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3889 replies to this topic
#424
Posted 04 February 2015 - 03:13 PM
Forgot about the bug tracker. Hope you didn't miss the trigger error I posted.
Sorry I'm missing something here but is this:
ShowDT(bool) - Desktop mode enabled (true) or Rotated Fullscreen mode enabled (false)
available from command line?
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#426
Posted 04 February 2015 - 03:45 PM
Forgot about the bug tracker. Hope you didn't miss the trigger error I posted.
Sorry I'm missing something here but is this:
ShowDT(bool) - Desktop mode enabled (true) or Rotated Fullscreen mode enabled (false)
available from command line?
That is readable from the script if something isnt angle independent and needs to be swapped for desktop.
On monster bash i used it to display the internal vp dmd/textbox. When in desktop view. Or the pinmame display when in cabinet view
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#427
Posted 04 February 2015 - 03:49 PM
I see, thanks. How are the tables launched into DT or FS? I haven't tested my PinballX script yet, does it automatically do it depending on how you're roated?
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#429
Posted 04 February 2015 - 04:01 PM
Ah thanks! I don't know how I missed that. I suppose I can just write that registry before VP is opened with autohotkey. I test both views on same machine on launch with pyprocgame and really will save me time if I have to open VP and change that each time. It's quite difficult to just switch views when in editor once you have the controller wired, it needs a restart if you make changes to the proc code.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#430
Posted 04 February 2015 - 05:47 PM
Just noticed that if I open a .vpt file in VP10 VP crashes as soon as I click anywhere on the table, 100% reproducable.
If I create a "new table" in VP9, save it there and open it in VP10 it will crash as soon as I click anywhere on the table (This does not happen If I create a new table in VP10.)
I can click on "Play" though and it renders a textureless grey table. I only get to see anything when I have AO turned on which looks kind of cool though ;-)
Happens in VP10_Beta_rev1615 as well as VP10_Beta_rev1623 - no matter if I run as admin or not.
Edited by lio, 04 February 2015 - 05:55 PM.
#431
Posted 04 February 2015 - 05:49 PM
Just noticed that if I open a .vpt file in VP10 VP crashes as soon as I click anywhere on the table, 100% reproducable.
If I create a "new table" in VP9, save it there and open it in VP10 it will crash as soon as I click anywhere on the table.
This does not happen If I create a new table in VP10.
I've had a couple like that. Just save as a vpx first. Er, yeah scratch that ,will crash after saved too
. I only think this is a recent bug the same as the trigger clicking.
Edited by chepas, 04 February 2015 - 05:53 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#433
Posted 04 February 2015 - 06:02 PM
With a pop bumper pushed into the playfield and the skirt put on, we should not see the 4 mounting posts.
I tried setting it to a surface below the table, but this buries the skirt.
Shockman is right... even though you do get to see the mounting posts at lower angles - still, the skirt should not sit exactly on the table surface but be raised by a few mm.
some time ago I tried to create a more realistic Bumper with moving trigger skirt.
Would be cool if something like this was the default in VP10.
Uploaded the demo table to my dropbox here (it's a VP9 table though - the skirt animation doesn't seem to work in VP10):
https://www.dropbox....t-Demo.zip?dl=0
quick VP10 version:
https://www.dropbox....mo-VPX.zip?dl=0
Edited by lio, 04 February 2015 - 08:47 PM.
#436
Posted 04 February 2015 - 06:51 PM
wow great new version fuzzel, MB runs about 158 fps on my system (same as before), but now the right ramp does NOT slow down at all, The ball actually drained on me after traveling through the wire ramp since I was expecting some slowdown.
Wire Trigger seemed to be selectable also without a crash.
Keep up the incredible work Dev Team!!!! Loving it!
Edited by Slydog43, 04 February 2015 - 06:52 PM.
#437
Posted 04 February 2015 - 06:52 PM
The new primitive in editor is great, much cleaner. Just one thing, if you had a real messy ramp import (I mean messy like lines everywhere
), these are very hard to spot in editor now, almost like they're not there.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#439
Posted 04 February 2015 - 07:00 PM
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#440
Posted 04 February 2015 - 08:10 PM
Just tried the latest release with MB and VW. Getting stutter without vsync (showing in MB about 80 fps). The ball is also not round anymore. With JP's smurfs table I get a round ball. Isn't it possible to take the ball out of the system to show it always round?
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