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The road to VP10
Started By
fuzzel
, Apr 30 2014 06:11 AM
834 replies to this topic
#501
Posted 18 December 2014 - 07:26 PM
Better with a numeric setting, then the user can set their prefered level of darkness
I dont think i have a physicsmod version of bop to start with...... ill have to check
I dont think i have a physicsmod version of bop to start with...... ill have to check
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#504
Posted 18 December 2014 - 10:24 PM
Better with a numeric setting, then the user can set their prefered level of darkness
I dont think i have a physicsmod version of bop to start with...... ill have to check
Yes you do, I could be wrong but I thought I remembered 85vett doing the physics for it since he owns a real BOP. There were a few bugs with the physmod version that were never resolved, the main one being the ball could get stuck on the switch at the top of the heart ramp causing the ball to get stuck spamming the switch. The other bugs with BOP physmod were just cosmetic, like a hard shot to the heart ramp would make the ball by pass the zig zagging and just go more or less straight down, and another where the ball drops down from the pinbot upper PF plastic and goes through the plastic wall. It's still playable and when you know about the ball stuck bug you can make efforts to avoid it so that's the version I use since the flipper control is nice.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#505
Posted 18 December 2014 - 11:19 PM
Now i have to find where i put it
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#506
Posted 19 December 2014 - 12:19 AM
#507
Posted 19 December 2014 - 08:18 AM
The editor is very simple now...there is only one big button "Create awesome-mindblowing table" and voila
May be not that simple but this VP10 stuff is going to help me out a lot. And by a lot I mean a big, big, huge, a lot.
I've spent more than 70 hours, just to try to draw the two lightning bp's (lights off and lights on) and when I see the pathetic result of it, and the off one not even completed yet, I want to cry. And by crying I mean a lot. I'm not talking about ambient lightning stuff done with paint/gimp/.... that I'll just skip actually.
Creating a table, yep, ez-mode
Scripting events, sure, I'm IT after all
Artwork, coloring, shading, litgthning, nooooooooooooooooooooooooooo
Great work all ![]()
Nid
Edited by Nidwin, 19 December 2014 - 08:19 AM.
#508
Posted 19 December 2014 - 08:34 AM
The editor is very simple now...there is only one big button "Create awesome-mindblowing table" and voila
Maybe this is not too far fetched actually, not to mention a lot of fun a " Random Table Maker button " ( for EM tables only of course )
Edited by me2010, 19 December 2014 - 08:35 AM.
#511
Posted 21 December 2014 - 09:08 AM
No B2S can be used as always
Unless you try to do it on a single display, like the older B2S worked...
http://www.vpforums....topic=29458&hl=
Edited by StevOz, 21 December 2014 - 10:38 AM.
#515
Posted 29 December 2014 - 10:44 PM
All I'm gonna says is table builders are in for a treat! ![]()
[proud owner of a Williams Solar Fire]
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
#516
Posted 29 December 2014 - 11:07 PM
Awesome job guys. 2015 will be a great year for VP. As far as jaggies go, how much will VP 10 reduce or elimate them? I assume VP wont be fully 3D yet but eventually will in later versions.
I can't see any jaggies so far but that depends how much dynamic elements you throw onto a table and how much polygons are used and what kind of graphics card you use. VP10 is fully 3D but there are pre calculated/static meshes that won't let you fly over a table like in TPA.
The default table is nearly done with in-house elements. The walls, spinner, bumpers (except the caps), triggers, rubbers and kicker are default VP elements without the need to import any primitives.
Edited by fuzzel, 29 December 2014 - 11:08 PM.
#517
Posted 29 December 2014 - 11:39 PM
Over time we might move to full/dynamic 3D, if performance allows for it, and then even such things as dynamic cameras might become a reality..
As for jaggies: We still have this weird bug that we cannot activate MSAA natively from within VP (flickering). But i think you should be able to activate it from within the graphics properties (NVPanel, etc), so this should not be an issue. Apart from that there is still FXAA in VP like in VP9.9.X.
#519
Posted 30 December 2014 - 01:13 AM
Im sure you will be able too
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx



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