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Unity 3D and VPinMAME!


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#481 Slydog43

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Posted 19 April 2012 - 08:03 PM

QUOTE (Syco54645 @ Apr 19 2012, 12:18 PM) <{POST_SNAPBACK}>
QUOTE (Slydog43 @ Apr 18 2012, 10:05 PM) <{POST_SNAPBACK}>
Added $50 more here. (I already gave earlier too). This is really an exciting endeavor, keep up the great work


Louizou, do you have a complete table script yet so that authors can compare so that they can get a jump on creating tables for this?



I believe that this is still just a work in progress just to see if it is possible to run a pinball simulator with Engine and FP editor. I think Louizou is still far away from having a complete script.


Not really at liberty to say that, but I think it way too early to have authors creating tables for this.

#482 Doc000

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Posted 19 April 2012 - 08:31 PM

another 50 dollars down


#483 Syco54645

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Posted 19 April 2012 - 08:33 PM

QUOTE (Slydog43 @ Apr 19 2012, 04:03 PM) <{POST_SNAPBACK}>
QUOTE (Syco54645 @ Apr 19 2012, 12:18 PM) <{POST_SNAPBACK}>
QUOTE (Slydog43 @ Apr 18 2012, 10:05 PM) <{POST_SNAPBACK}>
Added $50 more here. (I already gave earlier too). This is really an exciting endeavor, keep up the great work


Louizou, do you have a complete table script yet so that authors can compare so that they can get a jump on creating tables for this?



I believe that this is still just a work in progress just to see if it is possible to run a pinball simulator with Engine and FP editor. I think Louizou is still far away from having a complete script.


Not really at liberty to say that, but I think it way too early to have authors creating tables for this.


i believe he posted a portion of the script before. forget what page it is on.

#484 Glxb

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Posted 19 April 2012 - 09:29 PM

QUOTE (Syco54645 @ Apr 19 2012, 09:33 PM) <{POST_SNAPBACK}>
QUOTE (Slydog43 @ Apr 19 2012, 04:03 PM) <{POST_SNAPBACK}>
QUOTE (Syco54645 @ Apr 19 2012, 12:18 PM) <{POST_SNAPBACK}>
QUOTE (Slydog43 @ Apr 18 2012, 10:05 PM) <{POST_SNAPBACK}>
Added $50 more here. (I already gave earlier too). This is really an exciting endeavor, keep up the great work


Louizou, do you have a complete table script yet so that authors can compare so that they can get a jump on creating tables for this?



I believe that this is still just a work in progress just to see if it is possible to run a pinball simulator with Engine and FP editor. I think Louizou is still far away from having a complete script.


Not really at liberty to say that, but I think it way too early to have authors creating tables for this.


i believe he posted a portion of the script before. forget what page it is on.


But we ARE already making tables, all the recreations in FP can be ported over.

GLXB
Follow me on twitter. @GLXB

#485 Syco54645

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Posted 20 April 2012 - 04:29 AM

QUOTE (Glxb @ Apr 19 2012, 05:29 PM) <{POST_SNAPBACK}>
QUOTE (Syco54645 @ Apr 19 2012, 09:33 PM) <{POST_SNAPBACK}>
QUOTE (Slydog43 @ Apr 19 2012, 04:03 PM) <{POST_SNAPBACK}>
QUOTE (Syco54645 @ Apr 19 2012, 12:18 PM) <{POST_SNAPBACK}>
QUOTE (Slydog43 @ Apr 18 2012, 10:05 PM) <{POST_SNAPBACK}>
Added $50 more here. (I already gave earlier too). This is really an exciting endeavor, keep up the great work


Louizou, do you have a complete table script yet so that authors can compare so that they can get a jump on creating tables for this?



I believe that this is still just a work in progress just to see if it is possible to run a pinball simulator with Engine and FP editor. I think Louizou is still far away from having a complete script.


Not really at liberty to say that, but I think it way too early to have authors creating tables for this.


i believe he posted a portion of the script before. forget what page it is on.


But we ARE already making tables, all the recreations in FP can be ported over.

GLXB


Still need scripted though


#486 louizou

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Posted 20 April 2012 - 12:28 PM

hi guys , and thanks a lot to all new donators wink.gif

I'm sorry i was not there for some days....

You can find an example of table script in this thread (page 17 ).

It's not definitive and may change in the future .

As glxb said, the aim of this project is to handle every table made with fp , so you can start to draw some nice ones .

Now it's time for me to go back to action

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#487 Themer

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Posted 20 April 2012 - 01:51 PM

Did you every wrote a script Syco54645? If so, you would have to know that the most important part of scripting is testing. This is impossible without the platform louizou is constructing. And it's too early to release that platform, because things are continuously changing in this stage of the project. I think no table author is willing to change scripts over and over, other than those who do so for testing purposes (at the moment only louizou himself).

#488 Syco54645

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Posted 20 April 2012 - 04:28 PM

QUOTE (Themer @ Apr 20 2012, 09:51 AM) <{POST_SNAPBACK}>
Did you every wrote a script Syco54645? If so, you would have to know that the most important part of scripting is testing. This is impossible without the platform louizou is constructing. And it's too early to release that platform, because things are continuously changing in this stage of the project. I think no table author is willing to change scripts over and over, other than those who do so for testing purposes (at the moment only louizou himself).


I did not say for them to write a script now but i thought they would to familiarize themselves with c#. That was my logic of thinking, nothing else. Looking at the script it doesn't look much different than the current vp scripts.

Edited by Syco54645, 20 April 2012 - 04:31 PM.


#489 destruk

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Posted 20 April 2012 - 04:54 PM

I would say the "GREEK" scripting for this is identical in every way to the "GREEK" we use now. smile.gif

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#490 Syco54645

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Posted 20 April 2012 - 05:32 PM

QUOTE (destruk @ Apr 20 2012, 12:54 PM) <{POST_SNAPBACK}>
I would say the "GREEK" scripting for this is identical in every way to the "GREEK" we use now. smile.gif


yeah i thought he had said the scripting would be based in c# instead of vbs

#491 TedB

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Posted 20 April 2012 - 06:21 PM

Donated 50$. Looking forward to trying this out on my mini-cab. Thanks louizou!


#492 Themer

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Posted 20 April 2012 - 07:01 PM

It will be based on C#. What I think Destruk wants to say, is that programming languages look like each other. When you know a certain language it is (with most modern languages) not very hard to learn a different one, only the syntax may be a little different. Getting used to a syntax is done by using it, not by looking at it. And what's there to learn when we don't know the functions and their properties yet? You don't have to learn them out of your head anyway, because every language or library comes along with a language reference, otherwise it would be impossible to make use of it in an advanced way.

#493 Syco54645

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Posted 20 April 2012 - 07:53 PM

QUOTE (Themer @ Apr 20 2012, 03:01 PM) <{POST_SNAPBACK}>
It will be based on C#. What I think Destruk wants to say, is that programming languages look like each other. When you know a certain language it is (with most modern languages) not very hard to learn a different one, only the syntax may be a little different. Getting used to a syntax is done by using it, not by looking at it. And what's there to learn when we don't know the functions and their properties yet? You don't have to learn them out of your head anyway, because every language or library comes along with a language reference, otherwise it would be impossible to make use of it in an advanced way.


Making a jump from vb to c# you cannot say that modern language look similar.

basic
for i=1 to 10 step 1
'some code
next i

c#
for(int i = 0; i<10; i++){
//some code
}

even the logic is different (sure they could start at 1 and have i<=10 but who does that?). arrays will start at 0 rather than 1. i think they start at one in vbs. i forget. i was not suggesting that they start programming at all, more just so that they could begin looking at code structure in c# and be familiar with it. honestly no harm was meant by my comment. if it was taken that way then i am sorry. i am not trying to say "these lazy table builders need to get in gear" but rather as a developer myself I like to see stuff as early as possible. I guess part of it was my own curiosity.

And what destruk says is true, except in extreme cases of java. hahahaha.

#494 destruk

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Posted 20 April 2012 - 11:36 PM

I was trying to make a joke in that it looks "Greek" to me, and all "Greek" looks the same - confusing...

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#495 Tracera

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Posted 21 April 2012 - 01:31 AM

Just sent 30 Dollars... Hope it helps getting the ball rolling!

#496 destruk

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Posted 21 April 2012 - 02:15 AM

We have reached our goal of $1500 !
Thanks to everyone who donated - I've kept track of who donated what and when, so now we just need Louizou to complete the coding part. smile.gif

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#497 chinzman93

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Posted 21 April 2012 - 04:07 AM

That's great news! I am really looking forward to this.

#498 Themer

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Posted 21 April 2012 - 08:02 AM

That really is great news indeed! Thanks to all the people who donated and made this possible!

@Syco54645: I guess a little miscommunication has occured. First of all I didn't mean to attack you, although I agree that my first post may be interpreted as such. What I wanted to make clear are my own experiences switching from one language to another. As I've already said, syntax is (in my opinion) a matter of learning by doing. You get the hang of it by using it. Looking at code allows you to understand how to use the syntax, but that's all it does and looking these syntaxes up on the internet is just a matter of seconds. I'm sure that table builders will get used to the new syntax relatively quickly. What will be harder is the use of the functions, which is fully dependend on what louizou is creating for us.

About your code, you're comparing two different loops. Although the number of steps is the same, the value of i is different. To compare two loops which are exactly the same, you can start at position 0 using the Visual Basic script. Whether you do this or not is mostly dependend on the context:

CODE
For i As Integer = 0 To 9 Step 1
   'Some code
Next

You can add the counter (i) behind "Next", but in most cases this isn't required.

CODE
for(int i = 0; i <= 9; i++){
   //Some code
}

//This is the same as

for(int i = 0; i < 10; i++){
   //Some code
}

Edited by Themer, 21 April 2012 - 08:18 AM.


#499 louizou

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Posted 21 April 2012 - 12:39 PM

OMG !! I can't beleive it !!

This has been done so quickly !!

You have been faster than me , dear donators Worship.gif

I have so many things to do to finish it ....

OMG ! my poor heart is beating at gabber's tempo !!

The pressure is on my shoulders now otvwimper.gif

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#500 destruk

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Posted 21 April 2012 - 12:54 PM

I think we want you to complete what you started - do it right, and put up a demo of some sort when it's closer to completion (working multiball for Class of 1812, reliable Black Knight 2000, an overview of scripting syntax documentation) - once the money is used to pay for the license, they don't give out refunds of the purchase, so... for now you can rest assured when you have those requirements filled, the money isn't anything you need to worry yourself about now.

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