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1488 replies to this topic
#509
Posted 27 February 2019 - 06:28 AM
For me it still hangs on exit from table when exclusive full screen is used. Not in windowed mode.
Has been like that for the last few builds.
Works fine when Popper exits a table.
Fix coming up for that one..
@bord: If you have any kind of consistent repro case, then please send it to me, yes.. Thanks!
Still failing upon exiting table in editor
do you also use exclusive fullscreen?
#510
Posted 27 February 2019 - 02:12 PM
For me it still hangs on exit from table when exclusive full screen is used. Not in windowed mode.
Has been like that for the last few builds.
Works fine when Popper exits a table.
Fix coming up for that one..
@bord: If you have any kind of consistent repro case, then please send it to me, yes.. Thanks!
Still failing upon exiting table in editor
do you also use exclusive fullscreen?
Sure do.
"S...O...S" /repeat
#513
Posted 27 February 2019 - 10:41 PM
Just tried 3653 on Attack from Mars (Bally 1995) g5k 1.1
unplayable unfortunatelly, after destroying the saucer the attack wave isn't complete, the saucer is still open for final shot and stays that way ![]()
#514
Posted 28 February 2019 - 06:21 AM
Last beta, no more crashes for now, but a i have a lot of stutter with exclusive full screen and full screen window again (last one was fine but crashes).
I forgot to enable windows 10 option to disable full screen optimizations, no more stutter.
Edited by Draifet, 01 March 2019 - 07:53 PM.
#515
Posted 28 February 2019 - 08:18 AM
Just tried 3653 on Attack from Mars (Bally 1995) g5k 1.1
unplayable unfortunatelly, after destroying the saucer the attack wave isn't complete, the saucer is still open for final shot and stays that way
I just did 2 games with g5ks AFM and 3653 and in both destroyed the saucer twice, so i cannot repro.. :/
#519
Posted 28 February 2019 - 10:38 AM
Just tried 3653 on Attack from Mars (Bally 1995) g5k 1.1
unplayable unfortunatelly, after destroying the saucer the attack wave isn't complete, the saucer is still open for final shot and stays that way
I just did 2 games with g5ks AFM and 3653 and in both destroyed the saucer twice, so i cannot repro.. :/
Tried only once, I'll try again later today and will see.
#520
Posted 28 February 2019 - 01:31 PM
I posted this in another thread, but I think this might be the place to ask. Is there any way to read the analog plunger pull position in the script? If not can that be added to 10.6? We want it for VPX in VR to add the plunger to the cab. Thanks
plunger.position will return a 0-25 (I believe that's the range) of pullback for either analog or digital plunger. its in the command reference.txt and I have it in a wip
Also tagged with one or more of these keywords: beta, 10.6 beta
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