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635 replies to this topic
#524
Posted 29 December 2014 - 02:42 AM
Are you running on XP? We did not test and I think we will not support it anymore (as did MicrosoftWhen launching Unit3D Pinball.exe by double clicking the exe in Windows explorer, I just get this:
Then a small, blank window with "Extractor" in the title bar. Closing this closes the entire application.Extractor
(X) Impossible de trouver le chemin spécifié.
OK
): really long to test/maintain on every system, really sorry.
I do have this too and I'm running Win 8.1. Looks like this isn't a XP behaviour. I have removed the U3D folder and unzipped the whole package and tables once again but the error message is still popping up. Any ideas?
Had it one time and the tmp folder within unit3d was missing. Dont forget to go on properties on the extractor.exe and check that the file comes from a different computer ...
Thanks man, it's the tmp folder. Don't know when it happened but the tmp folder was removed. This happened on two PCs so I'm sure the folder wasn't removed from me.
Okay, am I the only person left that can't get this to run? I'm on Windows 7. Installed the app, and I can open it once to get the black screen where it says compiling scripts, and then it makes a "thunk" sound and crashes. When I go back into the directory the "tmp" folder is gone. I have to recreate it every time in order to get it to launch again, but always the same error. I am testing the IJ table which I have extracted under the tables folder. All of the files that were packed in the RAR are unzipped in there. I have the game rom still under the VPINMAME rom folder as it's working there already with VP. Do I have to copy the ROM to the tables folder in Unit3d too?
Also, the documentation was written a year ago, and since then there is a newer unified pinmame .dll with unity already built in supposedly. Do I still have to do any setup if I already have the unified dll working and installed?
Thanks!
Edited by John90803, 29 December 2014 - 02:49 AM.
#525
Posted 29 December 2014 - 07:19 AM
Okay, am I the only person left that can't get this to run? I'm on Windows 7. Installed the app, and I can open it once to get the black screen where it says compiling scripts, and then it makes a "thunk" sound and crashes. When I go back into the directory the "tmp" folder is gone. I have to recreate it every time in order to get it to launch again, but always the same error. I am testing the IJ table which I have extracted under the tables folder. All of the files that were packed in the RAR are unzipped in there. I have the game rom still under the VPINMAME rom folder as it's working there already with VP. Do I have to copy the ROM to the tables folder in Unit3d too?
Also, the documentation was written a year ago, and since then there is a newer unified pinmame .dll with unity already built in supposedly. Do I still have to do any setup if I already have the unified dll working and installed?
Thanks!
No, you aren't the only person left that can't get this to run. You just have to wait for next release like all of us . Devs are working hard to release new version that is compatible with your/our pinmame .dll , from what i understand they had to redo the tables from scratch and a new ones plus bug fixing, documentation, reworked flippers physics and added Dof support plus these guys have day jobs.
My advice is Keep Calm and wait, its going to be well worth the wait , play with your other toys in the meantime. ![]()
#530
Posted 10 January 2015 - 03:15 PM
You guys have done a fantastic job! My only worry is performance on my amd video card. Since this is phsyx based im assuming this will be Nvidia biased?
Actually, we both have NVidia's cards, that's right. But the PhysX part is not in our hands, but in Unity's implementation...
Thanks for kind comment
.
UP2
#531
Posted 10 January 2015 - 03:28 PM
Well if you guys get your physics to be as good as VP's, then I may have to come to the dark sideActually, we both have NVidia's cards, that's right. But the PhysX part is not in our hands, but in Unity's implementation...You guys have done a fantastic job! My only worry is performance on my amd video card. Since this is phsyx based im assuming this will be Nvidia biased?
Thanks for kind comment.
Edited by J3SteR, 10 January 2015 - 03:41 PM.
#532
Posted 12 January 2015 - 10:04 PM
AMI BARDE N'EUT POINT RIPAILLE
....... Comprendra qui pourra
Edited by louizou, 12 January 2015 - 10:29 PM.
#534
Posted 13 January 2015 - 01:30 AM
We work on UP3D:
Please, neeeeeed donations!!! :'D
Viva la french Beggars Team ;-)
#535
Posted 13 January 2015 - 05:10 AM
AMI BARDE N'EUT POINT RIPAILLE
....... Comprendra qui pourra
Physics look a bit better on this but you seriously need to change that flipper angle ! lol
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#538
Posted 13 January 2015 - 06:24 PM
We work on UP3D:
Please, neeeeeed donations!!! :'D
Je venais de me servir un 51
#539
Posted 13 January 2015 - 07:56 PM
A job well done! Stunning!
![]()
Cant wait to install this on my almost finished cabinet and give it a test run!
I also donated a (very) small amount on your site, realy cant miss much atm tbh, but this is one of those projects that are worth funding.
On your site you mentioned that the beta is soon.....but... what is soon?
For me, soon is tomorrow
btw, if it helps... the 15th is my birthday
![]()
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