Unfortunately then you guys are out of luck and must use the 'old' windowed fullscreen mode.
Or try turning ddraw and/or d3d off in the VPM registry settings.
Posted 29 April 2016 - 08:29 AM
The registry settings for each rom of VPM is located here: "Computer\HKEY_CURRENT_USER\Software\Freeware\Visual PinMame". Now go into the subfolder of one rom e.g. "grgar_l1" (Gorgar rom) and search for ddraw and direct3d. Both are REG_DWORDS and if set to 0x00000001 set them to 0x00000000.
I'm not sure if there is a global setting which applies to all roms but for a test it's fine I guess.
Posted 29 April 2016 - 08:37 AM
Yes, there should be a global setting, but like so many things with the VPM display code, its on my todo list already and waits for some spare time.. :/
Meanwhile, i moved the new exclusive fullscreen mode to 'Performance and Troubleshooting', as its really a more advanced setting, and depends on so many things to actually work in practice.
Posted 29 April 2016 - 11:03 AM
In VPM you can choose how to output the window:
1) Direct Draw (DirectX 7 "2D")
2) Direct 3D (DirectX 7 "3D", but also only draws a 2D window of course)
3) GDI (standard windows)
so "ddraw" enables the first, "direct3d" the second.
the problem is that you should only disable these if you are -not- using the VPM window at all at the moment. otherwise you can get performance differences (depending on the system, one of the three will be fastest, with no clear pattern).
at some point i will have to clean this all up, expose the options in the UI, and -not- create any window at all, if it is hidden anyway.
Posted 29 April 2016 - 06:22 PM
so here's the update running FS on my cab.... I altered the reg files and that fixed the rom error "yay" and thanks to a PM from another member about exporting that reg folder and doing a find replace it fixed them all in seconds
but i'm still having the problem with the VP player loading into the background... you can see in this video, i select the table... you see it load fine, flashes on the screen for a second, then is forced to the back, and all you see is a black screen until you manually bring it forward.... this happens loading from PBX as will as just loading from the editor
as a side note I do believe im seeing a good performance gain
Posted 30 April 2016 - 07:19 PM
but i'm still having the problem with the VP player loading into the background... you can see in this video, i select the table... you see it load fine, flashes on the screen for a second, then is forced to the back, and all you see is a black screen until you manually bring it forward.... this happens loading from PBX as will as just loading from the editor
Yes, I'm experiencing this as well.
Another issue is: disabling ddraw prevents you from resizing the DMD. So is unuseable when you don't have a dedicated third monitor for the DMD (like me).
Posted 01 May 2016 - 10:30 PM
but i'm still having the problem with the VP player loading into the background... you can see in this video, i select the table... you see it load fine, flashes on the screen for a second, then is forced to the back, and all you see is a black screen until you manually bring it forward.... this happens loading from PBX as will as just loading from the editor
Yes, I'm experiencing this as well.
Another issue is: disabling ddraw prevents you from resizing the DMD. So is unuseable when you don't have a dedicated third monitor for the DMD (like me).
yeah I didnt notice the DMD issue now... I reverted back to using windowed FS
I would like to hear trom the people there forced FS is working correctly on their cabs
and what their setup is... Vcard? windows 7/8/10?
or are we all in the same boat??
Edited by hauntfreaks, 02 May 2016 - 04:14 AM.
Posted 02 May 2016 - 08:15 AM
I noticed that if you remove the environment map from the table, it still preloads a default env.
You can notice it when you remove the ball texture and increase the size of the ball. (in my latest tables the ball has no texture, Dozer experimented this in CV)
The ball is still reflecting the environment, even if I remove it. Did you include a preloaded env.?
Posted 02 May 2016 - 10:02 AM
I dont know if this helps. The enviroment is a endless sphere with (i guess) a white map on it. Its always loaded with the table. You only wrap a different map around it. I think when you try to have no enviroment you must set it to 0 in the lighting options.I noticed that if you remove the environment map from the table, it still preloads a default env.
You can notice it when you remove the ball texture and increase the size of the ball. (in my latest tables the ball has no texture, Dozer experimented this in CV)
The ball is still reflecting the environment, even if I remove it. Did you include a preloaded env.?
Posted 02 May 2016 - 05:09 PM
but i'm still having the problem with the VP player loading into the background... you can see in this video, i select the table... you see it load fine, flashes on the screen for a second, then is forced to the back, and all you see is a black screen until you manually bring it forward.... this happens loading from PBX as will as just loading from the editor
Yes, I'm experiencing this as well.
Another issue is: disabling ddraw prevents you from resizing the DMD. So is unuseable when you don't have a dedicated third monitor for the DMD (like me).
yeah I didnt notice the DMD issue now... I reverted back to using windowed FS
I would like to hear trom the people there forced FS is working correctly on their cabs
and what their setup is... Vcard? windows 7/8/10?
or are we all in the same boat??
Posted 03 May 2016 - 08:11 PM
I'm getting script errors with a table (Spiderman) that is listed specifically as a 10.1 beta table. Are there scripts that are more recent than the ones in the all-in-one VPX installer? If so, can someone post them in the VBScripts downloads area, or point me to the download? Thanks a bunch for your help.
Edited by Drybonz, 03 May 2016 - 08:11 PM.