..and worked around for all very large lights, like found on Grand Lizard: https://github.com/v...7.4-403-d8b15f9
Is the threshold for "very large" 500 falloff? Would it be possible to bring this down or make it customizable? Or, preferably, toggleable per-light as in 10.8?
On Tommy we have "fake" lights as small as 220 falloff and even the largest is only 450. I worked around it by raising their heights so they wouldn't intersect the ball (except by airballs) but this caused issues in VR, so they needed to be scripted down to pf height in that case.
https://vpuniverse.c...st-1994-vpwmod/
I also noticed in Strikes and Spares there's a central light with 425 radius, 350 falloff, at 0.09 height that casts a 180 degree shadow off the bottom of the ball.
https://vpuniverse.c...1978-20-extras/
The latter one actually uncovered a general issue when the ball gets to close to a ball, this is now also fixed in 10.8, and will be merged to 10.7.4, too.




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