Hi,
I can't load any table in 1304, either x86 or x64, they all crash with a D3DERR_INVALIDCALL error.
Is it working for others?
Posted 03 July 2023 - 06:44 PM
trying the new option "Synchronisation mode" and put it on "Frame facing", gives an error on the DX9 exe
See my reply in github Mike
Hi,
I can't load any table in 1304, either x86 or x64, they all crash with a D3DERR_INVALIDCALL error.
Is it working for others?
Either enable vsync or disable exclusive fullscreen
seems to crash like that if any option but vsync is chosen and exclusive fullscreen is enabled.
Also crashes if you enable 10bit color
I am on rev 1302
1304 is out :-)
No, 1303 is out, there isnt a 1304 yet
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
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Posted 03 July 2023 - 09:51 PM
No, 1303 is out, there isnt a 1304 yet
Yes there is, released this afternoon.
And indeed, it works by disabling full screen mode, thanks.But this works fine with build 1291.
at 3:45 pm
anyway we have tested far beyond that already today.
1308 is already done baking
@Mike, it fixes your reported issues, and some others also.
Sync modes work
No Sync is no longer stuck to refresh -10
10-Bit color does not crash (GL doesnt like it but that's an openGL thing, wont crash just burn your retinas)
GL in cab mode does not freeze and crash
Some other things pertaining to lighting etc
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
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Posted 03 July 2023 - 10:07 PM
Per vbousquet, he added my feature request for per table .ini overrides so we can turn settings off and on for individual tables, as of build 1307.
Per Table Custom .ini · Issue #512 · vpinball/vpinball (github.com)
Posted 03 July 2023 - 10:32 PM
Per vbousquet, he added my feature request for per table .ini overrides so we can turn settings off and on for individual tables, as of build 1307.
Per Table Custom .ini · Issue #512 · vpinball/vpinball (github.com)
This is totally incredible! I tried changing graphic settings full screen exclusive from on to off for a table. I first just changed the value in the ini file and then named it exactly like the table name and it worked. VPX even changed the value back after exiting and restarting VPX. This is great. I then tried just having fullscreen=1 or 0 in the ini file and that WORKED
confused about the bottom section of the VPX ini file, table and versions, how is this used?
Posted 04 July 2023 - 12:45 AM
My older EM VR tables that have directb2s crash after launch, I think anything after beta3 fail when launching with GL version of VPX for me. Anyone else have this issue?
Yep, lots of us get a DXGI error when trying to launch a table in VR that requires the backglass file. I believe it reared it's ugly head in v1097 so you may have to go back to v1085 for it to work. In v1245 DXGI capture was disabled but things didn't work out and it was enabled again shortly.
A guy on Facebook says he found a fix but I and others couldn't figure it out, his fix is as follows....
"Ok, I found out exactly how this works. In order to capture the backglass and the DMD display, it has to be on DISPLAY 1 and you have to have them all separate and not on top of other windows. If you look your DMD display is on top of the VPinballX Window. You will have to edit your screenres.txt file in your Tables64 directory and make it on display 1 and position both the back glass and the dmd not on top of anything. I put mine into a 10x10 window size and put it 0,0 for my Backglass and 10x10 for the window size for my DMD and 15x15 for the position. This will make it so both can be captured. Let me know if you still need any help. For the Error message your getting, make sure the Back glass and DMD window are on visible and not on top of anything or being covered by anything."
Posted 04 July 2023 - 12:50 AM
confused about the bottom section of the VPX ini file, table and versions, how is this used?
; #######################################################
; # Version of tables and application used
If you mean that, you dont use it, it is just informational
Otherwise can you show a header of a section you mean?
No idea on the older VR thing since i have no VR hardware i cant enable VR
Yep, lots of us get a DXGI error when trying to launch a table in VR that requires the backglass file. I believe it reared it's ugly head in v1097 so you may have to go back to v1085 for it to work. In v1245 DXGI capture was disabled but things didn't work out and it was enabled again shortly.
A guy on Facebook says he found a fix but I and others couldn't figure it out, his fix is as follows....
"Ok, I found out exactly how this works. In order to capture the backglass and the DMD display, it has to be on DISPLAY 1 and you have to have them all separate and not on top of other windows. If you look your DMD display is on top of the VPinballX Window. You will have to edit your screenres.txt file in your Tables64 directory and make it on display 1 and position both the back glass and the dmd not on top of anything. I put mine into a 10x10 window size and put it 0,0 for my Backglass and 10x10 for the window size for my DMD and 15x15 for the position. This will make it so both can be captured. Let me know if you still need any help. For the Error message your getting, make sure the Back glass and DMD window are on visible and not on top of anything or being covered by anything."
Best i can tell, he means like so
see playfield backglass and DMD windows, all on same screen
none overlapping?

If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
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Posted 04 July 2023 - 02:05 AM
Man .... when I'm doing my nightly beauty sleep, a lot of revisions are uploaded and fixses are made.
Thanks all for checking (and vincent for fixing) , I will do some checking later on when I'm fully awake
Best i can tell, he means like so
see playfield backglass and DMD windows, all on same screen
none overlapping?
I think studlygorite is referring to vr
Edited by Mike DA Spike, 04 July 2023 - 03:59 AM.
Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters
Posted 04 July 2023 - 04:00 AM
How to re-open a closed github issue. Issue https://github.com/v...ball/issues/610 isn't solved for me yet
Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters
Posted 04 July 2023 - 06:13 AM
How to re-open a closed github issue. Issue https://github.com/v...ball/issues/610 isn't solved for me yet
Already did but Mike can you set VPX to log and upload those logs also?
might help to see whats happening
I can not reproduce but i cant turn on VR as i dont have the hardware
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 04 July 2023 - 06:38 AM
It's not vr. Just the normall cabinet within GL (I use that with kinect as well).
Already did but Mike can you set VPX to log and upload those logs also?
might help to see whats happening
I can not reproduce but i cant turn on VR as i dont have the hardware
Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters
Posted 04 July 2023 - 07:22 AM
It's not vr. Just the normall cabinet within GL (I use that with kinect as well).
I just reached my maximum playtime on the cab for today, but will create the vp logs tomorrow morning. I posted the crash dumps (and text)
Dearest Mike
Seek out Blue Faerie
She will grant you more playtime.
Come away, O human child, to the waters and the wild...with a fairy hand in hand
For the world's more full of weeping than you can understand.
Your quest will be perilous, yet the rewards is beyond price.
At the end of the world where the lions weep. Here is the place where dreams are born.
Edited by wiesshund, 04 July 2023 - 07:22 AM.
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
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