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Can VPX do Anaglyph 3D?


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#381 Gravy

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Posted 25 October 2023 - 02:06 AM

I'm still using reshade/depth3D since GL doesnt work on my PC due to age.

I've noticed that with recent versions of VPX 10.8 DirectX9 (started happening at least a month or two worth of version back) if I have my graphics settings set to fullscreen mode, when I attempt to exit a table it will appear to crash and the table just stays on screen. The only way to exit it is to Ctrl Alt Del, then press cancel and it will drop me back to VPX editor again. Generally if I then try to play the table again or another table in fullscreen mode it will fully crash the editor.

 

If I use Windowed mode it all works ok.

 

This appears to be a conflict/issue when running reshade as if I uninstall it then there is no issue.

 

I noted another person on facebook had the same problem. I have updated reshade/depth 3D to latest version available today and VPX is running directx 10.8 rev 1622 from a couple of days ago. Still no joy.

 

Can anyone else please test and see if you get the same problem, I might then put a bug report in.


Edited by Gravy, 25 October 2023 - 02:07 AM.

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#382 scutters

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Posted 05 December 2023 - 08:36 AM

I'm only just getting onto the 10.8 (beta 7) train, but not seen that issue with the DX version and reshade @gravy (maybe it was fixed in builds since?)

 

 

When i try native anaglyph with the GL version the 3D effect is great, but i'm getting nowhere near the same colours coming through that i do with ReShade. Pretty certain that this is a user config issue. I'm using Trioviz magenta/green or Anachrome red/cyan glasses, can someone who's using those glasses with GL 3D post a screenshot or text of their settings?. Thanks.

 

Edit - by default dynamic desaturation is set to 1. Setting that to 0 turns it off and colour returns. Not sure if i should be leaving desturation on and increasing saturation instead though?


Edited by scutters, 14 December 2023 - 09:23 PM.


#383 griffindodd

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Posted 18 January 2024 - 12:09 AM

Welp. My cab is already in portrait mode, glasses are $6 on Amazon...... time to give this a try.


Software: VPX 10.8GL x64, VPinMAME 3.6, B2S 2.1.3, FlexDMD 1.9.1, Freezy 2.3.1, Pinup Popper 1.5
Screens: PF: Sony X85K 4k 120hz Portrait, BG/FullDMD: 1080p 60hz Portrait, Topper: UHD 60hz Landscape 
Computer: Ryzen 9 5900X, 64GB, RTX 4080 Super, NVME, Win 11


#384 wiesshund

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Posted 18 January 2024 - 03:11 AM

Welp. My cab is already in portrait mode, glasses are $6 on Amazon...... time to give this a try.

it is fun, even if you only do it sometimes on certain tables (some tables look better than others)


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#385 griffindodd

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Posted 18 January 2024 - 05:12 PM

 

Welp. My cab is already in portrait mode, glasses are $6 on Amazon...... time to give this a try.

it is fun, even if you only do it sometimes on certain tables (some tables look better than others)

 

 

Well you know I love to get myself into all kinds of trouble with my configurations  :pinnochio: I also have a Kinect 2 so I may take a stab at BAM at some point too, I'm fascinated to see the effect.


Software: VPX 10.8GL x64, VPinMAME 3.6, B2S 2.1.3, FlexDMD 1.9.1, Freezy 2.3.1, Pinup Popper 1.5
Screens: PF: Sony X85K 4k 120hz Portrait, BG/FullDMD: 1080p 60hz Portrait, Topper: UHD 60hz Landscape 
Computer: Ryzen 9 5900X, 64GB, RTX 4080 Super, NVME, Win 11


#386 wiesshund

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Posted 18 January 2024 - 06:05 PM

 

 

Welp. My cab is already in portrait mode, glasses are $6 on Amazon...... time to give this a try.

it is fun, even if you only do it sometimes on certain tables (some tables look better than others)

 

 

Well you know I love to get myself into all kinds of trouble with my configurations  :pinnochio: I also have a Kinect 2 so I may take a stab at BAM at some point too, I'm fascinated to see the effect.

 

 

The effect is pretty good with a proper POV and player position once you have it set up
Not sure on the BAM head tracking part


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#387 Pete248

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Posted 18 January 2024 - 09:30 PM

 
Well you know I love to get myself into all kinds of trouble with my configurations  :pinnochio: I also have a Kinect 2 so I may take a stab at BAM at some point too, I'm fascinated to see the effect.

Nope that doesnt work currently. If you enable headtracking only the picture of one eye is displayed. Thats unfortunately the same for all anaglyph and 3D TV modes.

Hope that this will be fixed as 3D interlaced in combination with headtracking gives ultimate realism. Almost like a real pin.

If you want to see this combo now you can try it in Future Pinball where both work together.

Edited by Pete248, 19 January 2024 - 08:00 AM.


#388 griffindodd

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Posted 19 January 2024 - 02:22 AM

My TriOviz magenta green glasses arrived. I fired up the GL version of 10.8 x64 and tried some tables. The sense of depth is fantastic but I'm getting pretty bad spill/crosstalk\convergence where I can see the magenta and green halos each side of every object. Is this because my glasses don't properly match the wavelength of the magenta/green spit on my screen?


Software: VPX 10.8GL x64, VPinMAME 3.6, B2S 2.1.3, FlexDMD 1.9.1, Freezy 2.3.1, Pinup Popper 1.5
Screens: PF: Sony X85K 4k 120hz Portrait, BG/FullDMD: 1080p 60hz Portrait, Topper: UHD 60hz Landscape 
Computer: Ryzen 9 5900X, 64GB, RTX 4080 Super, NVME, Win 11


#389 Pete248

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Posted 19 January 2024 - 07:56 AM

You can try the calibration feature in Live UI to improve it. Should work with magenta/green. Mode Luminance has minimal ghosting. If you get retinal rivalry try Dyn.Desat.

#390 griffindodd

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Posted 20 January 2024 - 07:07 PM

I tried poking around in the live UI but couldnt get the cross talk any better, I think I need to find a way to tune the colors of the 3D template to the lens on my glasses. Anyone know a tutorial to do that?

Software: VPX 10.8GL x64, VPinMAME 3.6, B2S 2.1.3, FlexDMD 1.9.1, Freezy 2.3.1, Pinup Popper 1.5
Screens: PF: Sony X85K 4k 120hz Portrait, BG/FullDMD: 1080p 60hz Portrait, Topper: UHD 60hz Landscape 
Computer: Ryzen 9 5900X, 64GB, RTX 4080 Super, NVME, Win 11


#391 wiesshund

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Posted 20 January 2024 - 07:56 PM

may have to color calibrate your monitor?


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#392 elmera

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Posted 22 January 2024 - 01:59 AM

Its been a while since I visited this topic, but with a number of tables coming out that only support VPX 10.8, I figured I'd see what other cabinet users experiences have been using the 3D options available?  As someone that uses Reshade exclusively, I was a little bummed after experiencing noticeably less depth with every new beta release of VPX 10.8.
 
10.8 beta 5 had less depth than 10.7.4, but I was able to adjust Reshade's settings to get it similar again.  However, once beta 7 and beta 8 came out, it seemed like making adjustments to Reshade no longer had as much of an impact.  There is still a sense of 3D depth, but not nearly what was visible on 10.7.4.  Anyone have any idea why that might be?
 
I've read other users suggesting the built-in 3D of the latest GL version was now superior to Reshade.  Unfortunately that hasn't been my experience.  Enabling the built-in 3D in 10.8 beta 8 GL had a huge performance hit.  I consistently get 144 FPS without Reshade running.  With Reshade, it sometimes drops 7-8 FPS.  With the built-in 3D enabled in GL (and no Reshade), it was dropping 50-70 FPS.  Its the same in both Windowed or Exclusive Full Screen mode.  Maybe something is misconfigured, but I'm fairly certain I've kept most settings the same.
 
Its a bummer since 3D elevates the experience so much and, for my experience, Reshade has provided the options with the best performance and color reproduction.
 
Anyone else using a 3D option in 10.8.x they're happy with?
 
 
My 3D testing using the VPW Godzilla 1.1 table
 
Attached File  Screenshot (246).png   63.88KB   2 downloads


#393 wiesshund

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Posted 22 January 2024 - 02:28 AM

Are you using VPX or Reshade?

 

To2A6rR.jpg


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#394 elmera

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Posted 22 January 2024 - 02:48 AM

Are you using VPX or Reshade?

 

 

If you're referring to screenshot I posted, it specifies when I was using Reshade, built-in, or nothing.  What were you using in your screenshot? 



#395 wiesshund

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Posted 22 January 2024 - 04:02 AM

 

Are you using VPX or Reshade?

 

 

If you're referring to screenshot I posted, it specifies when I was using Reshade, built-in, or nothing.  What were you using in your screenshot? 

 

i cant read your screenshot, its the size of the corner of apostage stamp :(

 

that is just VPX Red/CYan 3D Anaglyph
dubois filter i think?


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#396 griffindodd

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Posted 22 January 2024 - 04:03 AM

I played with reshade tonight. For the most part it was interesting, I was able to adjust the separation settings which took care of the magenta/green halos and the color was quite good. I did struggle to get the table to look like it was fully down below the glass. Also I couldnt get the separation perfect across the full length of the PF. If the PF surface was converged properly then the top of the flippers was off as was the rear of the playfield.


I fiddled around with all the settings but couldnt get it tight enough without my eyes feeling strained. The depth was definitely represented better in native VPX but i dont seem to be able to correct the separation without losing all depth in the native mode.

Software: VPX 10.8GL x64, VPinMAME 3.6, B2S 2.1.3, FlexDMD 1.9.1, Freezy 2.3.1, Pinup Popper 1.5
Screens: PF: Sony X85K 4k 120hz Portrait, BG/FullDMD: 1080p 60hz Portrait, Topper: UHD 60hz Landscape 
Computer: Ryzen 9 5900X, 64GB, RTX 4080 Super, NVME, Win 11


#397 elmera

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Posted 22 January 2024 - 04:36 AM

 

 

Are you using VPX or Reshade?

 

 

If you're referring to screenshot I posted, it specifies when I was using Reshade, built-in, or nothing.  What were you using in your screenshot? 

 

i cant read your screenshot, its the size of the corner of apostage stamp :(

 

It doesn't expand and get bigger when you click on it?   I attached a full size screenshot.  The forum is what created the thumbnail pic.  


I played with reshade tonight. For the most part it was interesting, I was able to adjust the separation settings which took care of the magenta/green halos and the color was quite good. I did struggle to get the table to look like it was fully down below the glass. Also I couldnt get the separation perfect across the full length of the PF. If the PF surface was converged properly then the top of the flippers was off as was the rear of the playfield.


I fiddled around with all the settings but couldnt get it tight enough without my eyes feeling strained. The depth was definitely represented better in native VPX but i dont seem to be able to correct the separation without losing all depth in the native mode.

 

Yeah, that pretty much aligns with me when using 10.8 beta 7.  The 3D depth of Reshade seems to have been diminished since 10.7.4.  What 3D settings do you use for the built-in?  Are you using DirectX or GL?



#398 griffindodd

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Posted 22 January 2024 - 02:37 PM

I use the GL version. Settings I can’t remember off the top of my head, I just knew that with native mode I couldn’t work out how to adjust separation without losing all the depth.

Software: VPX 10.8GL x64, VPinMAME 3.6, B2S 2.1.3, FlexDMD 1.9.1, Freezy 2.3.1, Pinup Popper 1.5
Screens: PF: Sony X85K 4k 120hz Portrait, BG/FullDMD: 1080p 60hz Portrait, Topper: UHD 60hz Landscape 
Computer: Ryzen 9 5900X, 64GB, RTX 4080 Super, NVME, Win 11


#399 Emanoel299

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Posted 22 January 2024 - 07:37 PM

I use only Reshade Line Interlaced with my LG 3D TV. Native VPX 3D stereo always have problem since VPX 10.6.

I use VPX 10.7.2 or VPX 10.7.4.

I adjusted all my tables POV one by one.

For EM or LED tables, from 60´s untill ending of 80´s, I have two different Reshade settings.

For DMD tables from 90´s, I have others two different Reshade settings.

In both case is to reduce divergence view near plunger or Apron and now that is fine.

The Reshade default values is good but in most DMD tables and some EM or LED tables there was a bit divergence view.

I have a script for PinUp popper where I chose the correct emulator (VPX) and playlist with the correct ReshadePreset.ini settings. Is better than if use reshade profile for that where you´ll need a windows button to choose it.

For VPX 10.8.0 DX9 or GL version, there is other Reshade settings and I stop to use at least for while in VPX 10.8.0 - 1450 from github.

In most tables, VPX 10.8 - any realase,  you loose depth if compare to VP 10.7x for the same VP 10.7x Reshade settings or POV so a new Reshade profile and POV was done and looks better.

I´ve tried to play in anaglyph RED/CYAN but I gave up. You loose too much colors like Red and green on the table. Is better to play in black and white mode. Maybe other kind of glasses is better like MAGENTA/AMBER. I don´t know.

I know that is hard to get a 3D TV nowadays but for me is the better way to play in 3D mode with all colors. 

I think that for 2D users maybe BAM is the better option.

 

I don´t know but maybe the VPX 10.8 is trying to be close to Pinball FX in my opinion.

But is very good for 2D, desktop mode or VR.


Edited by Emanoel299, 22 January 2024 - 07:52 PM.


#400 wiesshund

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Posted 22 January 2024 - 10:47 PM

All anaglyph loses some color

that is the nature of anaglyph

 

VPX is not trying to be PinballFX

Not sure why you think that?

 

VPX is not 2D at any time.

3D and Stereo 3D (be it VR or Anaglyph etc) are just 2 different kinds of 3D


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