Jump to content



Photo
* * * * * 40 votes

The VP 10.7 beta thread


  • Please log in to reply
4027 replies to this topic

#4001 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 19 April 2023 - 07:38 PM

 

..and worked around for all very large lights, like found on Grand Lizard: https://github.com/v...7.4-403-d8b15f9

Is the threshold for "very large" 500 falloff?  Would it be possible to bring this down or make it customizable?  Or, preferably, toggleable per-light as in 10.8?

 

On Tommy we have "fake" lights as small as 220 falloff and even the largest is only 450.  I worked around it by raising their heights so they wouldn't intersect the ball (except by airballs) but this caused issues in VR, so they needed to be scripted down to pf height in that case.

https://vpuniverse.c...st-1994-vpwmod/

 

I also noticed in Strikes and Spares there's a central light with 425 radius, 350 falloff, at 0.09 height that casts a 180 degree shadow off the bottom of the ball.

https://vpuniverse.c...1978-20-extras/

 

The latter one actually uncovered a general issue when the ball gets to close to a ball, this is now also fixed in 10.8, and will be merged to 10.7.4, too.



#4002 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 22 April 2023 - 03:07 PM

Would it be feasible to allow a default desktop background/backdrop that points to an external image (much like the default ball image)?  This would allow for some creativity for desktop users to create different default "rooms" and quickly/easily switch between them (without having to edit every table).  There could be an override (also like the ball images) for people that still want to use various DT backgrounds for select games.  Is this something that could be easily added?  Thanks for considering.



#4003 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 22 April 2023 - 06:01 PM

It could be easily added i think. Could you please also file this on github for tracking?



#4004 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 23 April 2023 - 12:26 AM

It could be easily added i think. Could you please also file this on github for tracking?

 

I'm completely unpracticed with github, but I will give it a shot.

 

*edit*  Feature request added on github.


Edited by Drybonz, 23 April 2023 - 12:31 AM.


#4005 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 04 May 2023 - 02:29 AM

I've been getting quite a lot of crashes from the editor when editing tables using the x64 10.7.4-403 and 404 builds of VPX.  It seems like when I have either had a table open for a certain amount of time, or have made a certain number of changes it is just going to crash.  It is at the point I have to save every couple minutes because I'm losing so much work.  Is anyone else noticing this, or is it likely something on my end?  Thanks for the help.



#4006 Wylte

Wylte

    Enthusiast

  • Members
  • PipPipPip
  • 305 posts
  • Location:WA

  • Flag: ---------

  • Favorite Pinball: Sys7/Sys11b/DEv3/Experimental Shenanigans

Contributor

Posted 04 May 2023 - 09:36 AM

I've been getting quite a lot of crashes from the editor when editing tables using the x64 10.7.4-403 and 404 builds of VPX.  It seems like when I have either had a table open for a certain amount of time, or have made a certain number of changes it is just going to crash.  It is at the point I have to save every couple minutes because I'm losing so much work.  Is anyone else noticing this, or is it likely something on my end?  Thanks for the help.

I've been on 403 x64 for a while and have only had a couple crashes, both while editing layer names. Overall much more stable for me than the 10.6/10.7 x86 days.

Edited by Wylte, 04 May 2023 - 09:40 AM.

Check out my projects Here!

#4007 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 04 May 2023 - 01:53 PM

Ok, thanks for the feedback.  I'll assume it's on my end and start troubleshooting.  I haven't had any problems with anything else on my system, but it sounds like I need to check into it.  Thanks.

 

*edit*  I decided to try 10.8 and it seems to crash most times I try to leave the editor.


Edited by Drybonz, 05 May 2023 - 12:14 AM.


#4008 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 08 May 2023 - 10:32 PM

I have noticed that any time I confirm (Ok) a change in the material/image managers the entire editor minimizes, meaning that the user is repeatedly fishing the editor off of the taskbar.  This also happens in 10.8.

 

On a side note... I noticed that changes in material/image managers are not "sticking" in 10.8.  Meaning, for just an example, if I go into materials and change from basic to metal, then OK, then return to the materials manager it is back to basic.  This also happens with light settings in the interactive edit screen... once you make changes and leave they sometimes do not stick.  This is also in 10.8.

 

Thanks.



#4009 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 12 May 2023 - 12:07 AM

I apologize if I shouldn't be asking about 10.8 here... I couldn't find a 10.8 discussion thread, so I hope this is appropriate.

 

I noticed in 10.8 that the playfield reflections are a lot more intense at the same setting than 10.7.  Is this intentional, or maybe just hasn't been calibrated?  Also, is there a problem with playfield reflections sometimes looking strange, like a sort of white outline of the reflection than the complete reflection?

 

Was looking at playfield reflections today.    :)



#4010 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 12 May 2023 - 02:42 PM

Its kinda the right place to ask, but nowadays we rather primarily check all the issues on github.

 

As for the reflections: These were redone, so its 'okay' that these can differ now. If you look into the changelog, then there are also different compatibility levels.



#4011 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 12 May 2023 - 04:07 PM

Its kinda the right place to ask, but nowadays we rather primarily check all the issues on github.

 

As for the reflections: These were redone, so its 'okay' that these can differ now. If you look into the changelog, then there are also different compatibility levels.

 

Thanks, toxie... I'm less familiar with github and like being able to have conversations on the forum, so I really appreciate that you check in here sometimes.  Thanks for that.

 

I'll check out the changelog and see if I can figure out if I need to disable reflections based on compatibility.

 

Also... wanted to mention that I have seen a few comments online that it's tricky to find the latest possible build on github.  For instance the 980 build is the easiest to find.  Last night I found the 1083, but today it seems all I can see is 1003.  You guys probably have a reason for the way that is set up that way, but just wanted to mention that the latest build can be somewhat less visible, so people may be running older builds with more bugs.

 

Thanks again!    :dblthumb:

 

*edit*  I don't see a changelog in the latest build download... I'm sure it's on github somewhere but couldn't find it.


Edited by Drybonz, 12 May 2023 - 04:17 PM.


#4012 Mike DA Spike

Mike DA Spike

    Pinball Fan

  • Platinum Supporter
  • 1,279 posts
  • Location:Hoofddorp

  • Flag: Netherlands

  • Favorite Pinball: Too many to mention

Posted 12 May 2023 - 05:26 PM

The changelogs are just here : https://github.com/v...tree/master/txt
I think vincent updated it a couple of days ago (not all revission updates are in there, just the 'big' 10.8 changes)

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#4013 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 12 May 2023 - 06:42 PM

 

Its kinda the right place to ask, but nowadays we rather primarily check all the issues on github.

 

As for the reflections: These were redone, so its 'okay' that these can differ now. If you look into the changelog, then there are also different compatibility levels.

 

Thanks, toxie... I'm less familiar with github and like being able to have conversations on the forum, so I really appreciate that you check in here sometimes.  Thanks for that.

 

I'll check out the changelog and see if I can figure out if I need to disable reflections based on compatibility.

 

Also... wanted to mention that I have seen a few comments online that it's tricky to find the latest possible build on github.  For instance the 980 build is the easiest to find.  Last night I found the 1083, but today it seems all I can see is 1003.  You guys probably have a reason for the way that is set up that way, but just wanted to mention that the latest build can be somewhat less visible, so people may be running older builds with more bugs.

 

Thanks again!    :dblthumb:

 

*edit*  I don't see a changelog in the latest build download... I'm sure it's on github somewhere but couldn't find it.

 

At the moment its still all a bit chaotic as vbousquet is still not done turning the rendering engine inside out.  ;)

But shouldn't be that long until the dust finally settles and we can have a more public beta testing.



#4014 Mike DA Spike

Mike DA Spike

    Pinball Fan

  • Platinum Supporter
  • 1,279 posts
  • Location:Hoofddorp

  • Flag: Netherlands

  • Favorite Pinball: Too many to mention

Posted 13 May 2023 - 04:01 AM

But shouldn't be that long until the dust finally settles and we can have a more public beta testing.

 

At the moment its still all a bit chaotic as vbousquet is still not done turning the rendering engine inside out.  ;)

 

I'm testing 10.8 for a while and become better and better (VR and Cabinet with Kinect head tracking)
And if DEV's taking time to make a changelog, it is close to public testing :drinks:
Thanks guys dor all your hard work for this release !


331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#4015 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 16 May 2023 - 05:02 PM

I'm noticing some VR elements showing in DT mode in 10.8 that did not seem to in 10.7 (VR floors, etc showing over DT backdrops).  This is even if they have "visible" unchecked in the editor.



#4016 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 19 May 2023 - 07:54 AM

Can you please test the latest builds on github again, thanks!


 

And if DEV's taking time to make a changelog, it is close to public testing :drinks: .

 

Actually, nowadays i just try to collect everything instantaneously, otherwise things get lost afterwards.  :)



#4017 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 19 May 2023 - 08:28 AM

Can you please test the latest builds on github again, thanks!

 

 

I just tested 1132 and did not see anything on several tables, but I'm not sure I remembered which ones had issues.  I'll let you know if I see anything, but looks clear so far.



#4018 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 19 May 2023 - 05:40 PM

This VP10.7 thread can now be considered outdated, thanks for the ride (over 200 pages!) and all the help with testing and improvements, as usual!!

10.7.4 will then be released along with the 10.8 final.

 

Continued here: https://www.vpforums...showtopic=51455



#4019 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 06 June 2023 - 03:24 PM

Latest 10.7.4 beta: https://github.com/v...7.4-410-08587fa



#4020 Emre

Emre

    Enthusiast

  • Members
  • PipPipPip
  • 110 posts

  • Flag: ---------

  • Favorite Pinball: Creature From The Black Lagoon

Posted 16 June 2023 - 01:17 PM

Does version 10.7.4 offer better performance than 10.7.2 in theory on older hardware or should i continue using 10.7.2?