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The VP 10.1 beta thread


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#501 ninuzzu

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Posted 27 April 2016 - 03:40 PM

I can see it popping out of the screen! :D


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#502 blashyrk

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Posted 27 April 2016 - 03:53 PM

Wow that apron looks amazing :) and I can actually read the text :)

#503 toxie

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Posted 27 April 2016 - 04:26 PM

With the fs mode that only allows vp to show. Would it be possible to get a rotation feature on the text box. I only have one screen to work with at the moment.
Or can i already do this using a ramp or flasher object for the dmd, i can't remember which one you can pipe vpm to

 

its the flashers that can do this..



#504 flupper1

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Posted 27 April 2016 - 05:47 PM

Is it also possible to change the normal map from the script?

#505 unclewilly

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Posted 27 April 2016 - 07:27 PM

can someone point me to an example of how to tie the vpm dmd to a flasher object.

i can do it with a text box but cant remember how to with a flasher object


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#506 ninuzzu

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Posted 27 April 2016 - 07:45 PM

That's Pretty simple UW, you need 10.1 of course, then add a flasher and enable "use script DMD".

 

You also need UseVPMDMD or UseVPMColoredDMD in the script


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#507 toxie

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Posted 27 April 2016 - 07:52 PM

Is it also possible to change the normal map from the script?

 

yes, via 'NormalMap', basically the same as 'Image'



#508 toxie

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Posted 27 April 2016 - 08:20 PM

JSYK, new VPM builds that fix the problem with the hidden VPM-DMD error:

 

http://www.vpforums....063#entry341743



#509 fuzzel

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Posted 27 April 2016 - 08:59 PM

rev2594 is up:

- fix texture size issue for bmp images in the image manager
- limit desktop composition setting to windows vista & 7
- add disable desktop composition to the video preferences (should only do something on windows 7)
- add more verbose dx9 error output and make dialog boxes visible in exclusive fullscreen mode

 



#510 toxie

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Posted 27 April 2016 - 09:33 PM

slight correction: 'make dialog boxes visible in exclusive fullscreen mode'

is not true anymore, as it slowed down performance.  :/



#511 nFozzy

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Posted 28 April 2016 - 12:04 AM

Does anyone how to add 2d detail to a 3d object via normal maps without losing your default normals? Google isn't being helpful


Edited by nFozzy, 28 April 2016 - 12:08 AM.


#512 toxie

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Posted 28 April 2016 - 05:56 AM

So, I think I found a bug (that's been around for awhile):

 

In the PlaySound table method, there's an option for panning.  I thought it was supposed to be -1 for all the left and 1 for all the way to the right, but it seems like it's -1 to 0.1; is a decimal misplaced in that method?

 

finally looked at this. if i take the default table and for example change the panning for the left flipper then its definetly from -1 to 1. 0.1 is much closer to the 'middle' than 1.



#513 flupper1

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Posted 28 April 2016 - 06:08 AM

@nFozzy: I tried this with the apron. If you make certain areas in the normal map transparent, they seem to use the default normals. However: in my WIP for BK2000 this looked good in fullscreen, but strange in desktop. Probably because the normals are too different between default and the normal map. Maybe one of the devs can confirm this? I certainly had trouble getting the right setup in blender to generate the normal map; the generated normals looked different for me than the default ones.

#514 fuzzel

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Posted 28 April 2016 - 06:30 AM

Yes if you simply draw in a normal map you will probably get wrong normals which point to different directions. But check this link it explains how you can convert a normal image into a normal map: http://www.katsbits....s-or-images.php

 

oh I came across this tool http://shadermap.com/home/

I haven't tested it but it seems that it can do things that xNormal can also do plus more. You can even paint on normal maps with this tool. Unfortunatly it's not free it costs $49 but a free demo is available.


Edited by fuzzel, 28 April 2016 - 06:39 AM.


#515 vamp

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Posted 28 April 2016 - 05:19 PM

Im trying to start the new beta, in fullscreen mode, and im getting an error that the rom files cannot be found.

When i turn fullscreen mode of everything works fine..

 

Is there something extra to setup?

 

/vamp



#516 jimmyfingers

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Posted 28 April 2016 - 05:54 PM

I am also still getting the ROM not found / controller error on my two systems trying to run in fullscreen mode. The latest VPM nor the latest VP 10.1 Beta has resolved the issue.  Some people seem to be able to run it and some not.  

 

At first I thought it was just issues with 120hz but fails with basic 60hz at various attempted resolutions and on both of my test and mini-cab systems with Windows 7 32 bit and nVdidia graphics cards with latest drivers.  I have tried several other settings in VP preferences (combinations of AA, alternate depth buffer processing, and several other settings, etc.) and still any VPM game still will not run (this is without B2S and various usages of the .hidden parameter).  Something is still clearly not working at least for some people's set-ups / configurations.  



#517 vamp

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Posted 28 April 2016 - 06:33 PM

I have 3 systems, and it only works on my laptop with Windows 7 64 bit, and ati gfx

Other 2 systems are also Windows 7 but with nvidia gfx. And don't work.

Hope this can be resolved...

/vamp

#518 gigalula

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Posted 28 April 2016 - 06:40 PM

Same for me on windows 10 Nvidia gtx 680... always get error concerning path and rom.


Edited by gigalula, 28 April 2016 - 06:45 PM.


#519 hauntfreaks

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Posted 28 April 2016 - 08:56 PM

here is whats happening when i try to use FS mode...

@ 0:40 I open a rom based table (star trek) I get the missing rom error

@ 1:35 I open a non-rom based table (spanish eyes) you see it flash on the screen for a sec, then it is forced into the background (no errors) and only opened by going in and clicking on the VP Player 

 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#520 sliderpoint

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Posted 29 April 2016 - 05:16 AM

I have two systems,  one nVidia, one amd, both win10.  Neither work with the ROM tables with the full screen option.

 

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