New 3.0 beta cycle begins (dload in the first post!), changelog:
Extend and update some parts of the .txt documentation files
*** CORE/CPU ***
Correct SP0256 speech for IDSA games (needs additional sp0256-al2.bin file to work (for Basketball and V-1, only the latter features speech though))
Fixed reset / NMI handling for IDSA V-1
Fix Stern SB300 noise generator regression (and slightly improve sound over older implementation, but still not accurate)
Fix Rescue 911 (and maybe more: SFII, WCS, Shaq, mZOIS?) DMD brightness level mapping regression
Improved Punky Willy sound emulation
Made speech work for Taito Vegas and Lady Luck
*** ROM SUPPORT *** Thanks to ipdb.org, Effect, Juan, Jubex77, JMan, Gore Daimon, Soren
New:
MAC: MAC Jungle
Correct Dumps:
Bally: Judge Dredd (use L-3 Sound ROMs for corrected Deadworld sounds on machines without working/modified lock)
Joctronic: Punky Willy
Clones:
A.G. Football (R07u & R18u) (exact clone of A.G. Soccer-Ball)
A.G. Soccer-Ball (R07u)
Demolition Man LX-4C (competition MOD)
Demolition Man H-5C (competition MOD)
Demolition Man H-6C (competition MOD)
Dirty Harry LF-2
Getaway: High Speed II, The L-5C (competition MOD)
Junk Yard 1.2C (competition MOD)
Meteor (Bugfix)
Orbitor 1 (No Timed Game)
Star Trek: The Next Generation LX-7C (competition MOD)
Star Wars 20th Anniversary 1.07 Spanish
Time Warp L-3
VPM:
New method for the Controller object:
HRESULT SoundMode([out, retval] int *pVal); - Get sound processing mode, e.g. 0 = standard builtin PinMAME emulation, 1 = builtin alternate sound file support, 2 = external pinsound, 3 = external pinsound + psrec sound recording
HRESULT SoundMode([in] int newVal); - Set sound processing mode, e.g. 0 = standard builtin PinMAME emulation, 1 = builtin alternate sound file support, 2 = external pinsound, 3 = external pinsound + psrec sound recording