What are the advantages to having stereo3d as a shader? Performance? Just curious as I love blowing peoples minds when looking at my cab with 3d turned on with shutter glasses.
the next version will have a port of both the old FXAA and stereo3D software code to run via pixel shaders.
(not perfect yet, but i'll provide more fixes and opts over time)
and now one can use it with very very little performance drop. ![]()
EDIT: i can recommend trying JPs latest AFM recreation in stereo3D, as this is my own personal reference table now, it just looks sooooo awesome.
Edited by toxie, 17 February 2014 - 01:13 AM.




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