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The VP 10.6 beta thread

beta 10.6 beta

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#501 fuzzel

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Posted 26 February 2019 - 04:54 PM

That's a new one. Looks like the cleanup of the undo handling has issues :/

#502 BrandonLaw

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Posted 26 February 2019 - 05:12 PM

Still failing upon exiting table in editor :(


"S...O...S"  /repeat


#503 toxie

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Posted 26 February 2019 - 05:27 PM

@bord: what did you do in those 20secs?



#504 bord

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Posted 26 February 2019 - 05:29 PM

I was copy/pasting text in the script editor. About 6 lines.



#505 toxie

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Posted 26 February 2019 - 06:13 PM

Table? Cannot repro..



#506 bord

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Posted 26 February 2019 - 06:39 PM

I was working on Jack Bot. Can PM you a copy of it would help. It's been pretty unstable to work on after 3592.

#507 _jonte

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Posted 26 February 2019 - 09:31 PM

For me it still hangs on exit from table when exclusive full screen is used. Not in windowed mode.

Has been like that for the last few builds.

Works fine when Popper exits a table.

Let me know if more info is wanted.



#508 Draifet

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Posted 26 February 2019 - 09:49 PM

Thalamus thanks for answering, Im using the last beta, not the previous one, as the avove user said Im having hangs when exiting the tables using exclusive full screen mode, and random hangs when playing or using the editor too.

#509 toxie

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Posted 27 February 2019 - 06:28 AM

For me it still hangs on exit from table when exclusive full screen is used. Not in windowed mode.

Has been like that for the last few builds.

Works fine when Popper exits a table.

 

Fix coming up for that one..

 

@bord: If you have any kind of consistent repro case, then please send it to me, yes.. Thanks!


Still failing upon exiting table in editor :(

 

do you also use exclusive fullscreen?



#510 BrandonLaw

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Posted 27 February 2019 - 02:12 PM

 

For me it still hangs on exit from table when exclusive full screen is used. Not in windowed mode.

Has been like that for the last few builds.

Works fine when Popper exits a table.

 

Fix coming up for that one..

 

@bord: If you have any kind of consistent repro case, then please send it to me, yes.. Thanks!


Still failing upon exiting table in editor :(

 

do you also use exclusive fullscreen?

 

 

Sure do. 


"S...O...S"  /repeat


#511 fuzzel

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Posted 27 February 2019 - 06:40 PM

rev3653 is up

 
- show amount of vertices/polygons for a mesh primitive in the status bar
- fixing some memory leaks and uninitialized variables 
- fix hanging in exclusive fullscreen mode


#512 ClarkKent

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Posted 27 February 2019 - 06:47 PM

Is there a way to display the ball speed while playing?

#513 lukpcn

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Posted 27 February 2019 - 10:41 PM

Just tried 3653 on Attack from Mars (Bally 1995) g5k 1.1

 

unplayable unfortunatelly, after destroying the saucer the attack wave isn't complete, the saucer is still open for final shot and stays that way :(


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#514 Draifet

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Posted 28 February 2019 - 06:21 AM

Last beta, no more crashes for now, but a i have a lot of stutter with exclusive full screen and full screen window again (last one was fine but crashes).

 

I forgot to enable windows 10 option to disable full screen optimizations, no more stutter.


Edited by Draifet, 01 March 2019 - 07:53 PM.


#515 toxie

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Posted 28 February 2019 - 08:18 AM

Just tried 3653 on Attack from Mars (Bally 1995) g5k 1.1

 

unplayable unfortunatelly, after destroying the saucer the attack wave isn't complete, the saucer is still open for final shot and stays that way :(

 

I just did 2 games with g5ks AFM and 3653 and in both destroyed the saucer twice, so i cannot repro..  :/



#516 Thalamus

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Posted 28 February 2019 - 08:30 AM

Played several different games yesterday with newest. Didn't notice any issues on any of them. For me at least this seems to be stable again too.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#517 Slydog43

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Posted 28 February 2019 - 09:34 AM

I posted this in another thread, but I think this might be the place to ask. Is there any way to read the analog plunger pull position in the script?   If not can that be added to 10.6?  We want it for VPX in VR to add the plunger to the cab.  Thanks



#518 BrandonLaw

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Posted 28 February 2019 - 10:26 AM

I can edit tables again and exit in Exclusive FS!  Thanks,Team!! I've only played a couple of tables, but all seems well so far.


"S...O...S"  /repeat


#519 lukpcn

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Posted 28 February 2019 - 10:38 AM

 

Just tried 3653 on Attack from Mars (Bally 1995) g5k 1.1

 

unplayable unfortunatelly, after destroying the saucer the attack wave isn't complete, the saucer is still open for final shot and stays that way :(

 

I just did 2 games with g5ks AFM and 3653 and in both destroyed the saucer twice, so i cannot repro..  :/

 

 

Tried only once, I'll try again later today and will see.


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#520 BorgDog

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Posted 28 February 2019 - 01:31 PM

I posted this in another thread, but I think this might be the place to ask. Is there any way to read the analog plunger pull position in the script?   If not can that be added to 10.6?  We want it for VPX in VR to add the plunger to the cab.  Thanks

 

plunger.position will return a 0-25 (I believe that's the range) of pullback for either analog or digital plunger.  its in the command reference.txt and I have it in a wip







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