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The VP 10.5 beta thread


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#521 wrd1972

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Posted 19 April 2018 - 03:34 PM

Will do. Thanks


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

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#522 wrd1972

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Posted 20 April 2018 - 01:54 PM

Toxie, Fuzzel,

Lighting request...although it might be pie in the sky.

 

Is it possible to have an ambient overhead light that allows the entire table to darken WITHOUT affecting the lights and flashers. Could that be incorporated into the day night slider as to produce a more accurate looking table when one might want to truly reproduce an appearance in a truly, dark room?

Thanks


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#523 toxie

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Posted 20 April 2018 - 02:44 PM

Again, unfortunately no, as the lights and flashers are blended over everything else, so if you darken what is underneath, then also the lights and flashers look differently, depending on how these are blended (modes, factors).

This is due to them being "hacks" instead of a real light calculation.



#524 BobAlbright

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Posted 20 April 2018 - 03:13 PM

Hi guys. I read in another thread that the latest 10.4 and 10.5 now support Sam tables. I looked in the change log and didn’t see any mention of that. So is it true? I had been going to that other site to get Sam

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#525 fuzzel

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Posted 20 April 2018 - 04:12 PM

It's not VPX that had to support Sam tables. It's VPM that supports it since the latest release

Edited by fuzzel, 20 April 2018 - 04:12 PM.


#526 toxie

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Posted 20 April 2018 - 05:02 PM

Yup, it's here: http://www.vpforums....&showfile=11571 or latest beta: http://www.vpforums.org/index.php?showtopic=27063



#527 BobAlbright

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Posted 20 April 2018 - 07:27 PM

Ahh...my bust. No wonder I didn’t see it in the 10.5 changelog. Glad to see it’s supported here now. Thanks for the quick reply

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#528 fuzzel

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Posted 21 April 2018 - 02:10 PM

rev3404 is up:

 

- Add a broadcast message to let Front ends (PinUpPopper specifically) know that it's time to show the PF.
- fix Flipper element's EOS Torque and EOS Torque Angle and Elasticity and ElasticityFalloff and RampUp to be able to be changed by the script
- fix EOS Torque and EOS Torque Angle not overriding the table flipper settings when used via the global (flipper) physics sets
- Fix light sequence crash reported by Scott Wickberg.   SeqRandom crashes if collection is not found, which happened when copying / pasting objects.
- add -EnableTrueFullscreen (force enables/overrides the true fullscreen video preference) to command line


#529 hauntfreaks

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Posted 21 April 2018 - 07:00 PM

 

rev3404 is up:

 

- add -EnableTrueFullscreen (force enables/overrides the true fullscreen video preference) to command line

 

can this be elaborated on??... 


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#530 Thalamus

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Posted 21 April 2018 - 07:51 PM

Example - If you have a shortcut to vp and in that shortcut add -EnableTrueFullscreen behind eg. c:\vp\vpinballx.exe so it becomes c:\vp\vpinballx.exe -EnableTrueFullscreen. It doesn't matter what you've set under preferences. For me, it is very nice. I'm lazy. I use windowed mode because I too often do other stuff than playing. I can now eg. put that as a parameter to pbx or pinup and it will run with forced full screen whenever I use the menu system. But not when I'm starting it from a shortcut ( if I didn't add it to the above ). There is already a param for the other way around. GtxJoe uses it for his pbxrecorder.

 

Of course. I would need to remember to set the tables to not run ddraw. But, I've done that already. Did a search/replace - turning it off a long time ago.


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#531 toxie

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Posted 21 April 2018 - 07:58 PM

Will do. Thanks

 

Please let me know how it goes.

@gtxjoe: Please also retest.

 

For the rest: Please have an eye on the flipper behavior, in case i screwed up something in this build.


Edited by toxie, 21 April 2018 - 08:00 PM.


#532 gtxjoe

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Posted 21 April 2018 - 08:53 PM

-EnableTrueFullscreen option is working for PinballX launching VPX.  Thanks

 

It looks like all flipper settings are working correctly with the global flipper set. Haven't had time to play a few games yet, but will try later today

 

The one thing I noticed is that flipper scatter parameter is entered in degrees, but when you read it via script, it is returned in radians, i.e. if you set it to 1, it reads out as 0.01745. Its still set correctly just returns in different units


Edited by gtxjoe, 21 April 2018 - 08:54 PM.


#533 malifica

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Posted 23 April 2018 - 02:35 PM

Awesome work on these latest builds.

 

Here is a feature request that I hope others beside myself would benefit from; Be able to export all the images from the image manager with the file named as the "Name" from the column as opposed to the original imported file name.

 

And/Or...

 

Be able to "re-import from" more than one file at a time. 

 

The reason for this request is that there are some newer tables that are using some really big png files, so I am batching all the images through Photoshop and re-exporting via TinyPNG/JPG to get much more manageable file sizes. The problem with this though is that some images are named differently in the manager when compared to the filename, and this causes a nightmare (of monotonous re-linking and renaming) when deleting all of the original files and then importing all of the optimized files, which seems to be the current path of least resistance procedure to accomplish this.

 

Thanks for the consideration.


Edited by malifica, 23 April 2018 - 02:36 PM.


#534 wrd1972

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Posted 23 April 2018 - 02:48 PM

Devs,

Have something weird going on. At random occasions, many of my controller mappings are changing on their own. They seem to revert back to settings I used on a previous controller, and things get jacked up. I can reset them to "none" in the "preferences/keys", but it will happen again out of the blue. It has done this on previous revs and the latest one too. Not real sure if its really a bug or a glitch in my Matrix. ;)

 

Is there an alternate way to delete all of the controller mapping maybe in the registry...to set them back to default. Or any other ides why this is happening?

 

 

Also, I second the request above from Malifica. I would love to see images export and maintain the name they are assigned in the manager. One other thing, might there be a way to delete the import paths that are displayed in the managers? I would like this for privacy reasons once the table is done.

 

Thanks


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#535 toxie

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Posted 23 April 2018 - 07:44 PM

The one thing I noticed is that flipper scatter parameter is entered in degrees, but when you read it via script, it is returned in radians, i.e. if you set it to 1, it reads out as 0.01745. Its still set correctly just returns in different units

 

Good catch! Will be fixed with next build.



#536 fuzzel

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Posted 23 April 2018 - 09:18 PM

 

Also, I second the request above from Malifica. I would love to see images export and maintain the name they are assigned in the manager. One other thing, might there be a way to delete the import paths that are displayed in the managers? I would like this for privacy reasons once the table is done.

 

Yes I don't like these paths too...I think I will drop them and rework the image manager a bit. But one thing that gets lost is the "reimport from" option because for privacy reasons I would remove the path information completely. Just multi-select images and reload them from a given path but you have to set the directory every time you want to update the images. Would that be ok?



#537 wrd1972

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Posted 23 April 2018 - 09:34 PM

Its a good trade off foe me. :)

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#538 malifica

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Posted 23 April 2018 - 11:43 PM

Personally, I wouldn't mind having some default sub folders that the manager(s) just expect the files to be contained in relation to the .vpx file while editing it. 

 

table.vpx

/sounds

/images

/materials

.etc

 

Maybe just have:

Import - Update - Rename - Export - Delete Buttons for working with the files (I'm thinking about the image manager specifically but this could apply to the others as well?)

 

Also, I was getting many crashes when I was trying to "Update All"... same thing when trying to Import and/or Delete too many files. Not sure if it is file size and/or number of files causing the crash issue, but I think making the author select the files to be edited is probably good work flow anyway and may possibly remove any "oops".

 

Could we add Right Click menu access to the file line items in the Manager to bring up the same actions as the buttons provide?

 

I may wear out my welcome by suggesting too much, but what about having the Image Manager also display the primitive(s) name/ID and layer(s) the file is assigned to, and directly below the image preview maybe show highlighted dot(s) on a plain playfield/background to indicate where the selected image file(s) are currently physically located and rendered on the playfield/background.


Edited by malifica, 23 April 2018 - 11:58 PM.


#539 hauntfreaks

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Posted 24 April 2018 - 12:57 AM

 

 

Also, I second the request above from Malifica. I would love to see images export and maintain the name they are assigned in the manager. One other thing, might there be a way to delete the import paths that are displayed in the managers? I would like this for privacy reasons once the table is done.

 

Yes I don't like these paths too...I think I will drop them and rework the image manager a bit. But one thing that gets lost is the "reimport from" option because for privacy reasons I would remove the path information completely. Just multi-select images and reload them from a given path but you have to set the directory every time you want to update the images. Would that be ok?

 

I kinda disagree with this... heres why... when building a table with a team of people having the path allows the team to know who or that was added and or replaced.... someone having my path is not giving anyone any good info about me or my PC.... again this is IMO


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#540 hauntfreaks

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Posted 24 April 2018 - 01:09 AM

Personally, I wouldn't mind having some default sub folders that the manager(s) just expect the files to be contained in relation to the .vpx file while editing it. 

 

table.vpx

/sounds

/images

/materials

.etc

 

Maybe just have:

Import - Update - Rename - Export - Delete Buttons for working with the files (I'm thinking about the image manager specifically but this could apply to the others as well?)

 

Also, I was getting many crashes when I was trying to "Update All"... same thing when trying to Import and/or Delete too many files. Not sure if it is file size and/or number of files causing the crash issue, but I think making the author select the files to be edited is probably good work flow anyway and may possibly remove any "oops".

 

Could we add Right Click menu access to the file line items in the Manager to bring up the same actions as the buttons provide?

 

I may wear out my welcome by suggesting too much, but what about having the Image Manager also display the primitive(s) name/ID and layer(s) the file is assigned to, and directly below the image preview maybe show highlighted dot(s) on a plain playfield/background to indicate where the selected image file(s) are currently physically located and rendered on the playfield/background.

 

oh boy... last thing we need are more folders, per-table folders would be a nightmare... VPX being in a nice neat single file is perfect how it is....
adding perviews of models would be nice, but if it adds to the file size... thats a no go, IMO....
I like having more right click options...
rendered object while editing might sound cool, until the editing comes to a crawl, ... right now we have to handle the editor with baby gloves so we dont crash it, so anything that might make this worse or slow the editor down... not worth it... 
seeing your at 7 posts , please take the time to get familiar with the editor, pump out some tables, see what works for you and doesn't, see what seems to be a chore now , might be no big deal after some time behind the sickle.... just a little tough love


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