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The VP 10.7 beta thread


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#421 STAT

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Posted 30 May 2020 - 10:31 AM

Hm during the last Weeks, this bejautiful Hobby makes me more crazy than happy: all the awesome new Tables, in the first Try i get some Stutters ( exc. JP Tables :tup: ),

then i do always set the Perfomance-hungry Values to "Off", PF and Ball Reflections "Off" … i also check Image Size, downsized that to 1080/xxxx with Photoshop, reimported … so then mostly the Stutters are away.

VSync -1 … Windows Live sec. disabled ...

 

I have to ask, really i have to do that Always ?

So for what exactly is the Option: Max Texture Dimension, when i have that on 2048, esp. my Image Resize Job should not be needed ?

 

Win 10, GTX1050Ti, 2 Screen, 1920 and 1280 only


Edited by STAT, 30 May 2020 - 10:33 AM.


#422 Thalamus

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Posted 30 May 2020 - 10:52 AM

Check that Win10 hasn't "updated" your video drivers.


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#423 STAT

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Posted 30 May 2020 - 11:05 AM

Thanks Thalamus, hm i will check that, but i think no - and i am mostly offline with my Cab, neanwhile i can Play the latest Dr. Who without Issues … but for me it is strange, when i always have to do all the Checks and Optimizations,
it is esp. for the large Images, with that i sometimes have Troubles ...  :unknw:


Edited by STAT, 30 May 2020 - 11:07 AM.


#424 Rawd

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Posted 30 May 2020 - 10:02 PM

I'm sure this has maybe been discussed before, but it would be really very nice if VPX could import .3ds models.  Is this something that is on your radar?



 


#425 fuzzel

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Posted 30 May 2020 - 10:25 PM

No not on my radar. Why would you like to have this supported? Obj is a pretty simple format nearly every 3d tool supports adding 3ds has some limitations afaik

#426 LynnInDenver

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Posted 30 May 2020 - 11:09 PM

Yeah, 3ds files are an old file type - to my knowledge 3ds Max changed the file format, effectively forcing you to own their software to open newer files instead of being able to just take it into your modeler of choice. And I've had more issues taking in even 3ds files versus obj files, and more software supports importing and exporting obj files than 3ds files. Once you're into that to fix the inevitable issues with 3ds files (which are probably built for rendering, not for something like VPX), you might as well finish by exporting as an obj.



#427 Rawd

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Posted 30 May 2020 - 11:17 PM

Why would you like to have this supported?

 

I am no good with any 3D software, and the reason I ask, is that it would add a lot of life to the VR rooms that I am working on, if I could download and use a lot of the free models at Archive3d.net.   Turbosquid offers royalty free .obj models, but they are really tough to find with a single texturemap.   It was just something I was curious about, as I have a tough time finding pre-made 3d models in OBJ format with a single texturemap.   Thanks for the reply.


Edited by Rawd, 30 May 2020 - 11:33 PM.


 


#428 fuzzel

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Posted 31 May 2020 - 05:53 AM

Even if we would support 3ds files you would still have the problem with multiple textures. VPX does only support one mesh with one texture. Did you try xNormal (https://xnormal.net)? It's a free tool for baking textures. I think you can bake multiple textures into one with it but I'm not 100% sure.

#429 Andypc

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Posted 31 May 2020 - 05:11 PM

Can I request a new feature / functionality. One of my biggest issues with VPX is the amount of time I waste upgrading tables. By that I mean a table form the same author going from Version 1.1 to 1.2 and then version 1.3. Every time we all have to reapply all the table specific setting i.e. POV, User Customization, Script options etc. This become a really laborious task, especially when there lots of incremental changes to essentially the same table. When you have a table set-up just how you want it the whole process is just slow having to open up both the old and the new tables and manually check and copy all the setting. 

 

Please please can we have a quick / easy way to apply the setting saved in version 1.2 of a table to the new version i.e. 1.3. I accept that sometimes this may need further adjustment if the author has made major changes, but 9 times out of 10 the setting on the previous version are still perfect for the updated version.

 

I would really appreciate if you could find an elegant solution.        


Edited by Andypc, 31 May 2020 - 05:20 PM.


#430 Umpa

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Posted 31 May 2020 - 06:30 PM

Can I request a new feature / functionality. One of my biggest issues with VPX is the amount of time I waste upgrading tables. By that I mean a table form the same author going from Version 1.1 to 1.2 and then version 1.3. Every time we all have to reapply all the table specific setting i.e. POV, User Customization, Script options etc. This become a really laborious task, especially when there lots of incremental changes to essentially the same table. When you have a table set-up just how you want it the whole process is just slow having to open up both the old and the new tables and manually check and copy all the setting. 
 
Please please can we have a quick / easy way to apply the setting saved in version 1.2 of a table to the new version i.e. 1.3. I accept that sometimes this may need further adjustment if the author has made major changes, but 9 times out of 10 the setting on the previous version are still perfect for the updated version.
 
I would really appreciate if you could find an elegant solution.        

2nd that! Lol

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#431 spanner

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Posted 31 May 2020 - 07:01 PM

I don't know why but VPX don't work on my PC, I get a white screen with the beta or no playingfield with the alpha(all you see is your desktop,you can see its there if you press Alt and Tab), you can see the table is running cause the DMD and music is working, you can even start the table.
My Graphics card is old its about 11 years old(2009), its a ATI Radeon 5850 1GB so the driver for it is from 2016 but I can play RE2,RE3 Remakes(low settings) and Friday The 13th(high settings) with it so most games I play work fine,this is weird...?

 

It work even with Unity and New Retro Arcade: Nero. so I might have come across a problem.


Edited by spanner, 31 May 2020 - 07:13 PM.

Spanner..
 


#432 toxie

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Posted 01 June 2020 - 07:15 AM

Hm during the last Weeks, this bejautiful Hobby makes me more crazy than happy: all the awesome new Tables, in the first Try i get some Stutters ( exc. JP Tables :tup: ),

then i do always set the Perfomance-hungry Values to "Off", PF and Ball Reflections "Off" … i also check Image Size, downsized that to 1080/xxxx with Photoshop, reimported … so then mostly the Stutters are away.

VSync -1 … Windows Live sec. disabled ...

 

I have to ask, really i have to do that Always ?

So for what exactly is the Option: Max Texture Dimension, when i have that on 2048, esp. my Image Resize Job should not be needed ?

 

Win 10, GTX1050Ti, 2 Screen, 1920 and 1280 only

1080/xxxx is obviously not the same as 2048/xxxx..  ;)


I don't know why but VPX don't work on my PC, I get a white screen with the beta or no playingfield with the alpha(all you see is your desktop,you can see its there if you press Alt and Tab), you can see the table is running cause the DMD and music is working, you can even start the table.
My Graphics card is old its about 11 years old(2009), its a ATI Radeon 5850 1GB so the driver for it is from 2016 but I can play RE2,RE3 Remakes(low settings) and Friday The 13th(high settings) with it so most games I play work fine,this is weird...?

In theory VPX should work on such setups.. Did you try the low-end-PC button in the video preferences? Does that change anything?


Can I request a new feature / functionality. One of my biggest issues with VPX is the amount of time I waste upgrading tables. By that I mean a table form the same author going from Version 1.1 to 1.2 and then version 1.3. Every time we all have to reapply all the table specific setting i.e. POV, User Customization, Script options etc. This become a really laborious task, especially when there lots of incremental changes to essentially the same table. When you have a table set-up just how you want it the whole process is just slow having to open up both the old and the new tables and manually check and copy all the setting. 

 

Please please can we have a quick / easy way to apply the setting saved in version 1.2 of a table to the new version i.e. 1.3. I accept that sometimes this may need further adjustment if the author has made major changes, but 9 times out of 10 the setting on the previous version are still perfect for the updated version.

 

I would really appreciate if you could find an elegant solution.        

POV can already be set from the outside via the separate .pov file. Script options we cannot influence as we do not know anything about them in VPX itself, so in theory each author could just save these settings. So only user customization would be missing.


 

Why would you like to have this supported?

 

I am no good with any 3D software, and the reason I ask, is that it would add a lot of life to the VR rooms that I am working on, if I could download and use a lot of the free models at Archive3d.net.   Turbosquid offers royalty free .obj models, but they are really tough to find with a single texturemap.   It was just something I was curious about, as I have a tough time finding pre-made 3d models in OBJ format with a single texturemap.   Thanks for the reply.

 

That was a design decision back then when we started VPX. Basically we came from VP9 with a mega simplistic material model and didn't want to just introduce a full fledged one, with multiple texture inputs, as the hurdle for artists going from VP9 to VPX would have just been to high.



#433 kiwi

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Posted 01 June 2020 - 07:31 AM

I don't know why but VPX don't work on my PC, I get a white screen with the beta or no playingfield with the alpha(all you see is your desktop,you can see its there if you press Alt and Tab), you can see the table is running cause the DMD and music is working, you can even start the table.
My Graphics card is old its about 11 years old(2009), its a ATI Radeon 5850 1GB so the driver for it is from 2016 but I can play RE2,RE3 Remakes(low settings) and Friday The 13th(high settings) with it so most games I play work fine,this is weird...?

 

It work even with Unity and New Retro Arcade: Nero. so I might have come across a problem.

It works for me with Win XP and ATI 5770, you probably have to select "Alternate Depth Buffer processing" in the video options.

 

voptions.png



#434 fuzzel

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Posted 01 June 2020 - 07:34 AM

So what about adding the use customization settings for a table into the pov file? With a message box when lodging and saving that asks you if you want to load/save the user settings too.

#435 toxie

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Posted 01 June 2020 - 07:38 AM

Sounds good to me. Will you tackle this?



#436 fuzzel

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Posted 01 June 2020 - 08:42 AM

Yep

#437 fuzzel

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Posted 01 June 2020 - 12:31 PM

So what about adding the use customization settings for a table into the pov file? With a message box when lodging and saving that asks you if you want to load/save the user settings too.

Will come with the next update.



#438 fuzzel

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Posted 01 June 2020 - 01:17 PM

rev4139 is up:

 

- try to stop the player in a more structured way
- POV export/import also saves/loads user customizations
- use 1D component of the AO dither texture (i.e. z), leads to a bit better quality for SSR
- add drag and drop feature to layer tree view
- fix color buttons in all dialogs (fixing custom color selection too)
 



#439 ashleyb

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Posted 01 June 2020 - 01:20 PM

Just tried the latest beta (4134) and the plunger doesnt work correctly on Fluppers Diner and White Water. It pulls back really slowly in small increments and seems to be now underpowered. Is this a known bug?

Reverted back to 10.6 Final as those are 2 of my fav tables, so need them to work correctly. Which they now do again.

Just throwing it out there in case it isnt a known issue.

Edited by ashleyb, 01 June 2020 - 01:34 PM.


#440 fourbanks

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Posted 01 June 2020 - 03:18 PM

Just tried the latest beta (4134) and the plunger doesnt work correctly on Fluppers Diner and White Water. It pulls back really slowly in small increments and seems to be now underpowered. Is this a known bug?

Reverted back to 10.6 Final as those are 2 of my fav tables, so need them to work correctly. Which they now do again.

Just throwing it out there in case it isnt a known issue.

I can confirm the plunger is very slow. as I'm always up to date i cant confirm how fast it actually was. however i have noticed that the plunger has decreased in speed in most tables on this 4134 build. i try to not get to involved as I'm new to this hobby and no nothing. i have all the pinball fx3 tables as a reference as well as most of the vpx tables 


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