I did have one issue prior to installing PBX. On a fresh A21 install (and this may have happened on earlier Alpha's) FX3 would not launch individual tables using the default setup. It went to the main menu.
Pinball FX3
Program EXE: [STEAM]
Parameters: applaunch 442120 "-table_[TABLEFILE]"
Process name: Pinball FX3.exe
Table folder: steamapps\common\Pinball FX3\data\steam
Table extension: .pxp
After the PBX install I switched the Table folder over to C:\PinballX\Databases\Pinball FX3 (my system). The tables now launch correctly. They are pulling from PBX's XML file.
Hmm, I think the issue is the [TABLEFILE], which is coming from this part of the table database XML file:
<game name="TABLE FILE NAME">
If you compare your PinballX and PinballY versions of the XML files, and check what's different about those particular entries, that should explain it. If PBY is setting up the XML entries wrong, we should figure out what's going on so I can fix it.
You should leave the Table folder setting as steamapps\common\Pinball FX3\data\steam, because that's where PinballY looks for the .pxp files to populate your wheel list. Changing that will prevent PBY from finding unconfigured .pxp files, so you'll only see FX3 files that are explicitly entered in your XML list.
Does that make sense?
A21 64 bit
Tried setting up a VPX game and I put in a matched title, the blanks fill in and when I hit OK, PBY immediately shuts down. No errors shown. It just shuts down.
It must be a crash bug.
If you could isolate a reproducible test case for me, I'll fix it. What I need is the conditions that trigger it so that I can trigger it myself. You said you already tried creating the missing folder to no effect, so that's not it. Maybe it's because there are no XML files in the folder? Try creating a minimal Visual Pinball X\Visual Pinball X.xml file with just the minimum entries:
<menu>
</menu>
The way to find minimum test cases is to try changing one thing at a time until you find out the one thing that makes the problem occur or not occur. Just the classic controlled experiment technique. Change one thing, test; if there's no change, change one other thing, test; repeat until it changes. There's obviously some specific difference between your Visual Pinball X setup and every other system setup that's causing the crash, since you say it's only happening with VPX, so just have to figure out what that one crucial difference is.




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