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#401 matty sexy pants

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Posted 19 March 2019 - 11:50 PM

 

Decided to give the new VPX VR version a try and it does not work for me.  I get a mostly white room with messed up / graphics and mostly invisible table.  Running a Nvidia 1080Ti, 8700k and 32GB of RAM.  Nvidia Driver is 416.94 (11/13/2018)

 

I'm going to upgrade to the latest version 419.35 (3/5/2019) and see if that helps or not. 

 

 

Here is what I see in VR with this new version.  

 

https://imgur.com/a/5ncGD3X

 

 

 

After I upgraded the driver I have the same issue. 

 

https://imgur.com/a/1PPV1uW

 

that's what I was seeing



#402 gear323

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Posted 20 March 2019 - 12:05 AM

 

 

Decided to give the new VPX VR version a try and it does not work for me.  I get a mostly white room with messed up / graphics and mostly invisible table.  Running a Nvidia 1080Ti, 8700k and 32GB of RAM.  Nvidia Driver is 416.94 (11/13/2018)

 

I'm going to upgrade to the latest version 419.35 (3/5/2019) and see if that helps or not. 

 

 

Here is what I see in VR with this new version.  

 

https://imgur.com/a/5ncGD3X

 

 

 

After I upgraded the driver I have the same issue. 

 

https://imgur.com/a/1PPV1uW

 

that's what I was seeing

 

 

 

I got it working now and figured out how to reproduce the issue on my PC at least.   In VPX GL I now need to keep post processed Anti-Aliasing disabled. If i select any of the options on that menu I just either get a black screen when i load a table or at least one of the Anti-Aliasing settings causes VP to crash back to the desktop as soon as I load a table. 

 

If i keep it disabled it seems to work normally.   

 

 

This is the working settings for me on the latest version

 

https://imgur.com/a/MOlcSsj

 

 

These settings also work for me:

 

https://imgur.com/a/6cIQZvt


Edited by gear323, 20 March 2019 - 12:22 AM.


#403 Karlor

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Posted 20 March 2019 - 05:32 AM

Good news: Found 2 more tables with DMD working...

Fish Tales is up at vpuniverse and it has a working DMD in VR!

Rollercoaster Tycoon also has a working DMD, pretty sure the one from this site.

 

Bad news: Found some more tables that "blink" on and off, Steam VR connecting then disconnecting over and over. This list is growing. So far the Tables that "blink" are:

 

Back To The Future (Data East 1990) 1.4

Elvira and the Party Monsters (Bally 1989) nude AND normal versions

Medieval Madness Tom Tower 3.0 final

Sopranos, The (Stern 2005)

Whoa Nellie (WhizBang 2011)nude

The Simpsons Pinball Party (Stern 2003).v0.8.0R2.5-[D&N][FSS][DMD][FF][CCX+PGI][SHD]

 

Also The Shadow _ SKitso mod runs on flat screen but wont load in VR. VP just crashes when loading it in VR. Maybe has something to do with VP versions? It says its for 10.6 but I'm pretty sure Ive gotten newer tables to run with VP VR..

 

Any Ideas? Would really like to figure out the "blinking" issue. Those Tables look like fun :)


 I'm just going to set this here and go get a cup of coffee.. DONT TOUCH ANYTHING!! :pardon:  NOT MY LINKS BUT ENJOY  :crazy:

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#404 Rawnei

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Posted 20 March 2019 - 03:20 PM

New Oculus Rift S model announced, available this spring!

 

Oculus Rift S Is Official: 1440p LCD, Better Lenses, 5 Camera Inside-Out Tracking, Halo Strap, $399: https://uploadvr.com...ift-s-official/

 

Oculus Rift S Hands-On and Impressions: https://youtu.be/2vtryRHVg_I

 

I will order one as soon as you can.  :love39:



#405 blindpeser

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Posted 20 March 2019 - 03:56 PM

New Oculus Rift S model announced, available this spring!

 

Oculus Rift S Is Official: 1440p LCD, Better Lenses, 5 Camera Inside-Out Tracking, Halo Strap, $399: https://uploadvr.com...ift-s-official/

 

Oculus Rift S Hands-On and Impressions: https://youtu.be/2vtryRHVg_I

 

I will order one as soon as you can.  :love39:

 

I am bit disappointed to be honest. Just ordered a Odyssey+ for 300 + shipping + customs just a week ago and thought I could cancel my order. But the Rift S has a lower resolution, a LCD and 80hz. The HP Reverb is way more expensive and probably is too demanding. So I guess I stick with Samsung.



#406 The Loafer

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Posted 20 March 2019 - 04:39 PM

There are some appealing things about the Rift S but yeah the LCD screens and 80hz and the same (I think) FOV are a bit of a downer. I think for a new into VR person, it's a great product, I really do. But for an existing Vive/Rift user, there are other more appealing options. I do think within the next two years we will see either a Rift 2 or at the very least a rift pro that will cost $600 and appeal more to what I'm looking for

#407 Caligula_

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Posted 20 March 2019 - 05:02 PM

I got it working now and figured out how to reproduce the issue on my PC at least.   In VPX GL I now need to keep post processed Anti-Aliasing disabled. If i select any of the options on that menu I just either get a black screen when i load a table or at least one of the Anti-Aliasing settings causes VP to crash back to the desktop as soon as I load a table. 
 
If i keep it disabled it seems to work normally.   
 
 
This is the working settings for me on the latest version
 
https://imgur.com/a/MOlcSsj
 
 
These settings also work for me:
 
https://imgur.com/a/6cIQZvt

I get rendering errors when I enable any Post-Processed Anti-Aliasing AND Brute-Force 4xSSAA. I'm looking into it, but disabling one (or both) solves it most of the time. Do you get the errors with only one of the two options enabled?



#408 Karlor

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Posted 20 March 2019 - 06:27 PM

There are some appealing things about the Rift S but yeah the LCD screens and 80hz and the same (I think) FOV are a bit of a downer. I think for a new into VR person, it's a great product, I really do. But for an existing Vive/Rift user, there are other more appealing options. I do think within the next two years we will see either a Rift 2 or at the very least a rift pro that will cost $600 and appeal more to what I'm looking for

Thats what I'm thinking. These newer headsets seem like more for the casual user rather then the hardcore graphic fidelity type user. I'm not a huge fan of Oculus and how they do things so after my Vive finally breaks im going to get me a "Lawn Mower Man" set up.

 

It's in beta testing:

The-Lawnmower-Man-1992-.jpg


 I'm just going to set this here and go get a cup of coffee.. DONT TOUCH ANYTHING!! :pardon:  NOT MY LINKS BUT ENJOY  :crazy:

:love39:  *** https://archive.org/details/pinmame31 *** :twiddling:

 


#409 Rawnei

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Posted 20 March 2019 - 07:26 PM

There are some appealing things about the Rift S but yeah the LCD screens and 80hz and the same (I think) FOV are a bit of a downer. I think for a new into VR person, it's a great product, I really do. But for an existing Vive/Rift user, there are other more appealing options. I do think within the next two years we will see either a Rift 2 or at the very least a rift pro that will cost $600 and appeal more to what I'm looking for

 

For me better resolution and less screendoor is enough to upgrade from my Rift, it's my biggest issue with current gen.



#410 blindpeser

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Posted 20 March 2019 - 08:21 PM

 

There are some appealing things about the Rift S but yeah the LCD screens and 80hz and the same (I think) FOV are a bit of a downer. I think for a new into VR person, it's a great product, I really do. But for an existing Vive/Rift user, there are other more appealing options. I do think within the next two years we will see either a Rift 2 or at the very least a rift pro that will cost $600 and appeal more to what I'm looking for

 

For me better resolution and less screendoor is enough to upgrade from my Rift, it's my biggest issue with current gen.

 

I doubt that that the sde is completely gone

 

+ slightly better resolution

+ better lenses (less godrays)

+ less sde

+ probably comfort

 

neutral:

tracking

weight

same fov (maybe slightly bigger - some people state it is smaller)

 

- no hardware ipd adjustment

- lcd

- 80hz

- no headphone (weird sound solution)

- price

 

Sorry mate, this isnt even worth a second thought for me.There are way better solutions available. Cant believe that they downgraded so many parts and just give a sligthly better resolution. Seems to me, that they do not want many pieces. I doubt that a lot of people will switch from Rift to Rift S. And why should "new" VR people get this instead of other products? If this was a 250$ product, I maybe could get the peoples attention. But that way it is just a lame duck imo.


Edited by blindpeser, 20 March 2019 - 08:26 PM.


#411 Rawnei

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Posted 20 March 2019 - 08:30 PM

 

 

There are some appealing things about the Rift S but yeah the LCD screens and 80hz and the same (I think) FOV are a bit of a downer. I think for a new into VR person, it's a great product, I really do. But for an existing Vive/Rift user, there are other more appealing options. I do think within the next two years we will see either a Rift 2 or at the very least a rift pro that will cost $600 and appeal more to what I'm looking for

 

For me better resolution and less screendoor is enough to upgrade from my Rift, it's my biggest issue with current gen.

 

I doubt that that the sde is completely gone

 

+ slightly better resolution

+ better lenses (less godrays)

+ less sde

 

neutral:

tracking

weight

same fov (maybe slightly better)

 

- no hardware ipd adjustment

- lcd

- 80hz

- no headphone (weird sound solution)

- price

 

Sorry mate, this isnt even worth a second thought for me.There are way better solutions available. Cant believe that they downgraded so many parts and just give a sligthly better resolution. Seems to me, that they do not want many pieces. I doubt that a lot of people will switch from Rift to Rift S. And why should "new" VR people get this instead of other products? If this was a 250$ product, I maybe could get the peoples attention. But that way it is just a lame duck imo.

 

 

From the hands-on impressions I read and watched today everyone are saying that the screendoor effect is a lot less noticeable in S and the image is much clearer, although you don't get as deep black as OLED.

 

They moved IPD to software and I don't think you really can draw any conclusion from what that means in practice until actual impressions and reviews.

 

80hz is a weird change I agree.

 

Headphones can't really draw any conclusions until more impressions and reviews but it does have a 3.5 jack if you want to plug in your own.

 

Not sure how price can be minus it's a really good price for what you get and I think keeping the price low is part of why they made some of the questionable choices.

 

As I said for me personally image clarity and screendoor effect are the two biggest annoyances for me and lazy as I am I would prefer staying in Oculus ecosystem where I already got a lot of games and such rather than say jumping on more expensive HP and using Revive.



#412 blindpeser

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Posted 20 March 2019 - 08:46 PM


 


 


There are some appealing things about the Rift S but yeah the LCD screens and 80hz and the same (I think) FOV are a bit of a downer. I think for a new into VR person, it's a great product, I really do. But for an existing Vive/Rift user, there are other more appealing options. I do think within the next two years we will see either a Rift 2 or at the very least a rift pro that will cost $600 and appeal more to what I'm looking for

 
For me better resolution and less screendoor is enough to upgrade from my Rift, it's my biggest issue with current gen.
 
I doubt that that the sde is completely gone
 
+ slightly better resolution
+ better lenses (less godrays)
+ less sde
 
neutral:
tracking
weight
same fov (maybe slightly better)
 
- no hardware ipd adjustment
- lcd
- 80hz
- no headphone (weird sound solution)
- price
 
Sorry mate, this isnt even worth a second thought for me.There are way better solutions available. Cant believe that they downgraded so many parts and just give a sligthly better resolution. Seems to me, that they do not want many pieces. I doubt that a lot of people will switch from Rift to Rift S. And why should "new" VR people get this instead of other products? If this was a 250$ product, I maybe could get the peoples attention. But that way it is just a lame duck imo.
 
 
From the hands-on impressions I read and watched today everyone are saying that the screendoor effect is a lot less noticeable in S and the image is much clearer, although you don't get as deep black as OLED.
 
They moved IPD to software and I don't think you really can draw any conclusion from what that means in practice until actual impressions and reviews.
 
80hz is a weird change I agree.
 
Headphones can't really draw any conclusions until more impressions and reviews but it does have a 3.5 jack if you want to plug in your own.
 
Not sure how price can be minus it's a really good price for what you get and I think keeping the price low is part of why they made some of the questionable choices.
 
As I said for me personally image clarity and screendoor effect are the two biggest annoyances for me and lazy as I am I would prefer staying in Oculus ecosystem where I already got a lot of games and such rather than say jumping on more expensive HP and using Revive.
There are more than these 2 options. I mentioned the price because you have to spend about 100-150$ for the switch from Rift to Rift S and you get a product that is better and worse. Additionally you need a headphone. This is the same sound solution on the S that the Oculus Go has, people arent too happy about it. This is clearly a downgrade. Missing hardware ipd adjustmemt makes this unusable for some people-》downgrade.

The odyssey+ got the better resolution, has an almost invisible sde, ipd adjustment, probably better fov and an integrated headphone. It is worth the 499$ easily, but there are sales here and there they sell it for 299$ at. If you like Oculus and/or Facebook a lot, just get the Rift S. I doubt that Oculus sells a lot of copies.

Who cares, lets get back to topic.

Edit: next downgrade: 100° fov, wow...

Edited by blindpeser, 20 March 2019 - 09:01 PM.


#413 Slydog43

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Posted 21 March 2019 - 12:08 AM

I'm confused about latest version (seems like old is latest but both seem to be build with 3581, is that normal?)

 

I can't believe how much better another computer runs this stuff (my main VR gig has trouble, this one is fine, very strange)



#414 Caligula_

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Posted 21 March 2019 - 06:05 PM

I'm confused about latest version (seems like old is latest but both seem to be build with 3581, is that normal?)

 

I can't believe how much better another computer runs this stuff (my main VR gig has trouble, this one is fine, very strange)

 

I only updated the build number in the Changelog.txt - the latest version should be built against 3661, the old one against 3627. I should also update the build numbers (the VPX and the VPVR commit ID) in the binary.



#415 Shockman

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Posted 22 March 2019 - 04:25 PM

Inside out tracking is not neutral. It is the best feature by far. 

 

- Res change awe doesn't last if still too low.

- FOV should have been increased if not drastically increased in this gen.

- 90 hz was not just bragged about, but hammered in as necessary. Its 80 now because of the LCD limitation, not because they changed their mind about 90 hz. This new unit could have input lag that could be perceived by some.

- They were proud of their headphones and they were not bad.

- Smaller ide range is not equitable.

- As for price, cheaper and missing hardware should have reduced the price a lot more in my opinion.

 

They were not looking at improving the platform, but replacing the platform in an equitable and cheaper fashion. 


Edited by Shockman, 22 March 2019 - 04:41 PM.


#416 Rawd

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Posted 22 March 2019 - 05:24 PM

Inside out tracking is not neutral. It is the best feature by far. 

 

- Res change awe doesn't last if still too low.

- FOV should have been increased if not drastically increased in this gen.

- 90 hz was not just bragged about, but hammered in as necessary. Its 80 now because of the LCD limitation, not because they changed their mind about 90 hz. This new unit could have input lag that could be perceived by some.

- They were proud of their headphones and they were not bad.

- Smaller ide range is not equitable.

- As for price, cheaper and missing hardware should have reduced the price a lot more in my opinion.

 

They were not looking at improving the platform, but replacing the platform in an equitable and cheaper fashion. 

 

I believe this is why Brendan Iribe stepped down a couple of months back.

 

I do think this is a better/easier to setup system for people new to VR.  Although outward tracking would be nice, I think I'll hold onto my CV1 for the time being.   Here's hoping for a Rift-X or Rift 2 sometime soon.



 


#417 Karlor

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Posted 22 March 2019 - 08:20 PM

I got a DK2 first shipment and loved it but I gotta say.. Oculus just seems to have its head up its you know what in a lot of ways(trust me, I could attach a lengthy list of grievances from bonehead software issues to PR blunders out the wazoo). The only thing actually good about them in my opinion is they do put out some good exclusive games occasionally.. solid fun tittles.

 

They blew the massive lead they had at the beginning of the VR race and have been desperately trying to claw their way to pole postilion again. That being said I wouldn't buy an Oculus product unless it was INSANELY cheap. If they put out a quality headset for around $100 I would have to consider it just because its cheap..

 

Hypothetical:

If my Vive broke today my main choices would be between an Odyssey or a Pimax 5K regular edition. I'll admit when I first heard about pimax a long time back I thought "yeah right, this going to be a joke!"..

but they've done pretty good so far.. Sure it might be a taste cheesy but if they keep at it they could become a heavy hitter in the high quality head set space. They're the only dogs on the block with big FOV and good resolutions.. and not to bad price wise..

 

Anyway I get why people like Oculus, I just don't.. :)

 

Unless your just into it, save you money and don't buy ANY of these quasi mobile/ stand alone headsets.. there going to be junked pretty quick.. doesn't matter who makes it.. standalone head sets are a bit of a pipe dream in my opinion. 


 I'm just going to set this here and go get a cup of coffee.. DONT TOUCH ANYTHING!! :pardon:  NOT MY LINKS BUT ENJOY  :crazy:

:love39:  *** https://archive.org/details/pinmame31 *** :twiddling:

 


#418 3rdaxis

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Posted 22 March 2019 - 09:03 PM

TAF VR v0.6.7 https://vpinball.com...-family-vr-vpx/

 

Optimized even more images on TAF

Started baking the lighting in the room. (Just the four walls for now) Major improvement.



#419 The Loafer

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Posted 23 March 2019 - 04:39 AM

just in  time for my new motherboard CPU combo, thanks!



#420 The Loafer

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Posted 23 March 2019 - 05:39 AM

Caligula:  any chance you can give your exe a separate registry entry compared to the official VPX?  Each VPX exe needs their own video settings, it's a real chore to keep switching back and forth.  Thanks for the consideration.