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The VP 10.7 beta thread


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#441 ashleyb

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Posted 01 June 2020 - 03:34 PM

Just tried the latest beta (4134) and the plunger doesnt work correctly on Fluppers Diner and White Water. It pulls back really slowly in small increments and seems to be now underpowered. Is this a known bug?

Reverted back to 10.6 Final as those are 2 of my fav tables, so need them to work correctly. Which they now do again.

Just throwing it out there in case it isnt a known issue.

I can confirm the plunger is very slow. as I'm always up to date i cant confirm how fast it actually was. however i have noticed that the plunger has decreased in speed in most tables on this 4134 build. i try to not get to involved as I'm new to this hobby and no nothing. i have all the pinball fx3 tables as a reference as well as most of the vpx tables

Wonder if 4139 which has just landed today resolves this, will try it later. @fourbanks let me know the result if you get chance to try it please.

Really want to start using 10.7 to resolve the graphical interference that started in 10.6 as well as the improved SSF feature.

#442 fuzzel

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Posted 01 June 2020 - 04:03 PM

Be sure to also update the scripts and not only the exe. The plunger code wasn't touched since end of April.

#443 ashleyb

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Posted 01 June 2020 - 04:05 PM

Be sure to also update the scripts and not only the exe. The plunger code wasn't touched since end of April.

Updated everything including all scripts.

 

Try Flupper's Diner or White Water, I had the same plunger issue on both, slow working and underpowered.


Edited by ashleyb, 01 June 2020 - 04:07 PM.


#444 fourbanks

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Posted 01 June 2020 - 05:04 PM

i cant get the white water table to run at all on this new beta build as the rom no longer works despite its matches the table ? 

do we have any update on this ?

thanks 


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#445 fourbanks

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Posted 01 June 2020 - 05:42 PM

sorry about the above all is ok now on a complete reinstall and all now up to date 


 

 

Just tried the latest beta (4134) and the plunger doesnt work correctly on Fluppers Diner and White Water. It pulls back really slowly in small increments and seems to be now underpowered. Is this a known bug?

Reverted back to 10.6 Final as those are 2 of my fav tables, so need them to work correctly. Which they now do again.

Just throwing it out there in case it isnt a known issue.

I can confirm the plunger is very slow. as I'm always up to date i cant confirm how fast it actually was. however i have noticed that the plunger has decreased in speed in most tables on this 4134 build. i try to not get to involved as I'm new to this hobby and no nothing. i have all the pinball fx3 tables as a reference as well as most of the vpx tables

Wonder if 4139 which has just landed today resolves this, will try it later. @fourbanks let me know the result if you get chance to try it please.

Really want to start using 10.7 to resolve the graphical interference that started in 10.6 as well as the improved SSF feature.

 

the plunger is still slow on build 4139


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#446 kiwi

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Posted 01 June 2020 - 05:53 PM

rev4139 is up:

- fix color buttons in all dialogs (fixing custom color selection too)
 

The button color of the flashers is missing.

 
Each new open table is added to the list of recent ones, increasing the number progressively, 9, 10, etc ..

 
I haven't done many tests yet, at the moment no crash when I close the player :) .

 

 
Perhaps those who have problems with the plunger have ticked this option indicated by the red arrow.

 

keys.png



#447 fourbanks

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Posted 01 June 2020 - 05:59 PM

 

rev4139 is up:

- fix color buttons in all dialogs (fixing custom color selection too)
 

The button color of the flashers is missing.

 
Each new open table is added to the list of recent ones, increasing the number progressively, 9, 10, etc ..

 
I haven't done many tests yet, at the moment no crash when I close the player :) .

 

 
Perhaps those who have problems with the plunger have ticked this option indicated by the red arrow

nice catch' yes that box needs to be unticked for normal plunger operation 


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#448 fuzzel

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Posted 01 June 2020 - 07:07 PM

 

rev4139 is up:

- fix color buttons in all dialogs (fixing custom color selection too)
 

The button color of the flashers is missing.

 
Each new open table is added to the list of recent ones, increasing the number progressively, 9, 10, etc ..

Does the color button is really missing? What happens if you click in that area where the color butto should be? The only thing I see here is that I missed to activate the modal frame feature on the button so it stands a bit out otherwise it's just flat.

Regarding the recent file list: I think that's an issue in the registry. If you have more than 8 entries in the registry VPX tries to extends the list but I can't repro this behavior here.
 



#449 ashleyb

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Posted 01 June 2020 - 07:50 PM

rev4139 is up:

- fix color buttons in all dialogs (fixing custom color selection too)

The button color of the flashers is missing.
 
Each new open table is added to the list of recent ones, increasing the number progressively, 9, 10, etc ..
 
I haven't done many tests yet, at the moment no crash when I close the player :) .
 

 
Perhaps those who have problems with the plunger have ticked this option indicated by the red arrow.
 
keys.png
@kiwi Thanks thats sorted the plunger issue.

@fuzzel Its seems to not always give the playfield focus, I have to alt-tab, both when directly loading tables from VPX and when loading them via Pinballx. 10.6 works fine.

@fuzzel Ive also noticed 4134 totally cured the graphical interference issue introduced in 10.6. But with 4139 Ive noticed some slight interference back again, not as bad, but a slight sparkly effect in dark areas. Its noticeable on Bords Pinbot at the top of the table to give an example.

Could this new feature be a possible cause?

- use 1D component of the AO dither texture (i.e. z), leads to a bit better quality for SSR

Edited by ashleyb, 01 June 2020 - 08:13 PM.


#450 kiwi

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Posted 01 June 2020 - 09:13 PM

 

 

rev4139 is up:

- fix color buttons in all dialogs (fixing custom color selection too)
 

The button color of the flashers is missing.

 
Each new open table is added to the list of recent ones, increasing the number progressively, 9, 10, etc ..

The only thing I see here is that I missed to activate the modal frame feature on the button so it stands a bit out otherwise it's just flat.
 

 

This, only the frame is missing.

 
In my opinion, it is VPX beta that creates a new entry in the registry, without deleting the oldest table opened.
I have cleaned up the extra entries in the register more than once.



#451 Segovia11

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Posted 01 June 2020 - 09:22 PM

Dear  fuzzel, 

                      can the image manager be overloaded / is there a limit to the amount of images that one can put in the image manager ?  -  I have just removed some unused images from the image manager and reduced the library down from 489 to 456 - since the reduction i have had no crashes. 

                                 

                       The VpTemp fonts sometimes need to be manually deleted, normally Visual Pinball will delete them during shut down. Visual Pinball will manufacture more VpTemp fonts when it fails to delete them.   i had less problems with the VpTemp fonts when the image manager was reduced to 456.  Although it may have been a coincidental moment.

                             

 VPX10.7 is a joy to work with and its looking good. Thankyou for the time that you dedicate to the upgrades and the problem solving.

 

Thankyou

Joseph Gofton


Edited by Segovia11, 02 June 2020 - 11:24 PM.


#452 fuzzel

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Posted 01 June 2020 - 09:56 PM


Dear  fuzzel, 

                      can the image manager library be overloaded / is there a limit to the amount of images that one can put in the image manager library?  -  I have just removed some unused images from the image manager and reduced the library down from 489 to 456 - since the reduction i have had no crashes. 

                                 

                       The VpTemp fonts sometimes need to be manually deleted, normally Visual Pinball will delete them during shut down. Visual Pinball will manufacture more VpTemp fonts when it fails to delete them.   i had less problems with the VpTemp fonts when the image library was reduced to 456.  Although it may have been a coincidental moment.

                             

 VPX10.7 is a joy to work with and its looking good. Thankyou for the time that you dedicate to the upgrades and the problem solving.

 

Thankyou

Joseph Gofton

Is it possible that you mixed Visual Pinball and Future Pinball? There is no image library in Vpx and I haven't seen a table with over 400 images yet.

#453 Rawd

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Posted 02 June 2020 - 02:23 AM

What is the possibility of making EM reels work on the playfield portion of the editor?  There's a few instances where this would have helped me in the past, and it would be ideal for VR conversions of EM tables, or anything that uses an EM reel on the backglass portion of the editor.


Edited by Rawd, 02 June 2020 - 02:25 AM.


 


#454 toxie

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Posted 02 June 2020 - 05:42 AM

Just tried the latest beta (4134) and the plunger doesnt work correctly on Fluppers Diner and White Water. It pulls back really slowly in small increments and seems to be now underpowered. Is this a known bug?

 

This is not a bug, its a feature. It pulls back slower, but the force, etc is exactly the same. This was optionally (see kiwis post) changed to help desktop/keyboard players to be more accurate with the plunger.
 


 

                       The VpTemp fonts sometimes need to be manually deleted, normally Visual Pinball will delete them during shut down. Visual Pinball will manufacture more VpTemp fonts when it fails to delete them.   i had less problems with the VpTemp fonts when the image library was reduced to 456.  Although it may have been a coincidental moment.
 

Which table did you use that shows this problem?



#455 bord

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Posted 02 June 2020 - 01:12 PM

Bump:

 

I ask this every new beta so I'll do it again:

 

Any chance we could get blend modes on mesh textures the way we get them on flashers? That would allow better faked 3D light and a ramp up and down of lighting effects without being confined to a 2D plane.

 

Also:

Could we get some rot x,y,z and scale controls for our environment image in camera/light/material mode? Would really help fine-tune the look of a project and match whatever textures we are raytracing in other software.
 



#456 Andypc

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Posted 02 June 2020 - 02:50 PM

 

So what about adding the use customization settings for a table into the pov file? With a message box when lodging and saving that asks you if you want to load/save the user settings too.

Will come with the next update.

 

Thanks  :dblthumb:



#457 kiwi

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Posted 02 June 2020 - 03:55 PM

impossible to climb the upper ramp, when a second ramp is located below.

unless the lower ramp is non-collidable. (10.6).

but must be the same problem with 10.7...

 

even by setting the height of the walls to zero and also top and bottom height at zero

Have you seen in Baywatch how many ramps pass one above the other?

 
There are minimum distances to be maintained from one ramp to another, possibly adding other control points in the area where the ramps cross.



#458 ssteph1984

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Posted 02 June 2020 - 05:22 PM

Newby here but I am having an issue with exiting a vpx table in Pinup Popper Frontend with the last few 10.7 builds.  In REV4098 and prior 10.7 builds when I press Q to exit a table it closes the table - normal behavior.  In any of the later builds including REV4139 the table stays open and active and I have to close it using the esc key.  I have reinstalled REV4098 after trying the new builds and it goes back to exiting correctly.  Am I the only one experiencing this?  Is there a change I need to make in pinup popper? 

 

Thanks



#459 fourbanks

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Posted 02 June 2020 - 05:31 PM

Newby here but I am having an issue with exiting a vpx table in Pinup Popper Frontend with the last few 10.7 builds.  In REV4098 and prior 10.7 builds when I press Q to exit a table it closes the table - normal behavior.  In any of the later builds including REV4139 the table stays open and active and I have to close it using the esc key.  I have reinstalled REV4098 after trying the new builds and it goes back to exiting correctly.  Am I the only one experiencing this?  Is there a change I need to make in pinup popper? 

 

Thanks

I think your find pinup popper has nothing to do with vpx builds ? i had the same fault and it turned out be a registry error 


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#460 kiwi

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Posted 02 June 2020 - 05:42 PM

 

 

impossible to climb the upper ramp, when a second ramp is located below.

unless the lower ramp is non-collidable. (10.6).

but must be the same problem with 10.7...

 

even by setting the height of the walls to zero and also top and bottom height at zero

Have you seen in Baywatch how many ramps pass one above the other?

 
There are minimum distances to be maintained from one ramp to another, possibly adding other control points in the area where the ramps cross.

 

demonstration by image.

the lower ramp is completely flat

 

 

It is the physical (left and right) walls that stop the ball, not the visible walls.


Edited by kiwi, 02 June 2020 - 05:43 PM.