Check out rev908. I added a new checkbox to the primitive physics settings: "Is Toy". It overwrites the "Collidable" flag if set. It is usefull for primitives which are never hitable at all. Otherwise VP calculates collision parameters for every mesh primitive even if "Collidable" is unchecked. The reason for another flag is that you can enable/disable the "Collision" flag from within the script while playing. Keep in mind that the collision detection for mesh primitives is somewhat static. If you move/scale/rotate... a mesh from out of the script it won't have an impact on the collision detection. All collision parameters are precalculated!
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