

 

Now I just have to get B2S files for all the tables that don't yet have them, and make sure fast-flips is working on all the tables possible, and paint my mini-cab so I can finish it.



#536 _jonte

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Posted 02 November 2018 - 03:57 PM

Is it possible to somehow share media with Pinup Popper? Possibly even database info?
I have setup everything with PuP, media for tables, info and renaming of table files according to the lookup datasheet.
So why not just use PuP?.. Well because PinballY you simply works much better for me with less issues and better performance.
But the PuP System of setting up the tables library, renaming files, adding info, adding media, is just superb so I'd really like to continue using that.
Possibly just a mode where filenames are exactly matched per table to media files within PuP media files directories?

 
If you want to come up with a detailed proposal for what would have to be changed/added, I'd be happy to look at it.  Things to consider:
 
- New options needed
- Changes to media search paths
- Changes to media file naming
- Changes to media file setup (drag/drop operations in the UI)
- Changes to what happens when you edit game metadata in the UI
 
My main concern would be that the relatively simple media search strategy currently used already creates a lot of confusion.  Would adding a whole second media search strategy effectively double the complexity?  If so, I might be a little bit wary about it.
 
Another thing you might look into is seeing if you can talk the PuP guy into supporting PinballY's media scheme instead of going the other way around.  That would give PuP some big benefits for users, in that it would allow media exchange not only with PinballY but with HyperPin and PinballX, since they all use the same media scheme.A third possibility is that, if it's PuP's media setup *tool* you like, you could write/talk someone into writing a similar tool that works with the PinballY directory/file structure.
I'll give this some serious thought me get back to you!

#537 jthompson

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Posted 02 November 2018 - 08:20 PM

I've played around with pinballY to see how it works. And this report probably isn't very useful. Right now I'm out of the country and will not be able to provide you with any debug for almost 4 weeks. But, I've set it up to re-use my pbx install and it keeps crashing while browsing tables. It is always the same tables though. So, I expect there is a issue with the media compatibility some where. 

 

Mine crashed when I would scroll by the ACDC tables. I had the Luci and the Pro set up in PBX/PBY Also not very useful but I think I went into the database and deleted the tables and then re-added them later. I think it was something to do with the names conflicting or something. I believe the Motorhead table was crashing PBY as well but I chalked that one up to the special ö character in the name. 



#538 mjr

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Posted 02 November 2018 - 09:13 PM

 

I've played around with pinballY to see how it works. And this report probably isn't very useful. Right now I'm out of the country and will not be able to provide you with any debug for almost 4 weeks. But, I've set it up to re-use my pbx install and it keeps crashing while browsing tables. It is always the same tables though. So, I expect there is a issue with the media compatibility some where. 

 

Mine crashed when I would scroll by the ACDC tables. I had the Luci and the Pro set up in PBX/PBY Also not very useful but I think I went into the database and deleted the tables and then re-added them later. I think it was something to do with the names conflicting or something. I believe the Motorhead table was crashing PBY as well but I chalked that one up to the special ö character in the name. 

 

 

Just a general note on bug reports:  if you want something fixed, the way to get that to happen is to give me a reproducible test case.  I can't really even investigate a problem, let alone fix it, without having something specific and concrete to test with.   Some notes on that are in the project Wiki on github:

 

https://github.com/m...good-bug-report



#539 jthompson

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Posted 02 November 2018 - 10:49 PM

 

 

Just a general note on bug reports:  if you want something fixed, the way to get that to happen is to give me a reproducible test case.  I can't really even investigate a problem, let alone fix it, without having something specific and concrete to test with.   Some notes on that are in the project Wiki on github:

 

https://github.com/m...good-bug-report

 

Yep. My bad. I'll try to give you something solid next time before I "fix it" myself. 



#540 Seraph74

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Posted 03 November 2018 - 12:52 PM

Hey MJR, finally got a chance to start playing around with PinballY

You've done a fantastic job, easy to setup, use and love the simple and brilliant idea of start brings up the menu, enter launches the table

 

Running 7x64, Aero on, DSR (fake 4k), VP fullscreen exclusive -

having problems with the taskbar showing on the table select screen after playing then exiting a table.

In both 32/64 bit versions.  With Hide Taskbar disabled, hidden on table select works, but it displays on loading/exit screen

Since it hasnt been reported, could be just my version of win7 - so no worry!

 

Selecting sort by game manufacturer, list extends beyond playfield boundary, still works fine, just cant see lowest entries

 

Filter by Manufacturer / Year etc all end with  }  character

 

Pause - in VP - not working ?

 

Above coulld all be known / is an Alpha version after all !!

 

Is it possible :

Edit the text on loading screen "loading / running" to either custom or simply none ?

Loading screen using wheel image - Possible to choose media - for eg playfield image on loading

Option to single click exit PinballY

 

Thanks again for the work across all your projects !

Cheers


Edited by Seraph74, 03 November 2018 - 12:54 PM.