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Better Arcade Mode - MOD for Future Pinball


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#401 flynt

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Posted 23 June 2013 - 10:43 AM

BAM Update
 
 
- Simple PS3Eye : added "auto gain" options: "none"/"buildin drivers"/"BAM smart". Last one if face is detected to select "gain" level uses among of light on face (not on whole image)
 
- To menu "Table & Lightnig" added button "reset to DEFAULT".

Great..thanks, will try it later



#402 chuchomr

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Posted 25 June 2013 - 05:36 AM

Excelent for  the "reset to default"

 

i was wondering... can you post the   settings you use on "automatic Lighting"? cause... it's  a Fast and great mode but i would like to make some corrections but starting from the automatic modes...

 

A great Update.. (for me obviuos) shoud be (if not tooo hard todo)  to, when you set "ENABLE" on auto mode...  the new valors appear..   and you can modify them...

Like if it was a "PRESET"  ...   so.. you can always MODIFY the valors...    if thats too complicate.. or  a crazy thing.. please post the valors you use in Auto mode... Thanks!

 

I must say one more time.. that what you're doing its AWSOME. and its getting perfect and perfect.. :D



#403 ravarcade

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Posted 25 June 2013 - 08:05 AM

Excelent for  the "reset to default"

 

i was wondering... can you post the   settings you use on "automatic Lighting"? cause... it's  a Fast and great mode but i would like to make some corrections but starting from the automatic modes...

 

A great Update.. (for me obviuos) shoud be (if not tooo hard todo)  to, when you set "ENABLE" on auto mode...  the new valors appear..   and you can modify them...

Like if it was a "PRESET"  ...   so.. you can always MODIFY the valors...    if thats too complicate.. or  a crazy thing.. please post the valors you use in Auto mode... Thanks!

 

I must say one more time.. that what you're doing its AWSOME. and its getting perfect and perfect.. :D

You have 2 auto gain modes:

- build in drivers - i don't have access to values seted by drivers,

- BAM - smart - this is my code. I change only gain (exposure is set by user). Then i change it, You can see "gain" values.


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current BAM version: v1.5-317,  released: Oct 11, 2020


#404 ravarcade

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Posted 27 June 2013 - 08:44 AM

BAM Update

 

http://ravarcade.pl/...M_v0.8-34-2.ZIP

 

Fix nVidia gfx artifacts.

----

If You have artifacts on nVidia GFX try to update BAM to this version. It should remove problem.


BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#405 GCS

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Posted 27 June 2013 - 06:09 PM

This is also interesting:

http://www.free-track.net/english/

 

So, i have built two different head tracking sets for use with FreeTrack (3-point red led & 3-point IR led). They both work fine with FreeTrack and a plain webcam.

 

http://cf.geekdo-ima...ic1640143_t.png

 

http://cf.geekdo-ima...ic1635076_t.jpg

 

Does anyone know if BAM supports these?



#406 chuchomr

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Posted 29 June 2013 - 09:11 AM

Ravarcade, where can I add a command for setting "REAL TIME PRIORITY" to Future pinball using BAM?

 

If it was a simple EXE file...  I should create a BAT with the following:

 

@echo off

start /high aplication.exe

 

my doubt is: having BAM , HYPERPIN and FUTUREPINBALL  where and how should I insert that command?

(if I only want to set FUTURE PINBALL TO HIGH Priority)...

 

Thanks!



#407 ravarcade

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Posted 29 June 2013 - 02:52 PM

Ravarcade, where can I add a command for setting "REAL TIME PRIORITY" to Future pinball using BAM?

 

If it was a simple EXE file...  I should create a BAT with the following:

 

@echo off

start /high aplication.exe

 

my doubt is: having BAM , HYPERPIN and FUTUREPINBALL  where and how should I insert that command?

(if I only want to set FUTURE PINBALL TO HIGH Priority)...

 

Thanks!

Now there is no way to set high prority to FP with BAM.

 

I will try add switch like this later to FPLoader.exe


BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#408 chuchomr

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Posted 30 June 2013 - 12:58 AM

Ravarcade, where can I add a command for setting "REAL TIME PRIORITY" to Future pinball using BAM?

 

If it was a simple EXE file...  I should create a BAT with the following:

 

@echo off

start /high aplication.exe

 

my doubt is: having BAM , HYPERPIN and FUTUREPINBALL  where and how should I insert that command?

(if I only want to set FUTURE PINBALL TO HIGH Priority)...

 

Thanks!

Now there is no way to set high prority to FP with BAM.

 

I will try add switch like this later to FPLoader.exe

SOLVED!!!  I use a program called "PRIOR"  that adds a "save" option in the PROCESS menu... so.. you set it HIGH or "REAL TIME" and then click on the PRiOR ADDON  and everytime Future pinball starts.. it does in HIGH PRIORITY... for me a great discovery...  



#409 ravarcade

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Posted 30 June 2013 - 09:40 PM

Here is video of stereo 3D in BAM:
 
 
You should watch this with Anachrome glasses (Red/Cyan).
It looks better in "real" than on video.
 
In is not ready yet. It crashes if ball apears on table, but it is close to realeas (1 week max).
 
Stereo 3D will work with:
- Anaglyph glasses (best is Red/Cyan, but Red/Green work ok, ColorCode3D 0 worst)
With Anaglyph glasses You will lost colors, but feel of 3D is very good.
- Passive 3D displays. You will lost resolution, but keep colors. I don't have now access for this type of displays
 
So be prepared (atlast find Red/Cyan anaglyph glasses).
 

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current BAM version: v1.5-317,  released: Oct 11, 2020


#410 mitchelwb

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Posted 30 June 2013 - 11:06 PM

I had a PS3 Eye, so I set that up.  after days of frustration of not figuring out why it wouldn't work, I finally realized that in the 3 point setup for a single PS3 Eye, even though it says to put the IRLED on the red diamond, it actually want you to put your face there.  Good Gravy!!!! But I have large windows next to my machine during the day, and no room lighting at all at night, so going to an IR solution is really ideal for me.  

  

So while I was out today, I swung by and picked up the stuff to make a fancy pants IR calibration board and built that this afternoon.  (Schematic and Board)

 

But here's my problem... I can't get my the HT w/ PS3 Eyes to even recognize my cams.  in Simple PS3, it works if I can get the lighting just right.  But it's pretty jittery and jumpy.  In PS3 HT though, neither camera sees anything.  I just get two black windows in BAM and both of my PS3 cam red lights go off.  So I don't even think that BAM is powering up the cams in HT.  Any thoughts?


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#411 The Loafer

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Posted 01 July 2013 - 03:35 AM

Did you modify the ps3cam? They both need to be modified for them to work in HT mode.

#412 mitchelwb

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Posted 01 July 2013 - 04:17 AM

Did you modify the ps3cam? They both need to be modified for them to work in HT mode.

 

I've not modified them yet.  I don't want to tear them apart until they are at least being recognized.  Even with the filter, I know they can still see IR light because I can see my calibration board light up like a christmas tree in simple ps3 mode.  

 

And when I've watched Ravarcade's video on how to fix the cams in HT mode, he's getting both blue and red lights on the cams themselves.  I'm only getting the blue light in HT mode.  But I get both blue and red in simple mode. 

 

As I was typing this though, it occurred to me I should maybe make sure the computer recognizes both of them.  Sure enough, Device manager only reports 1 PS3 Eye, and the driver software only seems to notice one of them as well...

 

So maybe my question isn't "Why isn't BAM doing what I thought it should" and it should be "why isn't my computer recognizing the second cam?"


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#413 ravarcade

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Posted 01 July 2013 - 07:53 AM

...

As I was typing this though, it occurred to me I should maybe make sure the computer recognizes both of them.  Sure enough, Device manager only reports 1 PS3 Eye, and the driver software only seems to notice one of them as well...

...

 

I think You did not install drivers right way. Please repeat procedure:

 

1. Uninstall EyeToy drivers.
2. Download & install (with "developer" libs):
http://codelaborator...-1.6.4.0028.exe

3. Install EyeToy drivers (same as removed in step 1):
http://codelaborator...-5.3.0.0341.exe

 

Remember to select "developer" version of libs. Comercial version work only with one cam and if You want to use second You have to buy licence ($20).

 

Device Manager is best place to checking if bothe cams are recognized.

----

 

Othere posibility: hardware.

USB ports on mother board are placed in pairs. One pair can transfer up to 30MB/s. One PS3Eye cam require ~25MB/s. If You put two cams in one pair of ports it will limit framerate (or will not work).

 

Two ports closes to each other are one pair:

+---------+---------+---------+

|  usb 1  ||  usb 3 ||  usb 5 |

+---------+---------+---------+

|  usb 2  ||  usb 4 ||  usb 6 |

+---------+---------+---------+

ports usb 1 & usb 2 are one pair

ports usb 3 & usb 4 are second pair

ports usb 5 & usb 6 are third

 

Conect first cam to one pair and second to other. For example

usb 2 - cam1 

usb 3 - cam2

 

In same time You can use usb 1 and usb 4 for devices with low transfer rate like mouse or keyboard but there is small chance it will make trouble (You have to try)


Edited by ravarcade, 01 July 2013 - 07:54 AM.

BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#414 mitchelwb

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Posted 01 July 2013 - 02:51 PM

I think You did not install drivers right way. Please repeat procedure:

 

1. Uninstall EyeToy drivers.
2. Download & install (with "developer" libs):
http://codelaborator...-1.6.4.0028.exe

3. Install EyeToy drivers (same as removed in step 1):
http://codelaborator...-5.3.0.0341.exe

 

Remember to select "developer" version of libs. Comercial version work only with one cam and if You want to use second You have to buy licence ($20).

 

Device Manager is best place to checking if bothe cams are recognized.

 

I installed the drivers from the links on your site just a few days ago.  Not sure what I could have done wrong.  Do they need to be uninstalled/reinstalled when I added the second cam?  Either way, I'm going to try this tonite and see if that helps.  

 

I tried rebooting last night one more time before going to bed to see if that would help.  It didn't.  Instead, I couldn't get either camera to work.   :hanged:

 

This is the first time I've heard of this $20 license though... I've read this entire 20+ page thread and been through your whole site. I've not seen anything about that.  Do I need that license to get the HT in BAM to work?  or do I just need that to be able to use multiple cameras with the capture software that comes with the drivers?

 

----

 

Othere posibility: hardware.

USB ports on mother board are placed in pairs. One pair can transfer up to 30MB/s. One PS3Eye cam require ~25MB/s. If You put two cams in one pair of ports it will limit framerate (or will not work).

 

Two ports closes to each other are one pair:

+---------+---------+---------+

|  usb 1  ||  usb 3 ||  usb 5 |

+---------+---------+---------+

|  usb 2  ||  usb 4 ||  usb 6 |

+---------+---------+---------+

ports usb 1 & usb 2 are one pair

ports usb 3 & usb 4 are second pair

ports usb 5 & usb 6 are third

 

Conect first cam to one pair and second to other. For example

usb 2 - cam1 

usb 3 - cam2

 

In same time You can use usb 1 and usb 4 for devices with low transfer rate like mouse or keyboard but there is small chance it will make trouble (You have to try)

 

I had read where you mentioned the USB port pairing before in this thread... I've already separated them and have one cam on a usb pair by itself, and the other shares it's pair with the keyboard.  I need to get a USB hub set up inside my coin door anyway to plug the mouse and keyboard in to... then I can put them on the same pair as the usb wi-fi dongle and each cam can have it's own unshared usb pair.


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#415 ravarcade

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Posted 01 July 2013 - 07:00 PM

BAM Update!
 
 
Support for Stereo 3D view!!!
 
Now suppored:
- few versions of anaglyph glasses
- passive 3D screens
Sorry no support for high end 120Hz 3D shutter glasses...
Here is manual:
 
How to test it:
1. Grab Anaglyph glasses, best is Red / Cyan
2. Run new BAM, go to "reality" -> "stereo 3d"
3. Set 3D Mode to "Anaglyph"
4. Select mode for glasse (For me best is "Anachrome").
 
 
About me experience:
I don't have TV with passive 3D. I don't know if view angles of TV will break or not 3D.
I only tested Anaglyph:
Red / Cyan - good 3D feel, broken colors  (recomended)
Red / Green - good 3D feel, broken colors and very dark image 
ColorCode3D - in therory good colors... well for me color are good but feel of 3D .... zero :(
 
I tested it ~1-2 h so i don't know how to setup all params for best evect.
 
I recomend to "reset" setting in "Table & Lighting". It will make You sceen a glass of table.
 
Robot Invasion (and hologram on table) look fantastic!!!
 
It is fun to rotate table and bring it above screen surface. (Make bottom of table be on screen level and all objects on table will be above screen).
 
It is greate to enlarge table (200%) and find some figure on table... You will see it above screen.
 
Last thing.
I'm so sorry. I know You alredy build cabine... i uderstand You need new 3D display now. Sorry.
 

BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020


#416 chuchomr

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Posted 04 July 2013 - 05:35 PM

Awsome as always



#417 ravarcade

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Posted 04 July 2013 - 10:42 PM

BAM update
 
v0.9-36
 
Changes:
- Modified menu: all praces where was "reality" submenu i now "config", and "reality" is inside "config"..... in "Config" is also: "postprocessing", "stereo 3d", "Snapshot utility"
- In "postprocess": Brightness, Contrast, Gamma, Saturation
- Fixed missing AntyAliasing with some Stereo 3D modes (and when Postprocessing is enabled).
 
 

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current BAM version: v1.5-317,  released: Oct 11, 2020


#418 pocketpal

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Posted 05 July 2013 - 02:21 PM

I wonder if anyone has actually tested it with a passive 3D TV or monitor in portrait mode and can verify that it works well.  As Rav said, trying out the anaglyph 3D mode makes me really want... nay, NEED a 3D monitor for my mini-pin build, and I'm strongly considering buying one, but I would hate to find out that it doesn't work well (or at all) after having plunked down the cash.


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#419 BitWiz

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Posted 05 July 2013 - 02:51 PM

I haven't been home since the release to try BAM in 3D mode but I have done it just using the 3D mode of NVidia.  The problem I found was the polarization on the glasses because we are viewing it in portrait but it assumes the TV is landscape.  I need to find active 3D glasses that has the lenses rotated or modify the glasses to rotate the lenses 90 degrees.


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#420 ravarcade

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Posted 05 July 2013 - 05:21 PM

I haven't been home since the release to try BAM in 3D mode but I have done it just using the 3D mode of NVidia.  The problem I found was the polarization on the glasses because we are viewing it in portrait but it assumes the TV is landscape.  I need to find active 3D glasses that has the lenses rotated or modify the glasses to rotate the lenses 90 degrees.

No. Rotation on TV is not a problem. Normaly glasses are: left eye vertical polarization, right - horizontal polarization. If You ratate TV, left eye will get image for right eye and vice versa.

In Stereo 3D menu is switch "swap eyes" it will solve problem with rotation.

 

Only posible problem is view angle. It depend on TV model.

I have not tested any 3D TV. So if any one have access to passive TV please give as info about angles.

 

Next week i will have access to active 3D monitor (120Hz) and will work on Stere3D. 


Edited by ravarcade, 05 July 2013 - 05:21 PM.

BAM page: http://www.ravarcade.pl

current BAM version: v1.5-317,  released: Oct 11, 2020