This is going to be long 
I know this is not a bug report but I felt it wise to share my thoughts since they contemplate a change in opinion and want people to think about things from a bit different perspective.
First the good news: I'm starting to like the new physics more and more, in fact if my testing keeps going as it is, I might even use the word "love" LOL.
As per some suggestions my new testing was going to start with unplugging the virtuapin controller. Well, I did not unplug it but I did mess with the deadzone a bit and I think this is helping. In addition to this, I also had followed some suggestions by Big Boss on how to properly setup the global parameters, default set #1, etc. So I don't know if its one or the other or a combination of both, but the extra speed I felt was pulling the ball to the bottom is no longer as apparent or even an issue, it seems right. I am guessing its the deadzone, it's possible because my virtuapin controller is slanted a bit and maybe the new exe picked up on that so its pulling down. Doesn't matter, it works now!!! Nudging doesn't seem to be as sensitive though, but I believe this has been mentioned previously that it would be beneficial to have yet another registry setting that separates the new physics tests from both 9.2.1 and from vp9.9.0,
At the beginning I felt like maybe there may have been a lag issue but the more I play it the more I think it's just my mind needing to not compensate for previous skewed flipper physics and just need to flip when I'm supposed to, which is a little bit earlier since there is more variations of shots now (I kept hitting the slings but now, everything is fine). This time I stuck with it and played about 12 games of BSD and after the 4th game, this wasn't an issue anymore, I got used to it. more on this in a bit... Just to be certain thought, I will have to check windows settings, etc to ensure something didn't get updated windows wise that may have disabled an option that in turn is causing some lag. As well, I have set up the db2s and do have ledwiz set up, so hopefully the old LEDWiz pre-DOF's little lag isn't coming back, but like I said, the more I play the more I think this was a mind game.
The table I am testing all of this with is Bram Stoker's Dracula (not the 8 step GI) with version 2 of the physics exe and the physics do seem to be good. After about a dozen games, I went back to testing it with the regular vp9.9 and noticed that version was playing smoother than the new physics versio. I went back to the physics v2 and changed the adaptive vsync from the recommended 120 back to 1 and now its pretty smooth. I wonder why my pretty powerful cpu/gpu combo (Intel i7 3.5-3.9ghz with 570 GPU) doesn't seem to handle the 120 setting? Tested more with setting of 60 and that seemed better, though I seemed to be getting bouts of slow down every now and then (actually better to say "rare")
SO... back to the physics discussion, after playing the dozen games or so on the new physics, I decided to play a few games using the standard vp dx9.9.0, playing the 8 step GI BMPR version. So what do I notice now?
- I hit the left ramp shot, noticed I hit a bit of the side wall and... the ball still goes up the ramp all the way around to the right. After 10+ games on new physics, that just felt "wrong" and yes, it would be wrong on a real pin too because that is a missed shot.
- As well, I noticed every now and then, the flippers are not always consistent, especially on back-handed shots. Never bothered me before, but now... I'm noticing it.
- the floating ball: OK, time to eat crow. As much as I felt the ball was accelerating downwards and I do think it was, I now feel on the old physics, you can really notice the floatiness once it hits something that causes it to slow such as near the slings. Jeez, crow doesn't always taste so good...
but yeah, it really becomes that noticeable.
So why are older physics bothering me now? Is it a case of rose-tinted glasses? I don't think so, but I do believe we "train" ourselves to compensate, and of course for VP players the proof of this is how most of us never really noticed any pronounced lag until DX9 version came out and the recommendations to change some windows/NVidia settings. We knew it was there but we compensated and the game was fun. but now if I play an older version of VP pre-dx, , it's extremely noticeable, especially without doing the windows/NVidia setup that helps eliminate lag..
So an immense "thanks" once more to you Mukuste for this new addition and also to Big Boss who's worked pretty tirelessly in helping me with great suggestions. I think, rather I know I'm officially converted 
Rob
Edited by The Loafer, 05 May 2014 - 10:03 PM.