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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#381 Crrispy

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Posted 03 July 2023 - 04:38 PM

Hi,

 

I can't load any table in 1304, either x86 or x64, they all crash with a D3DERR_INVALIDCALL error.

 

Is it working for others?



#382 Slydog43

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Posted 03 July 2023 - 05:18 PM

Yeah, 1303 & 1304  crash for me also, funny thing 1303 GL versions work with the tables that I have tried in VR though


Edited by Slydog43, 03 July 2023 - 05:22 PM.


#383 Drybonz

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Posted 03 July 2023 - 05:34 PM

I think this is the one Mike Da Spike opened a ticket on.



#384 Crrispy

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Posted 03 July 2023 - 06:26 PM

OK, it's probably being worked on. It seems that all 12xx are OK, but 13xx crashes.



#385 wiesshund

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Posted 03 July 2023 - 06:44 PM

 

trying the new option "Synchronisation mode" and put it on "Frame facing", gives an  error on the DX9 exe 

c9000401f0d044b38a4d2364fcda65ed.png

 

 

See my reply in github Mike


Hi,

 

I can't load any table in 1304, either x86 or x64, they all crash with a D3DERR_INVALIDCALL error.

 

Is it working for others?

Either enable vsync or disable exclusive fullscreen
seems to crash like that if any option but vsync is chosen and exclusive fullscreen is enabled.

 

Also crashes if you enable 10bit color


 

I am on rev 1302

 

1304 is out :-)

 

 

No, 1303 is out, there isnt a 1304 yet


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#386 Crrispy

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Posted 03 July 2023 - 07:48 PM


No, 1303 is out, there isnt a 1304 yet

 

Yes there is, released this afternoon.

And indeed, it works by disabling full screen mode, thanks.But this works fine with build 1291.


Edited by Crrispy, 03 July 2023 - 08:07 PM.


#387 Slydog43

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Posted 03 July 2023 - 08:11 PM

1305 seems to work for me again, thanks!



#388 wiesshund

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Posted 03 July 2023 - 09:51 PM

 


No, 1303 is out, there isnt a 1304 yet

 

Yes there is, released this afternoon.

And indeed, it works by disabling full screen mode, thanks.But this works fine with build 1291.

 

at 3:45 pm

anyway we have tested far beyond that already today.
1308 is already done baking
@Mike, it fixes your reported issues, and some others also.

 

Sync modes work
No Sync is no longer stuck to refresh -10

10-Bit color does not crash (GL doesnt like it but that's an openGL thing, wont crash just burn your retinas)

GL in cab mode does not freeze and crash

 

Some other things pertaining to lighting etc


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#389 Drybonz

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Posted 03 July 2023 - 10:07 PM

Per vbousquet, he added my feature request for per table .ini overrides so we can turn settings off and on for individual tables, as of build 1307.

 

Per Table Custom .ini · Issue #512 · vpinball/vpinball (github.com)



#390 Slydog43

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Posted 03 July 2023 - 10:32 PM

Per vbousquet, he added my feature request for per table .ini overrides so we can turn settings off and on for individual tables, as of build 1307.

 

Per Table Custom .ini · Issue #512 · vpinball/vpinball (github.com)

 

This is totally incredible!  I tried changing graphic settings full screen exclusive from on to off for a table.  I first just changed the value in the ini file and then named it exactly like the table name and it worked.  VPX even changed the value back after exiting and restarting VPX.  This is great.  I then tried just having fullscreen=1 or 0 in the ini file and that WORKED

 

confused about the bottom section of the VPX ini file, table and versions, how is this used?



#391 Drybonz

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Posted 03 July 2023 - 10:43 PM

I asked in the linked github conversation, above, about the file location and naming, but haven't heard back yet.  If you want, ask related questions there so we can get the specifics back from vbousquet.



#392 Slydog43

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Posted 03 July 2023 - 11:13 PM

My older EM VR tables that have directb2s crash after launch, I think anything after beta3 fail when launching with GL version of VPX for me.  Anyone else have this issue?



#393 studlygoorite

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Posted 04 July 2023 - 12:45 AM

My older EM VR tables that have directb2s crash after launch, I think anything after beta3 fail when launching with GL version of VPX for me.  Anyone else have this issue?

Yep, lots of us get a DXGI error when trying to launch a table in VR that requires the backglass file. I believe it reared it's ugly head in v1097 so you may have to go back to v1085 for it to work. In v1245 DXGI capture was disabled but things didn't work out and it was enabled again shortly. 

A guy on Facebook says he found a fix but I and others couldn't figure it out, his fix is as follows....

"Ok, I found out exactly how this works. In order to capture the backglass and the DMD display, it has to be on DISPLAY 1 and you have to have them all separate and not on top of other windows. If you look your DMD display is on top of the VPinballX Window. You will have to edit your screenres.txt file in your Tables64 directory and make it on display 1 and position both the back glass and the dmd not on top of anything. I put mine into a 10x10 window size and put it 0,0 for my Backglass and 10x10 for the window size for my DMD and 15x15 for the position. This will make it so both can be captured. Let me know if you still need any help. For the Error message your getting, make sure the Back glass and DMD window are on visible and not on top of anything or being covered by anything."



#394 wiesshund

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Posted 04 July 2023 - 12:50 AM

 

 

confused about the bottom section of the VPX ini file, table and versions, how is this used?

 

 

 

; #######################################################

; # Version of tables and application used

 

If you mean that, you dont use it, it is just informational

 

Otherwise can you show a header of a section you mean?

 

No idea on the older VR thing since i have no VR hardware i cant enable VR


 

Yep, lots of us get a DXGI error when trying to launch a table in VR that requires the backglass file. I believe it reared it's ugly head in v1097 so you may have to go back to v1085 for it to work. In v1245 DXGI capture was disabled but things didn't work out and it was enabled again shortly. 

A guy on Facebook says he found a fix but I and others couldn't figure it out, his fix is as follows....

"Ok, I found out exactly how this works. In order to capture the backglass and the DMD display, it has to be on DISPLAY 1 and you have to have them all separate and not on top of other windows. If you look your DMD display is on top of the VPinballX Window. You will have to edit your screenres.txt file in your Tables64 directory and make it on display 1 and position both the back glass and the dmd not on top of anything. I put mine into a 10x10 window size and put it 0,0 for my Backglass and 10x10 for the window size for my DMD and 15x15 for the position. This will make it so both can be captured. Let me know if you still need any help. For the Error message your getting, make sure the Back glass and DMD window are on visible and not on top of anything or being covered by anything."

 

Best i can tell, he means like so

see playfield backglass and DMD windows, all on same screen
none overlapping?

 

XMTy575.png


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#395 Mike DA Spike

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Posted 04 July 2023 - 02:05 AM

Man .... when I'm doing my nightly beauty sleep, a lot of revisions are uploaded and fixses are made.
Thanks all for checking (and vincent for fixing) , I will do some checking later on when I'm fully awake

Best i can tell, he means like so
see playfield backglass and DMD windows, all on same screen
none overlapping?
 
XMTy575.png

I think studlygorite is referring to vr


Edited by Mike DA Spike, 04 July 2023 - 03:59 AM.

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#396 Mike DA Spike

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Posted 04 July 2023 - 04:00 AM

How to re-open a closed github issue. Issue https://github.com/v...ball/issues/610 isn't solved for me yet


331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#397 wiesshund

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Posted 04 July 2023 - 06:13 AM

How to re-open a closed github issue. Issue https://github.com/v...ball/issues/610 isn't solved for me yet

 

Already did but Mike can you set VPX to log and upload those logs also?

might help to see whats happening

I can not reproduce but i cant turn on VR as i dont have the hardware


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#398 Mike DA Spike

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Posted 04 July 2023 - 06:38 AM

 
Already did but Mike can you set VPX to log and upload those logs also?

might help to see whats happening

I can not reproduce but i cant turn on VR as i dont have the hardware

It's not vr. Just the normall cabinet within GL (I use that with kinect as well).
I just reached my maximum playtime on the cab for today, but will create the vp logs tomorrow morning. I posted the crash dumps (and text)

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#399 wiesshund

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Posted 04 July 2023 - 07:22 AM

It's not vr. Just the normall cabinet within GL (I use that with kinect as well).
I just reached my maximum playtime on the cab for today, but will create the vp logs tomorrow morning. I posted the crash dumps (and text)

 

 

Dearest Mike
Seek out Blue Faerie
She will grant you more playtime.

Come away, O human child, to the waters and the wild...with a fairy hand in hand
For the world's more full of weeping than you can understand.
Your quest will be perilous, yet the rewards is beyond price.

 

At the end of the world where the lions weep. Here is the place where dreams are born.


Edited by wiesshund, 04 July 2023 - 07:22 AM.

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#400 Crrispy

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Posted 04 July 2023 - 12:49 PM

No more D3D error with 1309 in full screen mode, thanks.







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